Template:L4D series navbits table/doc/zh

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This is a documentation subpage for Template:L4D series navbits table.
Don't forget to purge the contents of the base page upon creating or editing this subpage.  

This template was translated by DaKang233 on October 16, 2021 (UTC+8). Anyone is welcome to add new content or fix errors.


包含所有求生之路2 求生之路2导航属性比特值的表格模板。使用模板不仅可以使事情更加整洁,而且该表格将来可能会出现在多个页面中。

示例

{{L4D series navbits table}}

将会:
* 字符指定由社区创建的名称,以便于识别。
Tip.pngTip:通过将其比特值作为标志插入,此处的任何属性都可以在 func_nav_attribute_region 中使用!
基本属性
名称 比特值
CROUCH 1 << 0 (1)
JUMP 1 << 1 (2)
PRECISE 1 << 2 (4)
NO_JUMP 1 << 3 (8)
STOP 1 << 4 (16)
RUN 1 << 5 (32)
WALK 1 << 6 (64)
AVOID 1 << 7 (128)
TRANSIENT 1 << 8 (256)
DONT_HIDE 1 << 9 (512)
STAND 1 << 10 (1024)
NO_HOSTAGES 1 << 11 (2048)
STAIRS 1 << 12 (4096)
NO_MERGE 1 << 13 (8192)
OBSTACLE_TOP 1 << 14 (16384)
CLIFF 1 << 15 (32768)
TANK_ONLY 1 << 16 (65536)
MOB_ONLY 1 << 17 (131072)
PLAYERCLIP
(存在于 求生之路2)
1 << 18 (262144)
BREAKABLEWALL
(存在于 求生之路2)
1 << 19 (524288)
NAV_MESH_FLOW_BLOCKED*
(存在于 求生之路2)
1 << 27 (134217728)
NAV_MESH_OUTSIDE_WORLD*
(存在于 求生之路2)
1 << 28 (268435456)
NAV_MESH_MOSTLY_FLAT
(存在于 求生之路2)
1 << 29 (536870912)
NAV_MESH_HAS_ELEVATOR 1 << 30 (1073741824)
NAV_MESH_NAV_BLOCKER 1 << 31 (-2147483648)
求生之路系列
导航网格属性
比特值
生成属性
名称 比特值
() 1 << 0 (1)
EMPTY 1 << 1 (2)
STOP_SCAN 1 << 2 (4)
(无名称) 1 << 3 (8)
(无名称) 1 << 4 (16)
BATTLESTATION 1 << 5 (32)
FINALE 1 << 6 (64)
PLAYER_START 1 << 7 (128)
BATTLEFIELD 1 << 8 (256)
IGNORE_VISIBILITY 1 << 9 (512)
NOT_CLEARABLE 1 << 10 (1024)
CHECKPOINT 1 << 11 (2048)
OBSCURED 1 << 12 (4096)
NO_MOBS 1 << 13 (8192)
THREAT 1 << 14 (16384)
RESCUE_VEHICLE 1 << 15 (32768)
RESCUE_CLOSET 1 << 16 (65536)
ESCAPE_ROUTE 1 << 17 (131072)
DOOR or DESTROYED_DOOR 1 << 18 (262144)
NOTHREAT
(存在于 求生之路2)
1 << 19 (524288)
LYINGDOWN
(存在于 求生之路2)
1 << 20 (1048576)
COMPASS_NORTH*
(存在于 求生之路2)
1 << 24 (16777216)
COMPASS_NORTHEAST*
(存在于 求生之路2)
1 << 25 (33554432)
COMPASS_EAST*
(存在于 求生之路2)
1 << 26 (67108864)
COMPASS_EASTSOUTH*
(存在于 求生之路2)
1 << 27 (134217728)
COMPASS_SOUTH*
(存在于 求生之路2)
1 << 28 (268435456)
COMPASS_SOUTHWEST*
(存在于 求生之路2)
1 << 29 (536870912)
COMPASS_WEST*
(存在于 求生之路2)
1 << 30 (1073741824)
COMPASS_WESTNORTH*
(存在于 求生之路2)
1 << 31 (-2147483648)