Category:Et/Hammer: Difference between revisions
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[[File:Hammer splash.png|center|border|Hammer splash screen|link=]] | [[File:Hammer splash.png|center|border|Hammer splash screen|link=]] | ||
<div style="margin:1em auto; font-size:1.2em; font-weight:bold;text-align:center; background:#FBF7EA; border:2px solid lightgray; padding:1em;">Kui sa oled juba tuttav Hammer editor'iga ja otsid üldist kaardistamise abi, vaata | <div style="margin:1em auto; font-size:1.2em; font-weight:bold;text-align:center; background:#FBF7EA; border:2px solid lightgray; padding:1em;">Kui sa oled juba tuttav Hammer editor'iga ja otsid üldist kaardistamise abi, vaata {{LCategory|Level Design|Kaardistamise Kategooriat}}.</div> | ||
[[File:Hammer screen.jpg|right|200px]] | [[File:Hammer screen.jpg|right|200px]] | ||
{{L|Valve Hammer Editor}} on tööriist mida kasutatakse {{L|Source}} mootori mängude kaardistamiseks. | |||
Seda saab kasutada: | Seda saab kasutada: | ||
* Loo taseme arhitektuur - geomeetria, tekstureerimine ja valgustamine. | * Loo taseme arhitektuur - geomeetria, tekstureerimine ja valgustamine. | ||
* Place | * Place {{L|model}}s ("props") created in 3D modeling packages. | ||
* Place | * Place {{L|Entity|entities}} for gameplay. | ||
* Script those entities with | * Script those entities with {{L|Inputs and Outputs}}. | ||
* Add | * Add {{L|Nodegraph|AI navigation nodes}} for {{L|NPC}}s. | ||
* | * {{L|Hammer Run Map Normal|Compile and run}} game levels. | ||
{{clr}} | {{clr}} | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
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==Alustamine== | ==Alustamine== | ||
* ''' | * '''{{L|Introduction to Editing}}''' - A introduction to the basic principles of map editing. | ||
* ''' | * '''{{L|Sinu Esimene Kaart}}''' - Kuidas teha ja jooksutada mappi. | ||
* | * {{L|Hammer Viewports}} - How to navigate the 2D and 3D views. | ||
<!--* | <!--* {{L|Hammer What's New|What's New}} - New features of the Valve Hammer Editor for Source (3.x→4.x).--> | ||
== Viited == | == Viited == | ||
* | * {{LCategory|Hammer Menus|Menüüd}} | ||
* | * {{LCategory|Hammer Dialogs|Dialoogid}} | ||
* | * {{LCategory|Hammer Toolbars|Tööriistaribad}} | ||
* | * {{LCategory|Hammer Tools|Tööriistad}} | ||
* | * {{L|Hammer Hotkey Reference|Kiirklahvid}} | ||
{{category newcolumn|rowspan=1|width=40%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=40%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
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==Vaata ka== | ==Vaata ka== | ||
* | * {{LCategory|Source SDK FAQ|Source SDK KKK}} | ||
* | * {{LCategory|Level Design FAQ|Kaardistamise KKK}} | ||
* | * {{L|Source Mapping Conversion}} (for users familiar with the HL1 tools) | ||
* | * {{L|Source SDK Release Notes}} | ||
* [[Wikipedia:Valve Hammer Editor]] | * [[Wikipedia:Valve Hammer Editor]] | ||
{{category end}} | {{category end}} | ||
{{ACategory|Level Design}} | |||
{{ACategory|Entry pages}} | |||
__NOTOC__ | __NOTOC__ |
Latest revision as of 04:29, 22 August 2024

Kui sa oled juba tuttav Hammer editor'iga ja otsid üldist kaardistamise abi, vaata Kaardistamise Kategooriat .
Valve Hammer Editor on tööriist mida kasutatakse Source mootori mängude kaardistamiseks.
Seda saab kasutada:
- Loo taseme arhitektuur - geomeetria, tekstureerimine ja valgustamine.
- Place model s ("props") created in 3D modeling packages.
- Place entities for gameplay.
- Script those entities with Inputs and Outputs .
- Add AI navigation nodes for NPC s.
- Compile and run game levels.
Alustamine
Viited |
Vaata ka
|
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