$cbox: Difference between revisions
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Confirm:Actual clipping box may often be overridden by game code for entities such as NPCs, as is the case for the GoldSrc equivalent.
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{{LanguageBar|$cbox|title=$cbox}} | |||
{{tabsBar|main=gs|base=$cbox}} | |||
{{this is a|QC command|name=$cbox}} It sets the clipping [[Bounding_box|bounding box]] for the [[model]]. This box is used for the culling of models in the game for optimization. | |||
A model will be culled as soon as the clipping bounding box is no longer in view of the camera. | |||
If the [[coordinates]] of the clipping bounding box are all zero, <code>[[$bbox]]</code> is used instead. | |||
{{confirm|Actual clipping box may often be overridden by game code for entities such as [[NPC]]s, as is the case for the GoldSrc equivalent.}} | |||
[[Category: | ==Syntax== | ||
$cbox (min x) (min y) (min z) (max x) (max y) (max z) | |||
==See also== | |||
* [[$bbox]] | |||
* [[$hbox]] | |||
* [[$hboxset]] | |||
[[Category:Modeling]] | |||
[[Category:Source]] |
Latest revision as of 21:16, 16 July 2025
$cbox
is a QC command available in all Source games. It sets the clipping bounding box for the model. This box is used for the culling of models in the game for optimization.
A model will be culled as soon as the clipping bounding box is no longer in view of the camera.
If the coordinates of the clipping bounding box are all zero, $bbox
is used instead.

Syntax
$cbox (min x) (min y) (min z) (max x) (max y) (max z)