Talk:Func vehicleclip: Difference between revisions
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While most tools textures don't have built-in properties, (I think) we use them for clarity, so you know without selecting them that these objects are vehicle clip, or areaportal (or whatever). And you're right about this one, I opened one of Valve's maps from "Water Hazard", and they used toolstrigger. | While most tools textures don't have built-in properties, (I think) we use them for clarity, so you know without selecting them that these objects are vehicle clip, or areaportal (or whatever). And you're right about this one, I opened one of Valve's maps from "Water Hazard", and they used toolstrigger. | ||
--[[User:BitMage|Bit Mage]] 13:34, 5 July 2009 (UTC) | --[[User:BitMage|Bit Mage]] 13:34, 5 July 2009 (UTC) | ||
==func_clip_vphysics== | |||
What is the point of the creation of the entity when we have [[func_clip_vphysics]] and [[Filter Applications|Filters]]? --[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 09:58, 26 October 2019 (UTC) | |||
: According to the arrangement of classes in <code>bmodels.cpp</code>, func_vehicleclip was most likely created and used before func_clip_vphysics was created. There's also the fact func_vehicleclip uses its own collision group (<code>COLLISION_GROUP_VEHICLE_CLIP</code>) and is much more lightweight and easier to place than a bunch of func_clip_vphysics entities with a filter. --[[User:Blixibon|Blixibon]] ([[User talk:Blixibon|talk]]) 17:50, 26 October 2019 (UTC) |
Latest revision as of 10:50, 26 October 2019
About texture to be used
I have used vehicle clip with nodraw, so i don't understand why you need to use player control clip, since tools textures usually have built-in features. Solokiller 11:48, 6 Dec 2008 (PST)
While most tools textures don't have built-in properties, (I think) we use them for clarity, so you know without selecting them that these objects are vehicle clip, or areaportal (or whatever). And you're right about this one, I opened one of Valve's maps from "Water Hazard", and they used toolstrigger. --Bit Mage 13:34, 5 July 2009 (UTC)
func_clip_vphysics
What is the point of the creation of the entity when we have func_clip_vphysics and Filters? --Mandrew (talk) 09:58, 26 October 2019 (UTC)
- According to the arrangement of classes in
bmodels.cpp
, func_vehicleclip was most likely created and used before func_clip_vphysics was created. There's also the fact func_vehicleclip uses its own collision group (COLLISION_GROUP_VEHICLE_CLIP
) and is much more lightweight and easier to place than a bunch of func_clip_vphysics entities with a filter. --Blixibon (talk) 17:50, 26 October 2019 (UTC)