Weapon physgun

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Info-red.png
This entity is not in the game by default, but still has code available for it in the SDK.
This feature is not available anymore.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CWeaponGravityGun
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ physgun.cpp
V physgun.png

Half-Life 2 weapon_physgun is a cut point entity from the Half-Life 2 series, available in SMOD: Redux and , Garry's Mod (by default) too.

Entity Description

Not to be confused with weapon_physcannon. Essentially a long range gravity gun, it could manipulate objects from afar with a laser beam or weld objects together with the alt-fire.

Mods such as Garry's Mod Garry's Mod re-add the Physgun, but lose the alt-fire and use the upgraded gravity gun model rather than the cut Physgun model.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.