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Source SDK Base Beta: Difference between revisions

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Several significant enhancements and bug fixes have been made to the Source SDK tools and source code (March 17 2009). See below for additional details and please note that this update does not include support for Left4Dead content creation. Support for Left4Dead will be included in a future update.
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The following '''Source SDK Base Beta''' versions are available:


==SDK Tools==
*{{srcsdk13sp|4}}
** {{code|upcoming}} - Originally was planned to be the next version to be released, but Valve instead abandoned it's release. Many Source 2013 SP mods often require "upcoming" branch to operate.
*{{srcsdk13mp|4}} (currently based on {{tf2branch|1}})
** {{code|prerelease}} - Upcoming version (last updated May 14, 2025 at the time when the page was edited)
** {{code|previous}} - The previous release (based on {{src13mp|1}}, but even older).
** {{code|previous2021}} - The previous release (based on {{src13mp|1}}). To play older Source SDK 2013 MP mods, you will need to select this beta branch.
** {{code|previous_upcoming}} - Obsoleted pre-release upcoming version circa 2016. Only use for viewing demos or for certain mods.


*Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck
== Changelog archives ==
*Fixed an issue in studiomdl pertaining to $shadowlod {
{{Note|These archived page applies to {{Srcsdk07|1}} and {{srcsdk06|1}} only.}}
 
* [https://developer.valvesoftware.com/w/index.php?title=SDK_Beta&oldid=115412 29 Mar 2009]
==Hammer==
 
*The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
*Added additional auto visgroups for sprites and cubemaps
*Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
*Model browser is now created once per session
*Displacement brush dial now has greater range
*Added a stop button to sound previews
 
==SDK Launcher==
 
*Added the ability to edit game configurations with vconfig
 
== Source Code==
 
*Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc. When you create a mod with the wizard it will ask you which options to enable by default. Note: you must build the source. Users wishing to create only content should not use this option.
*Added [[shader]] source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
*Most tonemap controller options now work in multiplayer. The ‘template mod’ map ‘sdk_teams_hdr’ demonstrates this.
*All three mod types by default mount the required appids – Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry ‘AdditionalAppId’ for this purpose.
*[[Particle system]]s can now be defined with a per-map manifest, similar to [[soundscapes]]. Inside the particles folder you simply create particles_mapname.txt and declare your particle system files just like the regular manifest. Prefix with ! to cache automatically. Ex: "file" "!particles/mymap_effects.pcf"
*Fixed a number of issues which caused the server to not compile in linux.
 
==Multiplayer Source Code==
 
*Players animate with the new animation system that came along with TF2.
*Fixed third person animations and all effects
*Fixed SLAM issues
*Fixed Use of UTIL_GetLocalPlayer on the server in various locations
*Fixed a number of other bugs / asserts.
 
==Singleplayer Source Code==
 
*Fixed a number of issues preventing the source from functioning correctly
*Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy.
 
== Archives ==
* [http://developer.valvesoftware.com/w/index.php?title=SDK_Beta&oldid=71031 24 Jan 2008]
* [http://developer.valvesoftware.com/w/index.php?title=SDK_Beta&oldid=71031 24 Jan 2008]
* [http://developer.valvesoftware.com/w/index.php?title=SDK_Beta&oldid=34147 17 Jan 2006]
* [http://developer.valvesoftware.com/w/index.php?title=SDK_Beta&oldid=34147 17 Jan 2006]


[[Category:Steam]]
[[Category:Steam]]
[[Category:Beta Releases]]
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[[Category:Betas]]

Latest revision as of 17:43, 18 May 2025

edit

The following Source SDK Base Beta versions are available:

  • Source SDK Base 2013 - Singleplayer Source SDK Base 2013 - Singleplayer
    • upcoming - Originally was planned to be the next version to be released, but Valve instead abandoned it's release. Many Source 2013 SP mods often require "upcoming" branch to operate.
  • Source SDK Base 2013 - Multiplayer Source SDK Base 2013 - Multiplayer (currently based on Team Fortress 2 branch)
    • prerelease - Upcoming version (last updated May 14, 2025 at the time when the page was edited)
    • previous - The previous release (based on Source 2013 Multiplayer, but even older).
    • previous2021 - The previous release (based on Source 2013 Multiplayer). To play older Source SDK 2013 MP mods, you will need to select this beta branch.
    • previous_upcoming - Obsoleted pre-release upcoming version circa 2016. Only use for viewing demos or for certain mods.

Changelog archives

Note.pngNote:These archived page applies to Source SDK Base 2007 and Source SDK Base 2006 only.