$maxfogdensityscalar: Difference between revisions

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{{Shaderparam|$maxfogdensityscalar|game=Left 4 Dead 2|shader1=VertexLitGeneric}}It modulates the amount of fog the material receives.  
{{Shaderparam|$maxfogdensityscalar|game=Left 4 Dead 2|shader1=VertexLitGeneric}}It modulates the amount of fog the material receives.  
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Does not work in {{tf2|2}}.
Does not work in {{tf2|2}}.
[[Category:Shader parameters|m]]

Revision as of 14:03, 11 January 2024

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Template:ShaderparamIt modulates the amount of fog the material receives.

Tip.pngTip:maxfogdensityscalar is useful for modulating lit materials in foggy maps. For example in L4D2's Hard Rain campaign, this is used on the gas station in the 3D skybox to make it visible as a landmark through opaque fog.

Usage

$maxfogdensityscalar "0.97"

Caveats

Only tested in Left 4 Dead 2 Left 4 Dead 2, support in other games not verified. Not known how cheap or expensive it is.

Does not work in Team Fortress 2 Team Fortress 2.