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Trigger: Difference between revisions

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Triggers one or more outputs depending on what touches it and how.
{{LanguageBar}}
{{ent not in fgd|nolink=1}}
{{CD|CBaseTrigger|file1=triggers.cpp}} [[Category:CBaseTrigger]]
{{this is a|brush entity|name=trigger}} It's a generic trigger [[entity]] from which all [[triggers]] inherit.
{{note|Mostly useless entity that exists most likely for debugging purposes (similarly to {{ent|funCBaseFlex}}). During spawning important method [https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/triggers.cpp#L324 InitTrigger] is not called which would normally set up its model and other collision related properties}}


 
== See also ==
See the following entities:
* [[Triggers]]
 
* {{ent|trigger_multiple}}
*[[trigger_once|Trigger once]]
* {{ent|trigger_once}}
*[[trigger_multiple|Trigger multiple]]

Latest revision as of 03:54, 29 June 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CBaseTrigger
CBaseToggle
CBaseEntity
C++ triggers.cpp

trigger is a brush entity available in all Source Source games. It's a generic trigger entity from which all triggers inherit.

Note.pngNote:Mostly useless entity that exists most likely for debugging purposes (similarly to funCBaseFlex). During spawning important method InitTrigger is not called which would normally set up its model and other collision related properties

See also