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A major 'visual overhaul' has been announced for Steam. Among the changes are improvements to the level of promotion given to mods, and looking ahead a 'distribution system that will work for free content...that should be pretty useful for MOD developers'. More details on the [http://forums.steampowered.com/forums/showthread.php?s=&threadid=346375 Steam Forums], [http://list.valvesoftware.com/mailman/listinfo/hlcoders hlcoders] and [http://varsity_uk.blogspot.com/ The Steam Review].
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The '''[[Dreamscape: Pin Point Blank]]''' mod has released some brand new media to look at!
  Suggested procedure:
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'''[[Day of Defeat: Source]]''' is out!
  Please add new items to top, with a header and the date of posting.
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  Add updates to an existing section, appended rather than modifying.
Several errors have come up following [http://www.steampowered.com/index.php?area=news&id=447 Friday's Source update]:
  When something is no long current, remove it.
*<s>'''"gameinfo.txt is missing":''' Source did not look in SourceMods for mod content, but Steam still did.</s> ''This issue has been resolved.''
  Comments go on the talk page.
*'''Hangs:''' There are 4 causes, latter two could be specific to the update:
**<s>Core engine files are still being update: Steam's configuration mistakenly allows the game to launch early</s>. ''This issue should be resolved with the 9/28 release. This was caused by VAC holding onto some .dlls.''
**Your software firewall's rule popup has appeared in the background. Run the game in a window to see it.
**<s>DirectX is not up-to-date. If you are using 9.0b or older, update to 9.0c.</s> ''Resolved - Steam will now check for you''
**<s>Forced DX9 mode. See <code>dxlevel</code> solution below.</s> ''Fixed.''
<s>*'''Low framerates:''' This update seems to force DX9 for all cards, presumably due to HDR. This results in all sub-DX9 and GeForce FX cards seeing huge performance drops, or simply crashing or rebooting the computer. To get around this, add <code>-dxlevel 70/80/81</code> to your shortcut.</s> ''Fixed.''
*'''Framerate fluctuations:''' People with dual core 64bit systems (which are unsupported) are also seeing poor performance. The issue can be resolved by forcing your Source game to only run on one CPU.  
This article may perhaps be relevent: [http://blogs.msdn.com/tparks/archive/2005/05/14/417516.aspx  Windows XP 64-bit Edition and Games]
*'''Firewall:''' For those using Firewall software, you need to manually re-add <code>C:\Program Files\Valve\Steam\SteamApps\username\half-life 2\hl2.exe</code> to your exceptions list.
*<s>'''Wireframe shaders:''' The update has broken all custom shaders.</s> ''Fixed.''


On the bright side, DOD:S is still on track!
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'''[[Day of Defeat: Source]]''' is available now for pre-load and pre-purchase! [http://www.steampowered.com/index.php?area=news&id=443 Steam-News]
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The '''[[Dystopia]]''' demo has been released! Download it from one of [http://dystopia-game.com/ their mirrors] and join in the fun!
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The '''[[Jurassic Rage]]''' team have kindly released the source code for their mod's multi-passenger vehicles to the community! [http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold Get the files here].
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Gabe speaks: [http://biz.gamedaily.com/features.asp?article_id=10480 Gabe Newell Steamed]
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Following their TechEd appearance, the '''[[Dystopia]]''' team have [http://dystopia-game.com/forum/viewtopic.php?p=22520 announced] the imminent release of the Dystopia demo!


''"We are aiming to release the demo before 11:59pm GMT on 9th of September 2005."''
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'''[[MINERVA]]''', the episodic single-player project for Half-Life 2, has released the first map: Metastasis 1. Downloads, screenshots and more at the [http://www.hylobatidae.org/minerva/ MINERVA project site]...
| text = <span style="font-weight:bold;color:white;border:none;padding:0;font-size:1.2em;margin:0;">Looking for release news?</span>
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This page is rarely updated when a new mod is released. ''[http://www.moddb.com/ Try visiting ModDB] to stay up to date in this regard.''}}
Team '''[[Dystopia]]''' have updated their site with photos and a brief report from Microsoft's [http://www.microsoft.com/events/teched2005/default.mspx  TechEd convention]. They were invited to demonstrate what can be achieved with the Source SDK and Microsoft development tools, demonstrating to a [http://dystopia-game.com/media/main.php?g2_view=core:ShowItem&g2_itemId=2018 large audience] and running their mod on [http://dystopia-game.com/media/main.php?g2_view=core:ShowItem&g2_itemId=2025 top of the line Alienware] computers!
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Microsoft has released a new site dedicated to modding for the SDK on their [http://msdn.microsoft.com/coding4fun/half-life/default.aspx Microsoft Developer Network.] It's lacking content at the moment, but does confirm that Valve and Microsoft are working together to get Visual Studio 2005 Express Edition to properly compile the SDK.
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Valve has now released the Steam-compatible version of the [http://www.steampowered.com/index.php?area=news&id=438 High-Definition pack for Half-Life 1]. If you want more detailed, more realistic models for the classic Half-Life game and Opposing Force and Blue Shift expansions, click away! Install/Uninstall Links added to [[The steam:// browser protocol]] page.
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Subscribers are beginning to recieve their early copies of CGW magazine, which features nothing short of a Valve bonanza. Look forward to new ally AI in Aftermath, a new HL2 episode every 3 months, Steam 3.0 with a completely new architecture, and more besides. [http://www.evilavatar.com/forums/showthread.php?t=4891& Get all the details here!]


: [http://valve.1up.com/ Additional coverage on 1UP.com], for those of you with a paper allergy...
{{notice|This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.}}
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Taito has opened [http://hl2survivor.net/ Half-Life2 Survivor] official page - the arcade game version of HL2. There will be an announcement at [http://www.am-show.jp/english.html AM show](Sep 1-3).
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[http://www.valvesoftware.com/jobs.html Valve is hiring!] If you think you've got what it takes, follow the link and see if you can help out.
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'''[[A Few Good G-Men]]''' is also featured in this week's Escapist magazine, [http://www.escapistmagazine.com/issue/4/37 as one of the 'Casual Friday' bonus articles].
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'''[[Garry's Mod]]''' is the feature of an article in this week's [http://www.escapistmagazine.com/link/138 The Escapist] free online magazine.
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The '''[[Insurgency]]''' mod team have released their first screenshots! Head over to [http://www.insmod.net/ Their site] right now to see them.
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Valve have signed a [http://info.ea.com/news/pr/pr651.htm distribution deal with Electronic Arts]. A distribution deal means EA handle the physical media while Valve retain full IP control - they are essentially self-publishing with EA's retail muscle timing in where they can't.
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Take a look at this brilliant new HL2 machinima by R. Glass, [http://www.nailbiter.net/gman/ A Few Good G-Men]. ([http://www.filerush.com/download.php?target=fewgoodgmen.mov Bittorrent mirror])
: Wow, that was great! Would have been better if we could download it and watch it in-game though. --[[User:Campaignjunkie|- Campaignjunkie]] 15:09, 13 Jul 2005 (PDT)
:: Yeah. I still think it's only truly machinima if it can be played in-game on one's own computer - think of it as an ultra-efficient video compression system...  :-] --[[User:Cargo Cult|Cargo Cult]] 15:18, 13 Jul 2005 (PDT)
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'''http://www.valvesoftware.com''' has been updated with a whole new style and up-to-date information. Go and have a look!
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'''SiN 2 has been announced!''' It will use Steam and Source to become the first episodic, publisherless, AAA title ever made. [http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=121433 More information].


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{{cleanup}}
Source mappers from several nations are currently working on a project called '''HL2 Carnival'''.
The concept is to provide purely fun HL2 single-player maps for children of ages 3-12.
Not only good for the community but also something positive for Valve and FPS'er games currently in the Media.
[http://www.chatbear.com/board.plm?a=viewthread&t=644,1118965796,1892&id=867755&b=4989&v=flatold Click here for more information!]
--[[User:Mark WiseCarver|wisemx]] 07:12, 1 Jul 2005 (PDT)
:I've just made the link a bit more obvious. - [[user:SEThorian|SEThorian]]
:I feel mappers are The artist on BSP engines, but often suck the life from the game repeating topic (crates, air conducts, etc..) intead influxing new creativity. ''I am very impresed mappers are creating something really new on the gamming scene'' --[[user:Tei|Tei]]
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The wiki has hit over 1,000 users! Congrats! --[[User:Mooga|Mooga]] 06:17, 1 Jul 2005 (PDT)
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Due to a request, I put up a forums to help talk about the wiki and such. [http://s12.invisionfree.com/Valve_Wiki_Forums/ Valve Wiki Forums].  Please note that this is an unofficial forum.  Valve has nothing to do with the it --[[User:Mooga|Mooga]] 21:28, 30 Jun 2005 (PDT)


:Why not use the already established [http://www.chatbear.com/board.plm?b=390 modding forums] from the Collective? - [[user:Chrisb|Chris Bokitch]]
== Blackmesa Released! ==
[[File:Logo-trans.png|right|300px]]
''September 14, 2012:'' The [[Black_Mesa_(Source)|Blackmesa]] Mod is finally released!


::But in these forums we can control everything we want. --[[User:Mooga|Mooga]] 21:28, 30 Jun 2005 (PDT)
== Portal 2 Released ==
[[File:Portal2_logo.jpg|right|50px]]


:::Likewise. :) - Chrisb
''April 19, 2011:'' [[Portal 2]], the follow-up to [[Portal]] was Released by [[Valve]].


:::: Why even use bulitin board software anyway, isn't that what talk pages are provided for?.. [[User:Skuld|Skuld]] 09:48, 2 Jul 2005 (PDT)
== Left 4 Dead 2 Released ==
''November 17, 2009:'' [[Left 4 Dead 2]], the follow-up to [[Left 4 Dead]] by [[Valve]] was released!


::::: Chris, The-Coll really needs a better forum system than ChatBear, seriously. Its old and degenerete /[[Hipshot]]
Хорошая Графика Советую
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GameSpot has several new screens and a new Q&A session with Robin Walker on [http://www.gamespot.com/pc/action/halflife2aftermath/preview_6128325.html Half-Life 2: Aftermath], the first post-Half-Life 2 episode. Contains spoilers! --[[user:TomEdwards|TomEdwards]] 13:44, 30 Jun 2005 (PDT)


:Why does everybody keep mentioning those spoilers? There were more spoilers in the Half-Life 2 E3 videos.. The Half-Life 2: Aftermath information just seems like basic information? [[User:SEThorian|SEThorian]]
== Softimage Mod Tool 7.5 ==
[[File:Softimagemodtool-logo.jpg|right|100px]]


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''April 19, 2009:'' An update to the [[Softimage Mod Tool]] (formerly XSI Mod Tool) has been released. Download it from [http://www.softimage.com/products/modtool/ Softimage] or [http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB].
Valve give a lot to the modding community.. Are they worried about the law suits against RockStar for the Hot Coffee Mod for GTA:sa? (Im not trying to start some bloody Hot Coffee argument, just curious if it worries valve.) --[[User:Treb|Treb]] 04:35, 10 Sep 2005 (PDT)
 
== XSI Mod Tool 6.01 ==
 
[[File:Xsimodtool-logo.jpg|right|100px]]
 
''January 08, 2009:'' An unannounced update to the [[XSI Mod Tool]] has been released. Download it from [http://www.softimage.com/downloads/XSI_Mod_Tool/ Softimage] or [http://www.moddb.com/downloads/xsi-mod-tool-601 ModDB].
 
== Neotokyo returns! ==
 
[[File:Nt map ujiwa wide.jpg|thumb]]
 
''November 20, 2008:'' [[Neotokyo]] is almost complete. Catch up with what Studio Radi-8 have been doing all this time by [http://www.neotokyohq.com/media.html looking through their newly-released media], and by listening to [http://www.moddb.com/mods/neotokyo/features/development-banter-neotokyo their chat with ModDB].
 
== Half-Life Turns 10 ==
''November 19, 2008:'' [[Half-Life]], Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.
 
== Left 4 Dead Released ==
''November 18, 2008:'' [[Left 4 Dead]], the cooperative survival horror, has been released on Steam! 
 
== Mods get Steamworks ==
''August 11, 2008:'' Five mods have been given special access to the [[Steamworks]] SDK, and will be releasing future versions over Steam. [http://steamreview.org/posts/steamworksmod/ More details here!]
 
== Added tools: Particle Editor etc. Released ==
''June 10, 2008:'' Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam.  To use the tools add the <nowiki>-tools</nowiki> command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.
 
If you have any problems, visit the [[OB Editor Known Issues]] page.
 
== Reissues (HL1 mod) released! ==
''May 26, 2008:'' [[Reissues]], a single player [[:Half-Life|Half-Life 1]] mod created by various designers in the community, has now been released! Enjoy.
 
== SourceU educational licensing opens ==
''March 26, 2008:'' [http://source.valvesoftware.com/sourcesdk/sourceu.php SourceU] is a licensing program for schools (presumably including colleges and universities):
<blockquote cite="http://source.valvesoftware.com/sourcesdk/sourceu.php"><p>This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.</p>
 
<p>The educational program is available to public or private schools starting with the 2008-2009 school year.</p>
 
<p>To find out how you can join the program, email us at [mailto:sourceu@valvesoftware.com?subject=SourceU%20inquiry sourceu@valvesoftware.com].</p></blockquote>
 
== DIPRIP demo released ==
 
[[File:Diprip-menu.jpg|right|200px|D.I.P.R.I.P. menu art]]
 
''March 7, 2008:'' Vehicular combat mod [[D.I.P.R.I.P.]] [http://www.moddb.com/mods/diprip/news/diprip-is-now-available-for-download has been released!] The 1.0 demo features three vehicles, three maps, and one game mode.
 
== Valve's GDC presentations available ==
''February 29, 2008:'' Four of the presentations given by Valve at the [http://www.gdconf.com/ Game Developers Conference] are now available from [http://www.valvesoftware.com/publications.html their publications page]. They are:
 
*Kim Swift and Erik Wolpaw, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PortalPostMortem.pdf Integrating Narrative and Design: A Portal Post-Mortem]'''
*Jason Mitchell, '''[http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf Stylization With a Purpose: The Illustrative World of Team Fortress 2]'''
*Elan Ruskin, '''[http://www.valvesoftware.com/publications/2008/GDC2008_CrossPlatformDevelopment.pdf How To Go From PC to Cross Platform Development Without Killing Your Studio]'''
*Alex Vlachos, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf Post Processing in The Orange Box]'''
 
== [[SDK_Base|Source SDK Base - Orange Box]] available ==
''February 23, 2008:'' The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to <code>218</code>.
 
SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.
 
== Source website updated ==
''February 23, 2008:'' There's a stylish new Source website: [http://source.valvesoftware.com/ source.valvesoftware.com]. Thank god they updated those screenshots!
 
==[[Valve]] Unveils Steamworks==
''January 29, 2008:'' Valve has released [http://www.steampowered.com/steamworks/ Steamworks], ''a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing.'' Steamworks is available '''free of charge''', and will allow developers complete control over many aspects of production and post-production of their games.
 
''Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.'' &mdash; [[Gabe Newell]].
 
* Read the press release for more information: [http://www.steampowered.com/v/index.php?area=news&id=1423 Valve Unveils Steamworks]

Latest revision as of 17:28, 30 January 2024


Note.pngNote:This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.
Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Blackmesa Released!

Logo-trans.png

September 14, 2012: The Blackmesa Mod is finally released!

Portal 2 Released

Portal2 logo.jpg

April 19, 2011: Portal 2, the follow-up to Portal was Released by Valve.

Left 4 Dead 2 Released

November 17, 2009: Left 4 Dead 2, the follow-up to Left 4 Dead by Valve was released!

Хорошая Графика Советую

Softimage Mod Tool 7.5

Softimagemodtool-logo.jpg

April 19, 2009: An update to the Softimage Mod Tool (formerly XSI Mod Tool) has been released. Download it from Softimage or ModDB.

XSI Mod Tool 6.01

Xsimodtool-logo.jpg

January 08, 2009: An unannounced update to the XSI Mod Tool has been released. Download it from Softimage or ModDB.

Neotokyo returns!

Nt map ujiwa wide.jpg

November 20, 2008: Neotokyo is almost complete. Catch up with what Studio Radi-8 have been doing all this time by looking through their newly-released media, and by listening to their chat with ModDB.

Half-Life Turns 10

November 19, 2008: Half-Life, Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.

Left 4 Dead Released

November 18, 2008: Left 4 Dead, the cooperative survival horror, has been released on Steam!

Mods get Steamworks

August 11, 2008: Five mods have been given special access to the Steamworks SDK, and will be releasing future versions over Steam. More details here!

Added tools: Particle Editor etc. Released

June 10, 2008: Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the -tools command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.

If you have any problems, visit the OB Editor Known Issues page.

Reissues (HL1 mod) released!

May 26, 2008: Reissues, a single player Half-Life 1 mod created by various designers in the community, has now been released! Enjoy.

SourceU educational licensing opens

March 26, 2008: SourceU is a licensing program for schools (presumably including colleges and universities):

This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.

The educational program is available to public or private schools starting with the 2008-2009 school year.

To find out how you can join the program, email us at sourceu@valvesoftware.com.

DIPRIP demo released

D.I.P.R.I.P. menu art

March 7, 2008: Vehicular combat mod D.I.P.R.I.P. has been released! The 1.0 demo features three vehicles, three maps, and one game mode.

Valve's GDC presentations available

February 29, 2008: Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page. They are:

Source SDK Base - Orange Box available

February 23, 2008: The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to 218.

SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.

Source website updated

February 23, 2008: There's a stylish new Source website: source.valvesoftware.com. Thank god they updated those screenshots!

Valve Unveils Steamworks

January 29, 2008: Valve has released Steamworks, a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing. Steamworks is available free of charge, and will allow developers complete control over many aspects of production and post-production of their games.

Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.Gabe Newell.