Info player teamspawn: Difference between revisions
		
		
		
		
		
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| m (→Keyvalues) | m (removed user comment -> placing in talk page...) | ||
| Line 12: | Line 12: | ||
| * '''controlpoint''' | * '''controlpoint''' | ||
| : <target_destination> The [[team_control_point]] associated with this spawn. Ownership of control points will control this spawn point's enabled state. | : <target_destination> The [[team_control_point]] associated with this spawn. Ownership of control points will control this spawn point's enabled state. | ||
| * '''round_bluespawn''' | * '''round_bluespawn''' | ||
| : <target_destination> Blu spawn point when the associated round is being played. | : <target_destination> Blu spawn point when the associated round is being played. | ||
Revision as of 13:41, 19 January 2008
Entity Description
This point entity marks the spawnpoint for Team Fortress 2 players.
A standard map should have at least 16 spawnpoints per respawn room.
Keyvalues
- <target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
- round_bluespawn
- <target_destination> Blu spawn point when the associated round is being played.
- round_redspawn
- <target_destination> Red spawn point when the associated round is being played.
- group_no
- <integer> Spawn area group number
- goal_state
- <integer> ?
- goal_result
- <integer> ?
- goal_activation
- <integer> ?