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env_particlescript

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Class hierarchy
CEnvParticleScript
CBaseAnimating
CBaseEntity
env_particlescript.cpp
Note.pngNote:Using info_particle_system is preferred.

env_particlescript is a model entity available in all Source Source games. It is an entity used for creating sprites attached to the specified model's attachments. It uses 2 animation events for creating and deleting these sprites : CL_EVENT_SPRITEGROUP_CREATE (6002) and CL_EVENT_SPRITEGROUP_DESTROY (6003). In Half-Life 2, it is used for simulating hundreds of scanners leaving the Citadel in d1_trainstation_06.


Example QC snippet from Fileambient_citadel_paths.mdl 
$sequence "paths1" {
	"Ambient_citadel_paths_anims\paths1.smd"
	{ event 6002 1 "output1a sprites/scanner_dots1" }
	{ event 6002 1 "output1b sprites/scanner_dots2" }
	{ event 6002 1 "output1c sprites/scanner_dots2" }
	{ event 6002 1 "output2a sprites/scanner_dots2" }
	{ event 6002 1 "output2b sprites/scanner_dots1" }
	{ event 6002 1 "output2c sprites/scanner_dots2" }
	{ event 6002 1 "output3a sprites/scanner_dots1" }
	{ event 6002 1 "output3b sprites/scanner_dots2" }
	{ event 6002 1 "output3c sprites/scanner_dots1" }
	{ event 6003 98 "output1a" }
	{ event 6003 98 "output1b" }
	{ event 6003 98 "output1c" }
	{ event 6003 98 "output2a" }
	{ event 6003 98 "output2b" }
	{ event 6003 98 "output2c" }
	{ event 6003 98 "output3a" }
	{ event 6003 98 "output3b" }
	{ event 6003 98 "output3c" }
	fps 7
	loop
}

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Script Model (model) <model path>
Model to use for animation sequences.

Inputs

SetSequence <stringRedirectInput/string>
Sets the script model's sequence.