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BaseTank inputs
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- Activate
- Turn the tank on.
- Deactivate
- Turn the tank off (go dormant).
- SetFireRate <float>
- How fast to fire (0 = don't fire).
- SetDamage <integer>
- Set the Damage Per Bullet keyvalue.
- SetTargetPosition <vector>
- World position (coordinates) that to aim at
- SetTargetDir <vector>
- Direction (pitch yaw roll) to aim at.
- SetTargetEntityName <targetname>
- "Set the entity I should follow/attack to the closest entity matching this name."[Clarify]
- SetTargetEntity <entity>
- "Set the entity I should follow/attack to the passed in entity. This requires an output which passes an entity through the output."[Clarify]
- ClearTargetEntity
- Clear the entity memory of any targets it was told to attack.
- FindNPCToManTank <string>
- Find a nearby capable NPC to man this tank.
- StartFindingNPCs
- Start searching for capable NPCs to man this tank.
- StopFindingNPCs
- Stop searching for capable NPCs to man this tank.
- ForceNPCOff
- Force the NPC manning this tank (if any) to leave.
- SetMaxRange <float>
- Set the max range of the tank.
Confirm:Maximum distance a shot can go?
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