MaterialGroups
< VMDL(Redirected from VMDL (Source 2)/MaterialGroups)
Material Groups provide a way to set up different sets of materials on your model, these are commonly referred to as skins.
Contents
Display
- Material Groups are under the "Material Group List" item in the outliner.
- Selecting a material group item will switch to that material group in the viewport.
Create
- Use the Model->Add Material Group menu item.
Edit
- To add a material group, select the "Material Group List" item and press the green "+" button in the property editor.
- To edit a material group, select it in the outliner.
Tip:The first item needs to match the default materials on the model, and the additional items all need to match the material count of the model.
Data Structures
The vmdl lod group data looks like this
CVNodeMaterialGroupListReference m_pMaterialGroupList = CVNodeMaterialGroupListReference
{
NodeMaterialGroupList_t* m_pObject = &NodeMaterialGroupList_t_0
string m_sFileName = ""
}
m_pMaterialGroupList
The reference to the CVNodeMaterialGroupListReference of the vmdl:
Attribute | Friendly Name | Description | Type | Default Value |
---|---|---|---|---|
m_pObject | Pointer to the NodeMaterialGroupList_t | NodeMaterialGroupList_t* | ||
m_sFileName | content relative path to the external material group list | string |
NodeMaterialGroupList_t
A list of NodeMaterialGroup_t elements. Looks like this in the vmdl:
NodeMaterialGroupList_t NodeMaterialGroupList_t_0
{
NodeMaterialGroup_t[] m_materialGroups =
[
NodeMaterialGroup_t
{
string m_name = "default"
string[] m_materialList =
[
"models/sdk_character/materials/base.vmat",
"models/sdk_character/materials/hair.vmat"
]
},
NodeMaterialGroup_t
{
string m_name = "hair_green"
string[] m_materialList =
[
"models/sdk_character/materials/base.vmat",
"models/sdk_character/materials/hair_green.vmat"
]
}
]
}
NodeMaterialGroup_t
Attribute | Friendly Name | Description | Type | Default Value |
---|---|---|---|---|
m_name | Name | Name of the material group | string | |
m_materialList | Materials | A list of material paths ( content relative ) associated with this group | string[] |
Note:In the above example, switching to material group "hair_green" will keep the body material the same, but switch the hair to the green material.