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prop_ragdoll_attached

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it would act like a regular prop_ragdoll entity, if it even does work when spawned that way.
Class hierarchy
CRagdollPropAttached
CRagdollProp
CBaseAnimating
CBaseEntity
physics_prop_ragdoll.cpp

prop_ragdoll_attached is a model entity available in all Source Source games. It's an automatically-created entity which is a ragdoll that is attached to another object by some in-world means. Used by npc_strider when it impale NPCs, and npc_barnacle when it grab ragdolls of any kind.

Icon-Bug.pngBug:A hit can be done with a crowbar, even if barnacle has completely eaten the NPC.[Elaborate?]  (tested in: Half-Life 2)
Note.pngNote:This entity acts the same as prop_ragdoll_original in Black Mesa Black Mesa, this is why the gibbing system and other features doesn't work after barnacle's interaction with any kind of NPC.