Env soundscape triggerable: Difference between revisions
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{{ | {{LanguageBar}} | ||
{{ | {{Preserved entity}} | ||
{{ | {{CD|CEnvSoundscapeTriggerable|file1=soundscape.cpp}} | ||
{{This is a|point entity|name=env_soundscape_triggerable|sprite=env_soundscape.png}} This entity is required when you want to use {{ent|trigger_soundscape}} otherwise works just like {{ent|env_soundscape}}. | |||
{{OtherKIO|env_soundscape|All}} | |||
== See also == | == See also == | ||
* [[Soundscapes]] | |||
* [[Soundscape lists]] | |||
* {{ent|trigger_soundscape}} | |||
* {{ent|env_soundscape}} | |||
[[Category:Sound System]] | |||
Latest revision as of 06:22, 4 May 2025
This is a preserved entity in 







If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
| CEnvSoundscapeTriggerable |

env_soundscape_triggerable is a point entity available in all
Source games. This entity is required when you want to use trigger_soundscape otherwise works just like env_soundscape.
Keyvalues / Inputs / Outputs are same as env_soundscape.