Trigger upgrade laser sight: Difference between revisions
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{{ | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}__NOTOC__ | ||
{{CD|CTriggerUpgradeLaserSight}} | |||
{{this is a|brush entity|name=trigger_upgrade_laser_sight|series=Left 4 Dead}} The entity gives laser sight upgrade to players within the volume. For instance, when the volume is disabled, players lose the laser sights given. It is used in the final map of The Passing to automatically equip the L4D1 survivors with laser sights. | |||
== | == Keyvalues == | ||
{{KV Trigger}} | |||
{{KV Targetname}} | |||
== | == Flags == | ||
{{Fl|1|Clients (in {{l4ds}} survivors and SI)}} | |||
}} | |||
== Inputs == | |||
== | {{I EnableDisable}} | ||
==See also== | ==See also== | ||
* [[info_l4d1_survivor_spawn]] | * [[info_l4d1_survivor_spawn]] | ||
* [[upgrade_spawn]] | * [[upgrade_spawn]] |
Latest revision as of 18:03, 17 May 2024


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CTriggerUpgradeLaserSight |
trigger_upgrade_laser_sight
is a brush entity available in Left 4 Dead series. The entity gives laser sight upgrade to players within the volume. For instance, when the volume is disabled, players lose the laser sights given. It is used in the final map of The Passing to automatically equip the L4D1 survivors with laser sights.
Keyvalues
|
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.