info_populator
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Important:This is a preserved entity in
.
If the game has round restart mechanics this entity may not behave as expected:
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CPopulationManager |
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This entity is not in the FGD by default.
It should not be put directly in a map because it is created automatically by tf_gamerules or tf_logic_mann_vs_machine.
It should not be put directly in a map because it is created automatically by tf_gamerules or tf_logic_mann_vs_machine.
info_populator
is a point entity available in Team Fortress 2.
This is a population manager, which handle Mann vs Machines waves from *.pop files or even whole MvM game mode. This entity is created by either tf_gamerules or tf_logic_mann_vs_machine when the entity does not exist and game mode Mann vs Machines is true.


If the game has round restart mechanics this entity may not behave as expected:
- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non-preserved entities may have undesirable effects.