Prop minigun: Difference between revisions
Jump to navigation
Jump to search

Important:In
Left 4 Dead 2 this entity is prop_minigun_l4d1
m (Robot: Automated text replacement (-\{\|\r +{| class=standard-table)) |
m (Classifying as model entity) |
||
(21 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{ | __NOTOC__ | ||
{{LanguageBar}} | |||
{{TabsBar}} | |||
{{CD|CPropMinigun}} | |||
{{this is a|model entity|name=prop_minigun|game=Left 4 Dead}} It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors. | |||
{{important|In {{l4d2|4}} this entity is {{ent|prop_minigun_l4d1}}}} | |||
[[File:l4d1_minigun.png|thumb|right|200px]] | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Max yaw|intn=MaxYaw|float|Max yaw the gun can be turned.}} | |||
{{KV|Max pitch|intn=MaxPitch|float|Max pitch the gun can be depressed.}} | |||
{{KV|Min pitch|intn=MinPitch|float|Min pitch the gun can be raised.}} | |||
[[Category: | == Outputs == | ||
{{O|OnFireStart|Fired when the minigun has spun up and is starting firing.}} | |||
{{O|OnFireStop|Fired when the minigun has stopped firing.}} | |||
== ConVars == | |||
{{varcom|start}} | |||
{{varcom|z_minigun_atomize|0||minigun should atomize zombies}} | |||
{{varcom|z_minigun_cooldown_time|3||Minigun cooldown time}} | |||
{{varcom|z_minigun_damage_rate|48000||Minigun damage rate, in health/minute}} | |||
{{varcom|z_minigun_debug|0||}} | |||
{{varcom|z_minigun_fire_anim|0||survivors use a separate anim when firing miniguns}} | |||
{{varcom|z_minigun_fire_anim_speed|1||cycle rate for main sequence when firing miniguns}} | |||
{{varcom|z_minigun_fire_think_interval|0.2||}} | |||
{{varcom|z_minigun_firing_speed|15||}} | |||
{{varcom|z_minigun_overheat_time|20||Minigun overheat time}} | |||
{{varcom|z_minigun_particles|1||1{{=}}attachment, 2{{=}}control points (like smoker_tongue drip)}} | |||
{{varcom|z_minigun_rate_of_fire|1500||Minigun rate of fire, in bullets/minute}} | |||
{{varcom|z_minigun_spin_down_speed|4||}} | |||
{{varcom|z_minigun_spin_up_speed|15||}} | |||
{{varcom|z_minigun_spread|7||Minigun spray in degrees from forward}} | |||
{{varcom|z_minigun_stand_distance|36||}} | |||
{{varcom|end}} | |||
==See also== | |||
*{{ent|prop_mounted_machine_gun}} | |||
*{{l4d2}}{{ent|prop_minigun_l4d1}} | |||
[[Category:Prop entities|minigun]] |
Latest revision as of 04:34, 19 May 2025


![]() |
---|
CPropMinigun |
prop_minigun
is a model entity available in Left 4 Dead. It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors.


Keyvalues
- Max yaw (MaxYaw) <float>
- Max yaw the gun can be turned.
- Max pitch (MaxPitch) <float>
- Max pitch the gun can be depressed.
- Min pitch (MinPitch) <float>
- Min pitch the gun can be raised.
Outputs
- OnFireStart
- Fired when the minigun has spun up and is starting firing.
- OnFireStop
- Fired when the minigun has stopped firing.
ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
z_minigun_atomize | 0 | minigun should atomize zombies | |
z_minigun_cooldown_time | 3 | Minigun cooldown time | |
z_minigun_damage_rate | 48000 | Minigun damage rate, in health/minute | |
z_minigun_debug | 0 | ||
z_minigun_fire_anim | 0 | survivors use a separate anim when firing miniguns | |
z_minigun_fire_anim_speed | 1 | cycle rate for main sequence when firing miniguns | |
z_minigun_fire_think_interval | 0.2 | ||
z_minigun_firing_speed | 15 | ||
z_minigun_overheat_time | 20 | Minigun overheat time | |
z_minigun_particles | 1 | 1=attachment, 2=control points (like smoker_tongue drip) | |
z_minigun_rate_of_fire | 1500 | Minigun rate of fire, in bullets/minute | |
z_minigun_spin_down_speed | 4 | ||
z_minigun_spin_up_speed | 15 | ||
z_minigun_spread | 7 | Minigun spray in degrees from forward | |
z_minigun_stand_distance | 36 |