Template:L4D series navbits table/doc/zh

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包含所有求生之路2 求生之路2导航属性比特值的表格模板。使用模板不仅可以使事情更加整洁,而且该表格将来可能会出现在多个页面中。

示例

{{L4D series navbits table}}

将会:
* 字符指定由社区创建的名称,以便于识别。
Tip.pngTip:通过将其比特值作为标志插入,此处的任何属性都可以在 func_nav_attribute_region 中使用!
基本属性
名称 比特值
CROUCH 1 << 0 (1)
JUMP 1 << 1 (2)
PRECISE 1 << 2 (4)
NO_JUMP 1 << 3 (8)
STOP 1 << 4 (16)
RUN 1 << 5 (32)
WALK 1 << 6 (64)
AVOID 1 << 7 (128)
TRANSIENT 1 << 8 (256)
DONT_HIDE 1 << 9 (512)
STAND 1 << 10 (1024)
NO_HOSTAGES 1 << 11 (2048)
STAIRS 1 << 12 (4096)
NO_MERGE 1 << 13 (8192)
OBSTACLE_TOP 1 << 14 (16384)
CLIFF 1 << 15 (32768)
TANK_ONLY 1 << 16 (65536)
MOB_ONLY 1 << 17 (131072)
PLAYERCLIP
(only in 求生之路2)
1 << 18 (262144)
BREAKABLEWALL
(only in 求生之路2)
1 << 19 (524288)
NAV_MESH_FLOW_BLOCKED*
(only in 求生之路2)
1 << 27 (134217728)
NAV_MESH_OUTSIDE_WORLD*
(only in 求生之路2)
1 << 28 (268435456)
NAV_MESH_MOSTLY_FLAT
(only in 求生之路2)
1 << 29 (536870912)
NAV_MESH_HAS_ELEVATOR 1 << 30 (1073741824)
NAV_MESH_NAV_BLOCKER 1 << 31 (-2147483648)
求生之路系列
导航网格属性
比特值
生成属性
名称 比特值
() 1 << 0 (1)
EMPTY 1 << 1 (2)
STOP_SCAN 1 << 2 (4)
(无名称) 1 << 3 (8)
(无名称) 1 << 4 (16)
BATTLESTATION 1 << 5 (32)
FINALE 1 << 6 (64)
PLAYER_START 1 << 7 (128)
BATTLEFIELD 1 << 8 (256)
IGNORE_VISIBILITY 1 << 9 (512)
NOT_CLEARABLE 1 << 10 (1024)
CHECKPOINT 1 << 11 (2048)
OBSCURED 1 << 12 (4096)
NO_MOBS 1 << 13 (8192)
THREAT 1 << 14 (16384)
RESCUE_VEHICLE 1 << 15 (32768)
RESCUE_CLOSET 1 << 16 (65536)
ESCAPE_ROUTE 1 << 17 (131072)
DOOR or DESTROYED_DOOR 1 << 18 (262144)
NOTHREAT
(only in 求生之路2)
1 << 19 (524288)
LYINGDOWN
(only in 求生之路2)
1 << 20 (1048576)
COMPASS_NORTH*
(only in 求生之路2)
1 << 24 (16777216)
COMPASS_NORTHEAST*
(only in 求生之路2)
1 << 25 (33554432)
COMPASS_EAST*
(only in 求生之路2)
1 << 26 (67108864)
COMPASS_EASTSOUTH*
(only in 求生之路2)
1 << 27 (134217728)
COMPASS_SOUTH*
(only in 求生之路2)
1 << 28 (268435456)
COMPASS_SOUTHWEST*
(only in 求生之路2)
1 << 29 (536870912)
COMPASS_WEST*
(only in 求生之路2)
1 << 30 (1073741824)
COMPASS_WESTNORTH*
(only in 求生之路2)
1 << 31 (-2147483648)