Light deferred global: Difference between revisions
		
		
		
		
		
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 Confirm:Does this entity also exists in
 Confirm:Does this entity also exists in  Portal 2: Desolation?
 Portal 2: Desolation?
		
	
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| Line 28: | Line 28: | ||
| == See also== | == See also== | ||
| * [[ | * {{ent|light_environment}} | ||
| * [[CSM]] | |||
| * {{ent|Light_deferred}} | |||
| * [[Lighting]] | * [[Lighting]] | ||
| * [[Adding Light]] | * [[Adding Light]] | ||
| * [[Intermediate Lighting]] | * [[Intermediate Lighting]] | ||
| * [[Advanced Lighting]] | * [[Advanced Lighting]] | ||
Revision as of 12:12, 29 February 2024

 
It is also available in other games that use it's source code.
It creates real-time shadows and lighting coming from the sun. Similar to env_cascade_light. While this entity can be edited in hammer its more preferable to use the games light editor, as you can actually see what you are doing.
 Confirm:Does this entity also exists in
 Confirm:Does this entity also exists in  Portal 2: Desolation?
 Portal 2: Desolation?Keyvalues
Light
- Fade interval time (fadetime) <float>
- Todo: What does this do?
Base
- Name (targetname) <string>
- The name that other entities use to refer to this entity.
- Pitch Yaw Roll (X Y Z) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Enabled : [1]
- Turns the light on.
- Enable shadow : [2]
- Enables dynamic shadows.
- Enable transitions : [4]Todo: what does this do?
























