Trigger gravity: Difference between revisions
		
		
		
		
		
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Warning:This entity only affects the player, despite the flags
		
	
m (Correcting gravity multiplier, it accepts vales outside of 0-1.)  | 
				SirYodaJedi (talk | contribs)   | 
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{{  | {{LanguageBar}}  | ||
{{  | {{TabsBar|main=gs|base=Trigger gravity}}  | ||
{{CD|CTriggerGravity|file1=triggers.cpp}}  | |||
{{this is a|brush entity|name=trigger_gravity}} It scales the force of [[gravity]] of players touching its volume.  | |||
{{warning|This entity only affects the player, despite the flags}}  | |||
{{  | |||
== Keyvalues ==  | == Keyvalues ==  | ||
{{KV Targetname}}  | |||
{{KV|Gravity (0-1)|intn=gravity|float|Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals.}}  | |||
{{KV Trigger}}  | |||
==   | == Inputs ==  | ||
{{I EnableDisable}}  | |||
==   | == See also ==  | ||
* {{  | * {{bms}} {{ent|env_gravity}}  | ||
* [[Gravity]]  | |||
{{sensor brush}}  | |||
Latest revision as of 10:59, 1 November 2025
| CTriggerGravity | 
trigger_gravity  is a   brush entity  available in all 
 Source games. It scales the force of gravity of players touching its volume.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Gravity (0-1) (gravity) <float>
 - Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals.
 
 
  | 
Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.