Env tonemap controller infected: Difference between revisions

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{{l4d point|env_tonemap_controller_infected}}<br>
{{LanguageBar}}
{{l4d2 point|env_tonemap_controller_infected}}
__NOTOC__
{{stub}}
{{CD|CEnvTonemapController}}
{{this is a|logical entity|name=env_tonemap_controller_infected|series=Left 4 Dead|sprite=env_tonemap_controller.png}}


==Entity Description==
An entity that controls the [[HDR]] tonemapping for infected player.
An entity that controls the [[HDR]] tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.


==Keyvalues==
*{{KV Targetname}}


==Inputs==
*{{I Targetname}}


*'''SetTonemapScale'''
{{OtherKIO|env_tonemap_controller|Other functionality and all}}
: Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.


*'''BlendTonemapScale <string>'''
== See also ==
: Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows: <target tonemap scale> <blend duration>. For example: '0.5 10' would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
* {{ent|env_tonemap_controller_ghost}}
 
* {{ent|env_tonemap_controller}}
*'''UseDefaultAutoExposure'''
:Revert to using the default tonemap auto exposure.
 
*'''SetAutoExposureMin <float>'''
:Set a custom tonemap auto exposure minimum.
 
*'''SetAutoExposureMax <float>'''
:Set a custom tonemap auto exposure maximum.
 
*'''SetBloomScale <float>'''
:Set a custom bloom scale.
 
*'''SetTonemapRate <float>'''
: Set the rate for autoexposure adjustment.
 
*'''SetBloomExponent <float>'''
: Set a custom bloom exponent.
 
*'''SetBloomSaturation <float>'''
: Set a custom bloom saturation.
 
*'''SetTonemapPercentBrightPixels <float>''' {{l4d2 add}}
: Set a target for percentage of pixels above a certain brightness. (default: 1)
 
*'''SetTonemapPercentTarget <float>'''
: Set a custom brightness target for SetTonemapPercentBrightPixels. (default: 45)
 
*'''SetTonemapMinAvgLum <float>'''
: Sets custom tonemapping param (ask Alex for details; default: 3).
 
==Outputs==
*{{O Targetname}}

Latest revision as of 04:31, 29 April 2025

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C++ Class hierarchy
CEnvTonemapController
CPointEntity
CBaseEntity
Env tonemap controller.png

env_tonemap_controller_infected is a logical entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.

An entity that controls the HDR tonemapping for infected player.


Note.pngNote:Other functionality and all Keyvalues / Inputs / Outputs are same as env_tonemap_controller.

See also