Trigger: Difference between revisions
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Note:Mostly useless entity that exists most likely for debugging purposes (similarly to funCBaseFlex). During spawning important method InitTrigger is not called which would normally set up its model and other collision related properties
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== | {{LanguageBar}} | ||
{{ent not in fgd|nolink=1}} | |||
{{CD|CBaseTrigger|file1=triggers.cpp}} [[Category:CBaseTrigger]] | |||
{{this is a|brush entity|name=trigger}} It's a generic trigger [[entity]] from which all [[triggers]] inherit. | |||
{{note|Mostly useless entity that exists most likely for debugging purposes (similarly to {{ent|funCBaseFlex}}). During spawning important method [https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/triggers.cpp#L324 InitTrigger] is not called which would normally set up its model and other collision related properties}} | |||
== See also == | |||
* [[Triggers]] | |||
* {{ent|trigger_multiple}} | |||
*[[ | * {{ent|trigger_once}} | ||
* {{ | |||
* {{ | |||
Latest revision as of 03:54, 29 June 2025
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CBaseTrigger |
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trigger
is a brush entity available in all Source games. It's a generic trigger entity from which all triggers inherit.
