ttt_map_settings

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ttt_map_settings is a point entity available in Garry's Mod Garry's Mod. Allows the map to specify some behaviors, such as whether crowbars unlock things

Keyvalues

Crowbar unlocks doors ([todo internal name (i)]) <choices>
Enable crowbar unlocking func_door and func_door_rotating entities that have a targetname set, using an Unlock input.
Crowbar unlocks buttons ([todo internal name (i)]) <choices>
Enable crowbar unlocking func_button entities that have a targetname set, using an Unlock input.
Crowbar opens func_movelinear ([todo internal name (i)]) <choices>
Enable crowbar opening func_movelinear entities that have a targetname set, using an Open input.
Force player model ([todo internal name (i)]) <string>
Sets playermodels. Should look like 'models/player/phoenix.mdl'. Set to empty for random.
Spectators can possess props that have a targetname set ([todo internal name (i)]) <choices>
Allow spectators to 'possess' named props that might be involved in map logic.

Inputs

SetPlayerModels
Sets playermodel to use to the given model path. Because entities are spawned before players, you can use this to set a random playermodel using logic entities.

Outputs

MapSettingsSpawned
Fires when this entity spawns.
RoundPreparation
Fires when the Preparation phase of a round starts.
RoundStart
Fires when a round begins, meaning traitors have been selected.
RoundEnd