Template:I BaseTank
BaseTank:
Activate
- Turn the tank on.
Deactivate
- Turn the tank off (go dormant).
SetFireRate
<float>- How fast to fire (0 = don't fire).
SetDamage
<integer>- Set the Damage Per Bullet keyvalue.
SetTargetPosition
<vector>- World position (coordinates) that to aim at
SetTargetDir
<vector>- Direction (pitch yaw roll) to aim at.
SetTargetEntityName
<targetname>- "Set the entity I should follow/attack to the closest entity matching this name."[Clarify]
SetTargetEntity
<entity>- "Set the entity I should follow/attack to the passed in entity. This requires an output which passes an entity through the output."[Clarify]
ClearTargetEntity
- Clear the entity memory of any targets it was told to attack.
FindNPCToManTank
<string>- Find a nearby capable NPC to man this tank.
StartFindingNPCs
- Start searching for capable NPCs to man this tank.
StopFindingNPCs
- Stop searching for capable NPCs to man this tank.
ForceNPCOff
- Force the NPC manning this tank (if any) to leave.
SetMaxRange
<float>- Set the max range of the tank. Confirm:Maximum distance a shot can go?