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Info node air: Difference between revisions

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{{wrongtitle|title=info_node_air}}
{{LanguageBar}}
{{base_point}}[[Category:AI]]
[[File: info_node_air.png | right | 300px]]
{{CD|CNodeEnt|base=CServerOnlyPointEntity|file1=1}}
{{this is a|point entity|name=info_node_air|except=Left 4 Dead series}}
 
 
It is a [[navigation node]] for [[flying NPCs]].


== Entity description ==
[[Image:Air node.jpg|frame|right|Hammer Visualization of info_node_air]]
A [[navigation node]] for [[flying NPCs]]. Air navigation nodes are baked into the [[nodegraph]] so that NPCs can move to them.
* Air nodes do not fall to the ground when they spawn.  
* Air nodes do not fall to the ground when they spawn.  
* Must have at least 64 units of empty space above them to be valid.
* They must have at least 64 units of empty space above them to be valid.


== Keyvalues ==
== Keyvalues ==
* {{KV Targetname}}
{{KV|NodeHeight|intn=nodeheight|integer|{{confirm|Ensure this much height from the ground?}}}}
* {{KV Node}}
{{KV Node}}
* '''nodeheight'''
: <integer> Node Height


== Inputs ==
== Flags ==
* {{I Targetname}}
{{Fl Node}}


== Outputs ==
[[Category:AI]]
* {{O Targetname}}
[[Category:Node entities]]

Latest revision as of 07:25, 18 September 2024

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Info node air.png
C++ Class hierarchy
CNodeEnt
CServerOnlyPointEntity
CServerOnlyEntity
CBaseEntity
C++ ai_initutils.cpp

info_node_air is a point entity available in all Source Source games except Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.


It is a navigation node for flying NPCs.

  • Air nodes do not fall to the ground when they spawn.
  • They must have at least 64 units of empty space above them to be valid.

Keyvalues

NodeHeight (nodeheight) <integer>
Confirm:Ensure this much height from the ground?
Node ID (nodeid) <integer>
Read-only internal Hammer value.

Flags