Weapon physgun
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

This entity is not in the game by default, but still has code available for it in the SDK.
This feature is not available anymore.
This feature is not available anymore.
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CWeaponGravityGun |
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weapon_physgun is a cut point entity from the Half-Life 2 series, available in SMOD: Redux and , Garry's Mod (by default) too.
Entity Description
Not to be confused with weapon_physcannon. Essentially a long range gravity gun, it could manipulate objects from afar with a laser beam or weld objects together with the alt-fire.
Mods such as Garry's Mod re-add the Physgun, but lose the alt-fire and use the upgraded gravity gun model rather than the cut Physgun model.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.