Ai goal injured follow: Difference between revisions
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{{lang|Ai goal injured follow}} | {{lang|Ai goal injured follow}}{{obsolete|entity=1}} | ||
{{obsolete|entity=1}} | {{this is a|e0|game=ep1|name=ai_goal_injured_follow}} This entity appears to have been part of an idea where Alyx would follow the player while she was injured. Alyx would occasionally flinch, have special "injured" animations for most tasks, and tell the player to slow down if they get too far ahead of her. The entity does not function at all, currently. | ||
{{ep1 | |||
[[Category:AI]] | [[Category:AI]] |
Revision as of 08:49, 7 January 2024



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
ai_goal_injured_follow
is an e0 available in Half-Life 2: Episode One.

- The {{{game}}} parameter is inconsistent with the name defined by the {{ep1}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Half-Life 2: Episode One.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity appears to have been part of an idea where Alyx would follow the player while she was injured. Alyx would occasionally flinch, have special "injured" animations for most tasks, and tell the player to slow down if they get too far ahead of her. The entity does not function at all, currently.