Light deferred global: Difference between revisions
		
		
		
		
		
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 Confirm:Does this entity also exists in
 Confirm:Does this entity also exists in  Portal 2: Desolation?
 Portal 2: Desolation?
		
	
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| == Keyvalues == | == Keyvalues == | ||
| {{todo|Add images!}} | {{todo|Add images!}} | ||
| {{KV|Color diffuse|intn=diffuse|color255 + int|Sets the light's color and brightness.}} | {{KV|Color diffuse|intn=diffuse|color255 + int|Sets the light's color and brightness.}} | ||
Revision as of 11:59, 12 February 2024

 
It is also available in other games that use it's source code.
For most optimal light placing use the game's built-in Light editor. It creates real-time shadows and lighting coming from the sun. Similar to env_cascade_light.
 Confirm:Does this entity also exists in
 Confirm:Does this entity also exists in  Portal 2: Desolation?
 Portal 2: Desolation?Keyvalues
Todo: Add images!
- Fade interval time (fadetime) <float>
- Todo: What does this do?
Base
- Name (targetname) <string>
- The name that other entities use to refer to this entity.
- Pitch Yaw Roll (X Y Z) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Enabled : [1]
- Turns the light on.
- Enable shadow : [2]
- Enables dynamic shadows.
- Enable transitions : [4]Todo: what does this do?























