MaterialGroups
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Material Groups provide a way to set up different sets of materials on your model, these are commonly referred to as skins.
Display
- Material Groups are under the "Material Group List" item in the outliner.
- Selecting a material group item will switch to that material group in the viewport.
Create
- Use the Model->Add Material Group menu item.
Edit
- To add a material group, select the "Material Group List" item and press the green "+" button in the property editor.
- To edit a material group, select it in the outliner.

Data Structures
The vmdl lod group data looks like this
CVNodeMaterialGroupListReference m_pMaterialGroupList = CVNodeMaterialGroupListReference
{
NodeMaterialGroupList_t* m_pObject = &NodeMaterialGroupList_t_0
string m_sFileName = ""
}
m_pMaterialGroupList
The reference to the CVNodeMaterialGroupListReference of the vmdl:
Attribute | Friendly Name | Description | Type | Default Value |
---|---|---|---|---|
m_pObject | Pointer to the NodeMaterialGroupList_t | NodeMaterialGroupList_t* | ||
m_sFileName | content relative path to the external material group list | string |
NodeMaterialGroupList_t
A list of NodeMaterialGroup_t elements. Looks like this in the vmdl:
NodeMaterialGroupList_t NodeMaterialGroupList_t_0
{
NodeMaterialGroup_t[] m_materialGroups =
[
NodeMaterialGroup_t
{
string m_name = "default"
string[] m_materialList =
[
"models/sdk_character/materials/base.vmat",
"models/sdk_character/materials/hair.vmat"
]
},
NodeMaterialGroup_t
{
string m_name = "hair_green"
string[] m_materialList =
[
"models/sdk_character/materials/base.vmat",
"models/sdk_character/materials/hair_green.vmat"
]
}
]
}
NodeMaterialGroup_t
Attribute | Friendly Name | Description | Type | Default Value |
---|---|---|---|---|
m_name | Name | Name of the material group | string | |
m_materialList | Materials | A list of material paths ( content relative ) associated with this group | string[] |
