Info zombie spawn: Difference between revisions
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Bug:Trying to spawn spitter or jockey will result in common infected being spawned with a model of spitter or jockey respectively
Workaround:Using a commentary_zombie_spawner will spawn spitters and jockeys
m (→See also: added a link to Commentary_zombie_spawner, often asked about on forms) |
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{{ | {{CD|CInfoZombieSpawn}} | ||
{{this is a|point entity|name=info_zombie_spawn|series=Left 4 Dead}} It is used to spawn a zombie manually. Generally, it is recommended to leave zombie spawning to the AI Director, however there may be uses for it, such as spawning a Tank in a train car like in The Sacrifice. | |||
{{Bug|hidetested=1|Trying to spawn spitter or jockey will result in common infected being spawned with a model of spitter or jockey respectively{{workaround|Using a commentary_zombie_spawner will spawn spitters and jockeys}}}} | |||
__NOTOC__ | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Population|intn=population|string|Zombie population to choose among.}} | |||
* | {{KV|Attack On Spawn|intn=AttackOnSpawn|only={{l4d}}|boolean|Whether this zombie should always attack on spawn. Note that this only affects Tanks and Witches at this time, all others always attack on spawn.}} | ||
: | {{KV|Offer Spawned Tank to PZs|intn=offer_tank|choices|only={{l4d2}}}} | ||
:*0: No | |||
:*1: Yes | |||
{{KV|Pitch Yaw Roll (Y Z X)|intn=angles|angles|Angles spawned zombie will have}} | |||
== Inputs == | == Inputs == | ||
{{I|SpawnZombie|Spawn a zombie now.}} | |||
{{I|StartleZombie|Startle the zombie (witches only).|only={{l4d2}}}} | |||
== Outputs == | == Outputs == | ||
{{O|OnSpawnNormal|Fired when the spawner creates a Common Infected.}} | |||
{{O|OnSpawnSmoker|Fired when the spawner creates a Smoker.}} | |||
{{O|OnSpawnBoomer|Fired when the spawner creates a Boomer.}} | |||
{{O|OnSpawnHunter|Fired when the spawner creates a Hunter.}} | |||
{{O|OnSpawnSpitter|Fired when the spawner creates a Spitter.|only={{l4d2}}}} | |||
{{O|OnSpawnJockey|Fired when the spawner creates a Jockey.|only={{l4d2}}}} | |||
{{O|OnSpawnCharger|Fired when the spawner creates a Charger.|only={{l4d2}}}} | |||
{{O|OnSpawnWitch|Fired when the spawner creates a Witch.}} | |||
{{O|OnSpawnTank|Fired when the spawner creates a Tank.}} | |||
== See also == | == See also == | ||
*[[Left 4 Dead Infected Populations]] | * {{ent|commentary_zombie_spawner}} - An alternative entity for spawning common, special, and boss infected | ||
* [[Left 4 Dead Infected Populations]] |
Latest revision as of 20:21, 29 January 2025
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CInfoZombieSpawn |
info_zombie_spawn
is a point entity available in Left 4 Dead series. It is used to spawn a zombie manually. Generally, it is recommended to leave zombie spawning to the AI Director, however there may be uses for it, such as spawning a Tank in a train car like in The Sacrifice.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Population (population) <string>
- Zombie population to choose among.
- Attack On Spawn (AttackOnSpawn) <boolean> (only in
)
- Whether this zombie should always attack on spawn. Note that this only affects Tanks and Witches at this time, all others always attack on spawn.
- Pitch Yaw Roll (Y Z X) (angles) <angles>
- Angles spawned zombie will have
Inputs
- SpawnZombie
- Spawn a zombie now.
Outputs
- OnSpawnNormal
- Fired when the spawner creates a Common Infected.
- OnSpawnSmoker
- Fired when the spawner creates a Smoker.
- OnSpawnBoomer
- Fired when the spawner creates a Boomer.
- OnSpawnHunter
- Fired when the spawner creates a Hunter.
- OnSpawnWitch
- Fired when the spawner creates a Witch.
- OnSpawnTank
- Fired when the spawner creates a Tank.
See also
- commentary_zombie_spawner - An alternative entity for spawning common, special, and boss infected
- Left 4 Dead Infected Populations