Tf projectile rocket: Difference between revisions
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{{tf2 | {{this is a|e0|game=tf2|name=tf_projectile_rocket}} | ||
==Entity description== | ==Entity description== |
Revision as of 09:08, 7 January 2024
tf_projectile_rocket
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
tf_projectile_rocket is a rocket projectile. It is fired by most rocket launchers in the game. It explodes on contact with almost any object, and explodes on hitting any part of the world. Depending on the attributes of the rocket launcher being used, the rocket will generally travel at a speed around 1100 Hammer units per second, or about 47 mph. Like most projectiles, it's possible to reflect this projectile with the Pyro's primary weapons and destroy it with the Engineer's secondary weapon short-circuit.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities