TF2 cvarlist

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This is the results of logging the "cvarlist" command in TF2, in table form. It lists every console command and variable available.

Name Value A
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N
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Y
G
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N
F
O
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F
Y
P
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P
R
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N
T
A
B
L
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N
L
Y
U
N
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G
G
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V
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A
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_
S
T
R
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R
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L
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O
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T
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O
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S
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R
V
E
R
_
C
A
N
_
E
X
E
C
U
T
E
C
L
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N
T
C
M
D
_
C
A
N
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X
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L
Help Text
_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_cl_classmenuopen 0 x internal cvar used to tell server when class menu is open
_fov 0 x Automates fov command to server.
_resetgamestats cmd Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.
achievement_debug 0 x x x Turn on achievement debug msgs.
addip cmd Add an IP address to the ban list.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0 x
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_auto_contact_solver 1 x
ai_block_damage 0 x
ai_debug_assault 0 x
ai_debug_avoidancebounds 0 x
ai_debug_directnavprobe 0 x
ai_debug_doors 0 x
ai_debug_dyninteractions 0 x Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 x
ai_debug_enemies 0 x
ai_debug_expressions 0 x Show random expression decisions for NPCs.
ai_debug_follow 0 x
ai_debug_loners 0 x
ai_debug_looktargets 0 x
ai_debug_los 0 x x xine-Of-Sight debug mode. If 1 solid entities that block NPC LOS will be highlighted with white bounding boxes. If 2 it'l
ai_debug_nav 0 x
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 x
ai_debug_shoot_positions 0 x x x
ai_debug_speech 0 x
ai_debug_squads 0 x
ai_debug_think_ticks 0 x
ai_debugscriptconditions 0 x
ai_default_efficient 0 x
ai_drawbattlelines 0 x x
ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd
ai_efficiency_override 0 x
ai_enable_fear_behavior 1 x
ai_expression_frametime 0 x Maximum frametime to still play background expressions.
ai_expression_optimization 0 x Disable npc background expressions when you can't see them.
ai_fear_player_dist 720 x
ai_find_lateral_cover 1 x
ai_find_lateral_los 1 x
ai_follow_use_points 1 x
ai_follow_use_points_when_moving 1 x
ai_force_serverside_ragdoll 0 x
ai_frametime_limit 50 x frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_inhibit_spawners 0 x x
ai_lead_time 0 x
ai_LOS_mode 0 x x
ai_moveprobe_debug 0 x
ai_moveprobe_jump_debug 0 x
ai_moveprobe_usetracelist 0 x
ai_navigator_generate_spikes 0 x
ai_navigator_generate_spikes_strength 8 x
ai_no_local_paths 0 x
ai_no_node_cache 0 x
ai_no_select_box 0 x
ai_no_steer 0 x
ai_no_talk_delay 0 x
ai_norebuildgraph 0 x
ai_path_adjust_speed_on_immediate_turns 1 x
ai_path_insert_pause_at_est_end 1 x
ai_path_insert_pause_at_obstruction 1 x
ai_post_frame_navigation 0 x
ai_radial_max_link_dist 512 x
ai_reaction_delay_alert 0 x
ai_reaction_delay_idle 0 x
ai_rebalance_thinks 1 x
ai_report_task_timings_on_limit 0 x x
ai_sequence_debug 0 x
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug 0 x Shows that bones that are setup every think
ai_shot_bias 1 x
ai_shot_bias_max 1 x x
ai_shot_bias_min -1 x x
ai_shot_stats 0 x
ai_shot_stats_term 1000 x
ai_show_hull_attacks 0 x
ai_show_think_tolerance 0 x
ai_simulate_task_overtime 0 x
ai_spread_cone_focus_time 0 x
ai_spread_defocused_cone_multiplier 3 x
ai_spread_pattern_focus_time 0 x
ai_strong_optimizations 0 x
ai_strong_optimizations_no_checkstand 0 x
ai_task_pre_script 0 x
ai_test_moveprobe_ignoresmall 0 x
ai_think_limit_label 0 x x
ai_use_clipped_paths 1 x
ai_use_efficiency 1 x
ai_use_frame_think_limits 1 x
ai_use_think_optimizations 1 x
ai_use_visibility_cache 1 x
ai_vehicle_avoidance 1 x x
air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
'+alt1' cmd
'-alt1' cmd
'+alt2' cmd
'-alt2' cmd
ammo_max 5000 x x
anim_3wayblend 1 x x Toggle the 3-way animation blending code.
anim_showmainactivity 0 x x Show the idle walk run and/or sprint activities.
askconnect_accept cmd Accept a redirect request by the server.
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async 1 = synchronous)
async_resume cmd
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend cmd
'+attack' cmd
'-attack' cmd
'+attack2' cmd
'-attack2' cmd
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 0 x
autoaim_max_dist 2160 x
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedangerousissafe cmd
'+back' cmd
'-back' cmd
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
binds_per_command 1 x
BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
blink_duration 0 x How many seconds an eye blink will last.
bloodspray cmd blood
bot cmd Add a bot.
bot_changeclass 0 x Force all bots to change to the specified class.
bot_changeteams cmd Make all bots change teams
bot_com_meleerange 80 x x Distance to a target that a melee bot wants to be within to attack.
bot_com_viewrange 2000 x x Distance within which bots looking for any enemies will find them.
bot_com_wpnrange 400 x x Distance to a target that a ranged bot wants to be within to attack.
bot_command cmd <bot id> <command string...>. Sends specified command on behalf of specified bot
bot_debug 0 x x Bot debugging.
bot_dontmove 0 x x
bot_drop cmd Force the specified bot to drop his active weapon. Usage: bot_drop <bot name>
bot_forceattack 0 x When on all bots fire their guns.
bot_forceattack2 0 x When firing use attack2.
bot_forceattack_down 1 x When firing don't tap fire hold it down.
bot_forcefireweapon 0 x Force bots with the specified weapon to fire.
bot_jump 0 x x Force all bots to repeatedly jump.
bot_kill cmd Kills a bot. Usage: bot_kill <bot name>
bot_mimic 0 x Bot uses usercmd of player by index.
bot_mimic_inverse 0 x Bot uses usercmd of player by index.
bot_mimic_yaw_offset 180 x Offsets the bot yaw.
bot_moveto cmd Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name>
bot_nav_offsetpathinset 20 x x Distance into an area that waypoints should be generated when pathfinding through portals.
bot_nav_recomputetime 0 x x Delay before bots recompute their path to targets that have moved when moving to them.
bot_nav_simplifypaths 1 x x If set bots will skip waypoints if they already see the waypoint post.
bot_nav_turnspeed 5 x x Rate at which bots turn to face their targets.
bot_nav_usefeelers 1 x x If set bots will extend feelers to their sides to find & avoid upcoming collisions.
bot_nav_useoffsetpaths 1 x x If set bots will generate waypoints on both sides of portals between waypoints when building paths.
bot_nav_wpdeceldistance 128 x x Distance to a waypoint to which a bot starts to decelerate to reach it.
bot_nav_wpdistance 16 x x Distance to a waypoint within which a bot considers as having reached it.
bot_randomnames 0 x x
bot_refill cmd Refill all bot ammo counts
bot_saveme 0 x x
bot_selectweaponslot -1 x x set to weapon slot that bot should switch to.
bot_teleport cmd Teleport the specified bot to the specified position & angles.
Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll
bot_whack cmd Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name>
box cmd Draw a debug box.
'+break' cmd
'-break' cmd
breakable_disable_gib_limit 0 x
breakable_multiplayer 1 x
buddha cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 x number of frames to look at when figuring out average frametimes
budget_background_alpha 128 x how translucent the budget panel is
budget_bargraph_background_alpha 128 x how translucent the budget panel is
budget_bargraph_range_ms 16 x budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 x number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 x budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 x number between 0 and 1
budget_panel_height 384 x height in pixels of the budget panel
budget_panel_width 512 x width in pixels of the budget panel
budget_panel_x 0 x number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 x number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 x number of frames to look at when figuring out peak frametimes
budget_show_averages 0 x enable/disable averages in the budget panel
budget_show_history 1 x turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 x enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug cmd Show/hide the bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
bugreporter_uploadasync 0 x Upload attachments asynchronously
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0
c_maxdistance 200 x x x
c_maxpitch 90 x x x
c_maxyaw 135 x x x
c_mindistance 30 x x x
c_minpitch 0 x x x
c_minyaw -135 x x x
c_orthoheight 100 x x x
c_orthowidth 100 x x x
cache_print cmd cache_print [section]
Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section]
Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section]
Print out a summary contents of cache memory.
cam_collision 1 x x x When in thirdperson and cam_collision is set to 1 an attempt is made to keep the camera from passing though walls.
cam_command 0 x x
cam_idealdelta 4 x x x Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 x x x
cam_idealdistright 0 x x x
cam_idealdistup 0 x x x
cam_ideallag 4 x x x Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 x x x
cam_idealyaw 0 x x x
cam_showangles 0 x x When in thirdperson print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 x x x
'+camdistance' cmd
'-camdistance' cmd
'+camin' cmd
'-camin' cmd
'+cammousemove' cmd
'-cammousemove' cmd
camortho cmd Switch to orthographic camera.
'+camout' cmd
'-camout' cmd
'+campitchdown' cmd
'-campitchdown' cmd
'+campitchup' cmd
'-campitchup' cmd
'+camyawleft' cmd
'-camyawleft' cmd
'+camyawright' cmd
'-camyawright' cmd
cancelselect cmd
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_bot_selectweapon cmd Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot>
cc_captiontrace 1 x Show missing closecaptions (0 = no 1 = devconsole 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_findsound cmd Searches for soundname which emits specified text.
cc_flush cmd Flushes async'd captions.
cc_lang 0 x x Current close caption language (emtpy = use game UI language)
cc_linger_time 1 x x Close caption linger time.
cc_minvisibleitems 1 x Minimum number of caption items to show.
cc_predisplay_time 0 x x Close caption delay before showing caption.
cc_random cmd Emits a random caption
cc_sentencecaptionnorepeat 4 x How often a sentence can repeat.
cc_showblocks cmd Toggles showing which blocks are pending/loaded async.
cc_smallfontlength 300 x If text stream is this long force usage of small font size.
cc_subtitles 0 x x If set don't show sound effect captions just voice overs (i.e. won't help hearing impaired players).
centerview cmd
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changeclass cmd Choose a new class
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
changeteam cmd Choose a new team
cl_allowdownload 1 x Client downloads customization files
cl_allowupload 1 x Client uploads customization files
cl_anglespeedkey 0 x
cl_animationinfo cmd Hud element to examine.
cl_autorezoom 0 x x x When set to 1 sniper rifle will re-zoom after firing a zoomed shot.
cl_backspeed 450 x x
cl_blobbyshadows 0 x
cl_bobcycle 0 x x
cl_bobup 0 x x
cl_burninggibs 0 x xburning player that gibs has burning gibs.
cl_chatfilters 31 x x Stores the chat filter settings
cl_class 0 x x x Default class when joining a game
cl_clearhinthistory cmd Clear memory of client side hints displayed to the player.
cl_clock_correction 1 x Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 x Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 x As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds) it moves towards apply
cl_clock_correction_adjustment_min_offset 10 x If the clock offset is less than this amount (in milliseconds) then no clock correction is applied.
cl_clock_correction_force_server_tick 999 x Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 x Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 x Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 x Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30 x x Max number of command packets sent to server per second
cl_crosshair_blue 200 x x
cl_crosshair_file 0 x x
cl_crosshair_green 200 x x
cl_crosshair_red 200 x x
cl_crosshair_scale 32 x x
cl_crosshairalpha 200 x x
cl_crosshaircolor 0 x x
cl_customsounds 0 x Enable customized player sound playback
cl_debugrumble 0 x x Turn on rumble debugging spew
cl_demoviewoverride 0 x Override view during demo playback
cl_detail_multiplier 1 x x extra details to create
cl_detaildist 1200 Distance at which detail props are no longer visible
cl_detailfade 400 Distance across which detail props fade in
cl_downloadfilter 0 x Determines which files can be downloaded from the server (all none nosounds)
cl_drawhud 1 x x Enable the rendering of the hud
cl_drawleaf -1 x x
cl_drawmaterial 0 x x Draw a particular material over the frame
cl_drawmonitors 1 x
cl_drawshadowtexture 0 x x
cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv
cl_dynamiccrosshair 1 x x
cl_ejectbrass 1
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 x For debugging draw entity states to console
cl_extrapolate 1 x x Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 x x Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 x x whether to use new detail sprite system
cl_fasttempentcollision 5 x
cl_find_ent cmd Find and list all client entities with classnames that contain the specified substring.
Format: cl_find_ent <substring>
cl_find_ent_index cmd Display data for clientside entity matching specified index.
Format: cl_find_ent_index <index>
cl_flag_return_height 82 x x
cl_flag_return_size 20 x x
cl_flipviewmodels 0 x x x Flip view models.
cl_flushentitypacket 0 x For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 x Whether we should force preloading.
cl_forwardspeed 450 x x
cl_fullupdate cmd Forces the server to send a full update packet
cl_hud_minmode 0 x x Set to 1 to turn on the advanced minimalist HUD mode.
cl_idealpitchscale 0 x x
cl_ignorepackets 0 x Force client to ignore packets (for debugging).
cl_interp 0 x x Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0 x Disable interpolation list optimizations.
cl_interp_npcs 0 x x Interpolate NPC positions starting this many seconds in past (or cl_interp if greater)
cl_interp_ratio 2 x x Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks 0 x Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug 0 x x Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 x x Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 x x Display physics-based 'jiggle bone' debugging information
cl_lagcomp_errorcheck 0 x Player index of other player to check for position errors.
cl_lagcompensation 1 x x Perform server side lag compensation of weapon firing events.
cl_language 0 x Language (from HKCU\Software\Valve\Steam\Language)
cl_leveloverview 0 x x
cl_leveloverviewmarker 0 x x
cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
cl_logofile 0 x Spraypoint logo decal.
cl_maxrenderable_dist 3000 x x Max distance from the camera at which things will be rendered
cl_mouseenable 1 x
cl_mouselook 1 x x Set to 1 to use mouse for look 0 for keyboard look. Cannot be set while connected to a server.
cl_muzzleflash_dlight_1st 1 x
cl_new_impact_effects 0 x
cl_obj_fake_alert 0 x
cl_obj_test_building_damage -1 x x debug building damage
cl_observercrosshair 1 x x
cl_overdraw_test 0 x x x
cl_panelanimation cmd Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode 1 x
cl_particle_max_count 0 x
cl_particle_retire_cost 0 x x
cl_particleeffect_aabb_buffer 2 x x Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly it won't have to be reinserted as oft
cl_particles_dump_effects cmd
cl_particles_show_bbox 0 x x
cl_pclass 0 x x Dump entity by prediction classname.
cl_pdump -1 x x Dump info about this entity to screen.
cl_phys_props_enable 1 x Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 x Maximum clientside physic props
cl_phys_props_respawndist 1500 x Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate 60 x Time in seconds between clientside prop respawns.
cl_phys_timescale 1 x x Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 x x
cl_pitchspeed 225 x
cl_pitchup 89 x x
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 0 x x Disable player sprays.
cl_precacheinfo cmd Show precache info (client).
cl_pred_optimize 2 x Optimize for not copying data if didn't receive a network update (1) and also for not repredicting if there were no errors (2)
cl_pred_track cmd <entindex> <fieldname>: Track changes to entity index entindex for field fieldname.
cl_predict 1 x x Perform client side prediction.
cl_predictionlist 0 x x Show which entities are predicting
cl_predictweapons 1 x x Perform client side prediction of weapon effects.
cl_ragdoll_collide 0 x
cl_ragdoll_fade_time 15 x
cl_ragdoll_forcefade 0 x
cl_ragdoll_physics_enable 1 x Enable/disable ragdoll physics.
cl_ragdoll_pronecheck_distance 64 x x
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_rumblescale 1 x x Scale sensitivity of rumble effects (0 to 1.0)
cl_scalecrosshair 1 x x
cl_screenshotname 0 Custom Screenshot name
cl_SetupAllBones 0 x
cl_shadowtextureoverlaysize 256 x x
cl_show_splashes 1 x
cl_ShowBoneSetupEnts 0 x Show which entities are having their bones setup each frame.
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay -1 - show always)
cl_showents cmd Dump entity list to console.
cl_showerror 0 x Show prediction errors 2 for above plus detailed field deltas.
cl_showevents 0 x Print event firing info in the console
cl_showfps 0 x Draw fps meter at top of screen (1 = fps 2 = smooth fps)
cl_showhelp 1 x x x Set to 0 to not show on-screen help
cl_showpausedimage 1 x Show the 'Paused' image when game is paused.
cl_showpluginmessages 1 x Allow plugins to display messages to you
cl_showpos 0 x Draw current position at top of screen
cl_ShowSunVectors 0 x
cl_showtextmsg 1 x Enable/disable text messages printing on the screen.
cl_sidespeed 450 x x
cl_smooth 1 x Smooth view/eye origin after prediction errors
cl_smoothtime 0 x Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
cl_soundfile 0 x Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spec_mode 6 x x x x spectator mode
cl_sporeclipdistance 512 x x
cl_sun_decay_rate 0 x x
cl_team 0 x x x Default team when joining a game
cl_threaded_bone_setup 0 x Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system 0 x
cl_timeout 30 x After this many seconds without receiving a packet from the server the client will disconnect itself
cl_updaterate 20 x x Number of packets per second of updates you are requesting from the server
cl_upspeed 320 x x
cl_view cmd Set the view entity index.
cl_voice_filter 0 Filter voice by name substring
cl_winddir 0 x x Weather effects wind direction angle
cl_windspeed 0 x x Weather effects wind speed scalar
cl_yawspeed 210 x
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0 x x Enable close captioning.
cmd cmd Forward command to server.
collision_shake_amp 0 x
collision_shake_freq 0 x
collision_shake_time 0 x
collision_test cmd Tests collision system
colorcorrectionui cmd Show/hide the color correction tools UI.
'+commandermousemove' cmd
'-commandermousemove' cmd
commentary 0 x x Desired commentary mode state.
commentary_available 0 x Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd
commentary_finishnode cmd
commentary_firstrun 0 x x
commentary_showmodelviewer cmd Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun cmd
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 1 x Allows the console to be activated.
con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely 2 displays filtered text brighter than ot
con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0 Console output gets written to this file
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_timestamp 0 Prefix console.log entries with timestamps
con_trace 0 Print console text to low level printout.
condump cmd dump the text currently in the console to condumpXX.log
connect cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 x Cooperative play.
create_flashlight cmd
CreateHairball cmd
creditsdone cmd
crosshair 1 x x
cvarlist cmd Show the list of convars/concommands.
datacachesize 32 Size in MB.
dbghist_addline cmd Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Sc
deathmatch 1 x Running a deathmatch server.
debug_materialmodifycontrol 0 x
debug_materialmodifycontrol_client 0 x
debug_physimpact 0 x
debug_touchlinks 0 x Spew touch link activity
debugsystemui cmd Show/hide the debug system UI.
decalfrequency 10 x x
default_fov 75 x x
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_gototick cmd Skips to a tick in demo.
demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 x Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
demoui2 cmd Show/hide the advanced demo player UI (demoui2).
'+demoui2' cmd Bring the advanced demo player UI (demoui2) to foreground.
'-demoui2' cmd Send the advanced demo player UI (demoui2) to background.
developer 0 Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disconnect cmd Disconnect game from server.
disguise cmd Disguises the spy.
disp_dynamic 0
dispcoll_drawplane 0 x
displaysoundlist 0 x
dlight_debug cmd Creates a dlight in front of the player
drawcross cmd Draws a cross at the given location
Arguments: x y z
drawline cmd Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
dropitem cmd Drop the flag.
dsp_automatic 0 x
dsp_db_min 80 x
dsp_db_mixdrop 0 x
dsp_dist_max 1440 x x
dsp_dist_min 0 x x
dsp_enhance_stereo 0 x
dsp_facingaway 0 x
dsp_mix_max 0 x
dsp_mix_min 0 x
dsp_off 0 x
dsp_player 0 x x
dsp_reload cmd
dsp_room 0 x
dsp_slow_cpu 0 x x
dsp_spatial 40 x
dsp_speaker 50 x
dsp_vol_2ch 1 x
dsp_vol_4ch 0 x
dsp_vol_5ch 0 x
dsp_volume 1 x x
dsp_water 14 x
dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchclass 0 Watch all fields encoded with this table.
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
'+duck' cmd
'-duck' cmd
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dump_panels cmd Dump Panel Tree
dump_x360_cfg cmd Dump X360 config files to disk
dump_x360_saves cmd Dump X360 save games to disk
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtables cmd Print string tables to console.
echo cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
enable_debug_overlays 1 x x Enable rendering of debug overlays
endmovie cmd Stop recording movie frames.
english 1 x x If set to 1 running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entities will also display entity specific overlays.
Ar
ent_attachments cmd Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim cmd Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entities will also display entity specific overlay
ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking.
ent_debugkeys 0 x
ent_dump cmd Usage:
ent_dump <entity name>
ent_fire cmd Usage:
ent_fire <target> [action] [value] [delay]
ent_info cmd Usage:
ent_info <class name>
ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<v
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 0 x x Visualizes all entity input/output activity.
ent_name cmd
ent_orient cmd Orient the specified entity to match the player's angles. By default only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot cmd Displays the pivot for the given entity(ies).
(y=up=green z=forward=blue x=left=red).
Arguments: {entity_name} / {class
ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entities will also display entity specific overlays.
Ar
ent_remove cmd Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type
Arguments: {entity_name} / {class_name}
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_setname cmd Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria cmd Print to the console an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} /
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name>
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks wha
envmap cmd
escape cmd Escape key pressed.
exec cmd Execute script file.
exit cmd Exit the engine.
explode cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume 0
filesystem_buffer_size 0 Size of per file buffers. 0 for none
find cmd Find concommands with the specified string in their name/help text.
find_ent cmd Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
find_ent_index cmd Display data for entity matching specified index.
Format: find_ent_index <index>
findflags cmd Find concommands by flags.
fire_absorbrate 3 x
fire_dmgbase 1 x
fire_dmginterval 1 x
fire_dmgscale 0 x
fire_extabsorb 5 x
fire_extscale 12 x
fire_growthrate 1 x
fire_heatscale 1 x
fire_incomingheatscale 0 x
fire_maxabsorb 50 x
firetarget cmd
firstperson cmd Switch to firstperson camera.
fish_debug 0 x x Show debug info for fish
fish_dormant 0 x x x Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 0 x
flex_looktime 5 x
flex_maxawaytime 1 x
flex_maxplayertime 7 x
flex_minawaytime 0 x
flex_minplayertime 5 x
flex_rules 1 x Allow flex animation rules to run.
flex_smooth 1 x Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0 x
flush cmd Flush unlocked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_color -1 x x
fog_colorskybox -1 x x
fog_enable 1 x x
fog_enable_water_fog 1 x
fog_enableskybox 1 x x
fog_end -1 x x
fog_endskybox -1 x x
fog_maxdensity -1 x x
fog_maxdensityskybox -1 x x
fog_override 0 x x
fog_start -1 x x
fog_startskybox -1 x x
force_centerview cmd
'+forward' cmd
'-forward' cmd
fov cmd Change players FOV
fov_desired 75 x x x Sets the base field-of-view.
fps_max 300 Frame rate limiter cannot be set while connected to a server.
free_pass_peek_debug 0 x
fs_convert 1 Allow Xbox 360 files to be generated at runtime
fs_monitor_read_from_pack 0 0:Off 1:Any 2:Sync only
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_report_sync_opens 0 0:Off 1:Always 2:Not during load
fs_warning_level cmd Set the filesystem warning level.
fs_warning_mode 0 0:Off 1:Warn main thread 2:Warn other threads
func_break_max_pieces 15 x x x
func_break_reduction_factor 0 x
func_breakdmg_bullet 0 x
func_breakdmg_club 1 x
func_breakdmg_explosive 1 x
g15_dumpplayer cmd Spew player data.
g15_reload cmd Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 x x Logitech G-15 Keyboard update interval.
g_debug_angularsensor 0 x x
g_debug_constraint_sounds 0 x x Enable debug printing about constraint sounds.
g_debug_doors 0 x
g_debug_npc_vehicle_roles 0 x
g_debug_ragdoll_removal 0 x x x
g_debug_ragdoll_visualize 0 x x
g_debug_trackpather 0 x x
g_debug_transitions 0 x Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 0 x x
g_debug_vehicledriver 0 x x
g_debug_vehicleexit 0 x x
g_debug_vehiclesound 0 x x
g_Language 0 x x
g_ragdoll_fadespeed 600 x
g_ragdoll_important_maxcount 2 x x
g_ragdoll_lvfadespeed 100 x
g_ragdoll_maxcount 8 x x
gamemenucommand cmd Issue game menu command.
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_hide_dialog cmd asdf
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_show_dialog cmd Show an arbitrary Dialog.
gameui_xbox 0
getpos cmd dump position and angles to the console
give cmd Give item to player.
Arguments: <item_name>
givecurrentammo cmd Give a supply of ammo for current weapon..
gl_clear 0 x
gl_clear_randomcolor 0 x x Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF 1 = ON 2 = DEAD).
god cmd Toggle. Player becomes invulnerable.
'+graph' cmd
'-graph' cmd
'-grenade1' cmd
'+grenade1' cmd
'-grenade2' cmd
'+grenade2' cmd
groundlist cmd Display ground entity list <index>
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
hap_damagescale_game 0 x
hap_HasDevice 0 x x falcon is connected
hap_melee_scale 0 x x
hap_noclip_avatar_scale 0 x x
hap_ui_vehicles 0 x
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hidehud 0 x x
hidepanel cmd Hides a viewport panel <name>
hl2_episodic 0 x x
host_flush_threshold 20 Memory threshold below which the host should flush caches between server instances
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1 the # of IPC calls is shown every frame.
host_sleep 0 x Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_thread_mode 0 Run the host in threaded mode (0 == off 1 == if multicore 2 == force)
host_timescale 1 x Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostip 0 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hud_achievement_count 8 x x Max number of achievements that can be shown on the HUD
hud_achievement_count_engineer 3 x x Max number of achievements that can be shown on the HUD when you're an engineer
hud_achievement_description 1 x x Show full descriptions of achievements on the HUD
hud_achievement_glowtime 2 x Duration of glow effect around incremented achievements
hud_achievement_tracker 1 x Show or hide the achievement tracker
hud_autoaim_method 1 x
hud_autoaim_scale_icon 0 x
hud_autoreloadscript 0 x Automatically reloads the animation script each time one is ran
hud_classautokill 0 x x x Automatically kill player after choosing a new playerclass.
hud_deathnotice_time 6 x
hud_draw_active_reticle 0 x
hud_draw_fixed_reticle 0 x x
hud_drawhistory_time 5 x
hud_escort_interp 0 x
hud_escort_test_progress -1 x
hud_escort_test_speed -1 x
hud_fastswitch 1 x x
hud_magnetism 0 x
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_reticle_alpha_speed 700 x
hud_reticle_maxalpha 255 x
hud_reticle_minalpha 125 x
hud_reticle_scale 1 x
hud_saytext_time 12 x
hud_takesshots 0 x x Auto-save a scoreboard screenshot at the end of a map.
hurtme cmd Hurts the player.
Arguments: <health to lose>
ifm_basecamera_camerastate cmd Set camera state
ifm_steadycam_2ddragconstant 11 x x
ifm_steadycam_2dspringconstant 33 x x
ifm_steadycam_armspeed 0 x x
ifm_steadycam_mousefactor 1 x x
ifm_steadycam_mousepower 1 x x
ifm_steadycam_noise 0 x x x
ifm_steadycam_rotatedamp 0 x x
ifm_steadycam_rotaterate 60 x x
ifm_steadycam_sensitivity 1 x x x
ifm_steadycam_zoomdamp 0 x x
ifm_steadycam_zoomspeed 1 x x
impulse cmd
in_usekeyboardsampletime 1 x Use keyboard sample time smoothing.
incrementvar cmd Increment specified convar value.
invnext cmd
invprev cmd
ip 0 Overrides IP for multihomed hosts
'+jlook' cmd
'-jlook' cmd
join_class cmd Send a joinclass command
join_class cmd Send a joinclass command
joy_accel_filter 0 x
joy_accelmax 1 x x
joy_accelscale 0 x x
joy_advanced 0 x x
joy_advaxisr 0 x x
joy_advaxisu 0 x x
joy_advaxisv 0 x x
joy_advaxisx 0 x x
joy_advaxisy 0 x x
joy_advaxisz 0 x x
joy_autoaimdampen 0 x x How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 x x The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 0 x Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 0 x Analog axis range before a button press is registered.
joy_diagonalpov 0 x x xmanipulator operates on diagonal axes too.
joy_display_input 0 x x
joy_forwardsensitivity -1 x x
joy_forwardthreshold 0 x x
joy_inverty 0 x x Whether to invert the Y axis of the joystick for looking.
joy_inverty_default 0 x
joy_lowend 1 x x
joy_lowmap 1 x x
joy_movement_stick 0 x x Which stick controls movement (0 is left stick)
joy_movement_stick_default 0 x
joy_name 0 x x
joy_pegged 0 x
joy_pitchsensitivity 1 x x
joy_pitchsensitivity_default -1 x
joy_pitchthreshold 0 x x
joy_response_look 0 x x 'Look' stick response mode: 0=Default 1=Acceleration Promotion
joy_response_move 1 x x 'Movement' stick response mode: 0=Linear 1=quadratic 2=cubic 3=quadratic extreme 4=power function(i.e. pow(x1/sensitivity
joy_response_move_vehicle 6 x
joy_sidesensitivity 1 x x
joy_sidethreshold 0 x x
joy_vehicle_turn_lowend 0 x
joy_vehicle_turn_lowmap 0 x
joy_virtual_peg 0 x
joy_wingmanwarrior_centerhack 0 x Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 x x Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 x x If 0 the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 0 Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity -1 x x
joy_yawsensitivity_default -1 x
joy_yawthreshold 0 x x
joyadvancedupdate cmd
joystick 0 x x
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90 jpeg screenshot quality.
'+jump' cmd
'-jump' cmd
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid with a message.
kill cmd Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
'+klook' cmd
'-klook' cmd
lastdisguise cmd Disguises the spy as the last disguise.
lastinv cmd
'+left' cmd
'-left' cmd
light_crosshair cmd Show texture color at crosshair
lightcache_maxmiss 2 x
lightprobe cmd Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
load cmd Load a saved game.
loadcommentary cmd
lod_TransitionDist 800 x
log cmd Enables logging to file console and udp < on | off >.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
'+lookdown' cmd
'-lookdown' cmd
lookspring 0 x x
lookstrafe 0 x x
'+lookup' cmd
'-lookup' cmd
lservercfgfile 0 x
m_customaccel 0 x x Custom mouse acceleration (0 disable 1 to enable 2 enable with separate yaw/pitch rescale).
Formula: mousesensitivity = ( raw
m_customaccel_exponent 1 x x Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 x x Max mouse move scale factor 0 for no limit
m_customaccel_scale 0 x x Custom mouse acceleration value.
m_filter 0 x x Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 x x Mouse forward factor.
m_mouseaccel1 0 x x Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 x x Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 x x Windows mouse speed factor (range 1 to 20).
m_pitch 0 x x Mouse pitch factor.
m_side 0 x x Mouse side factor.
m_yaw 0 x x Mouse yaw factor.
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing with commentary on a specified map.
map_edit cmd
map_noareas 0 Disable area to area connection testing.
map_showspawnpoints cmd Dev - test the spawn points draws for 60 seconds
mapcyclefile 0 x Name of the .txt file used to cycle the maps on multiplayer servers
maps cmd Displays list of maps.
mat_aaquality 0
mat_accelerate_adjust_exposure_down 3 x
mat_alphacoverage 1
mat_antialias 2
mat_autoexposure_max 2 x
mat_autoexposure_min 0 x
mat_bloom_scalefactor_scalar 1 x
mat_bloomamount_rate 0 x x
mat_bloomscale 1 x
mat_bufferprimitives 1
mat_bumpbasis 0 x
mat_bumpmap 1
mat_camerarendertargetoverlaysize 128 x x
mat_clipz 1 x
mat_colcorrection_disableentities 0 Disable map color-correction entities
mat_colorcorrection 0
mat_compressedtextures 1
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd Display the name of the material under the crosshair
mat_crosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd print the material under the crosshair
mat_crosshair_reloadmaterial cmd reload the material under the crosshair
mat_debug cmd Activates debugging spew for a specific material.
mat_debug_autoexposure 0 x x
mat_debug_bloom 0 x x
mat_debug_postprocessing_effects 0 x 0 = off 1 = show post-processing passes in quadrants of the screen 2 = only apply post-processing to the centre of the screen
mat_debug_process_halfscreen 0 x x
mat_debugalttab 0 x
mat_debugdepth 0
mat_debugdepthmode 0
mat_debugdepthval 128
mat_debugdepthvalmax 256
mat_depthbias_decal -262144 x
mat_depthbias_normal 0 x
mat_depthbias_shadowmap 0 x
mat_diffuse 1
mat_disable_bloom 0 x
mat_disable_fancy_blending 0
mat_disable_lightwarp 0
mat_disable_ps_patch 0
mat_disablehwmorph 0 Disables HW morphing for particular mods
mat_drawflat 0 x
mat_drawTexture 0 x Enable debug view texture
mat_drawTextureScale 1 x Debug view texture scale
mat_drawTitleSafe 0 Enable title safe overlay
mat_drawwater 1 x x
mat_dxlevel 95 x
mat_dynamic_tonemapping 1 x
mat_edit cmd Bring up the material under the crosshair in the editor
mat_envmapsize 128
mat_envmaptgasize 32
mat_excludetextures 0
mat_exposure_center_region_x 0 x x
mat_exposure_center_region_x_flashlight 0 x x
mat_exposure_center_region_y 0 x x
mat_exposure_center_region_y_flashlight 0 x x
mat_fastnobump 0 x
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 x
mat_filterlightmaps 1
mat_filtertextures 1
mat_force_bloom 0 x x
mat_force_ps_patch 0
mat_force_tonemap_scale 0 x
mat_forceaniso 1
mat_forcedynamic 0 x
mat_forcehardwaresync 1
mat_forcemanagedtextureintohardware 0
mat_frame_sync_enable 1 x
mat_frame_sync_force_texture 0 x Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128 x
mat_fullbright 0 x
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_level 2 Set to 0 for no HDR 1 for LDR+bloom on HDR maps and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 1
mat_hdr_tonemapscale 1 x The HDR tonemap scale. 1 = Use autoexposure 0 = eyes fully closed 16 = eyes wide open.
mat_hdr_uncapexposure 0 x x
mat_hsv 0 x x
mat_info cmd Shows material system info
mat_leafvis 0 x Draw wireframe of current leaf
mat_levelflush 1
mat_lightmap_pfms 0 Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 1 x
mat_luxels 0 x
mat_max_worldmesh_vertices 65536
mat_maxframelatency 1
mat_measurefillrate 0 x
mat_mipmaptextures 1
mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 x
mat_monitorgamma_tv_exp 2
mat_monitorgamma_tv_range_max 255
mat_monitorgamma_tv_range_min 16
mat_morphstats 0 x
mat_motion_blur_enabled 1
mat_motion_blur_falling_intensity 1 x
mat_motion_blur_falling_max 20 x
mat_motion_blur_falling_min 10 x
mat_motion_blur_forward_enabled 0 x
mat_motion_blur_percent_of_screen_max 4
mat_motion_blur_rotation_intensity 1 x
mat_motion_blur_strength 1 x
mat_non_hdr_bloom_scalefactor 0 x
mat_norendering 0 x
mat_normalmaps 0 x
mat_normals 0 x
mat_parallaxmap 0
mat_picmip -1
mat_postprocess_x 4 x
mat_postprocess_y 1 x
mat_postprocessing_combine 1 x Combine bloom software anti-aliasing and color correction into one post-processing pass
mat_proxy 0 x
mat_queue_mode -2 x The queue/thread mode the material system should use: -2=legacy default -1=default 0=synchronous single thread 1=queued sing
mat_reducefillrate 0
mat_reloadallmaterials cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtextures cmd Reloads all textures
mat_report_queue_status 0
mat_reporthwmorphmemory cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0 x
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width height windowed state of the material system
mat_shadowstate 1
mat_show_ab_hdr 0
mat_show_ab_hdr_hudelement 0 x xemo HUD Element toggle.
mat_show_histogram 0 x
mat_show_texture_memory_usage 0 x x Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 x x
mat_showenvmapmask 0
mat_showframebuffertexture 0 x x
mat_showlightmappage -1 x
mat_showlowresimage 0
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showmiplevels 0 x color-code miplevels 2: normalmaps 1: everything else
mat_showtextures cmd Show used textures.
mat_showwatertextures 0 x x
mat_slopescaledepthbias_decal 0 x
mat_slopescaledepthbias_normal 0 x
mat_slopescaledepthbias_shadowmap 16 x
mat_software_aa_blur_one_pixel_lines 0 x x How much software AA should blur one-pixel thick lines: (0.0 - none) (1.0 - lots)
mat_software_aa_debug 0 x Software AA debug mode: (0 - off) (1 - show number of 'unlike' samples: 0->black 1->red 2->green 3->blue) (2 - show anti-a
mat_software_aa_edge_threshold 1 x x Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality 0 x x Software AA quality mode: (0 - 5-tap filter) (1 - 9-tap filter)
mat_software_aa_strength 0 x x Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui 1 x x Same as mat_software_aa_strength but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 1 x x Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting 0
mat_softwareskin 0 x
mat_specular 1 Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders cmd Print all vertex and pixel shaders currently loaded to the console
mat_stub 0 x x
mat_supportflashlight 0 0 - do not support flashlight (don't load flashlight shader combos) 1 - flashlight is supported
mat_suppress cmd Supress a material from drawing
mat_surfaceid 0 x
mat_surfacemat 0 x
mat_texture_limit -1 x If this value is not -1 the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_texture_list 0 For debugging show a list of used textures per frame
'+mat_texture_list' cmd
'-mat_texture_list' cmd
mat_texture_list_all 0 x If this is nonzero then the texture list panel will show all currently-loaded textures.
mat_texture_list_txlod cmd Adjust LOD of the last viewed texture +1 to inc resolution -1 to dec resolution
mat_texture_list_txlod_sync cmd 'reset' - resets all run-time changes to LOD overrides 'save' - saves all changes to material content files
mat_texture_list_view 1 x If this is nonzero then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 1 x 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 3 x x
mat_tonemap_percent_bright_pixels 2 x x
mat_tonemap_percent_target 60 x x
mat_tonemapping_occlusion_use_stencil 0 x
mat_trilinear 1
mat_use_compressed_hdr_textures 1
mat_viewportscale 1 x x Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vsync 1 Force sync to vertical retrace
mat_wateroverlaysize 128 x
mat_wireframe 0 x
mat_yuv 0 x x
matchmakingport 27025 Host Matchmaking port
maxplayers cmd Change the maximum number of players allowed on this server.
mem_compact cmd
mem_dump cmd Dump memory stats to text file.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs cmd Dump VB memory allocation stats.
mem_eat cmd
mem_force_flush 0 Force cache flush of unlocked resources on every alloc
mem_max_heapsize 256 Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 64 Maximum amount of memory to dedicate to engine hunk and datacache for dedicated server (in mb)
mem_min_heapsize 144 Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 0 Write periodic memstats dumps every n seconds.
mem_test cmd
mem_test_each_frame 0 Run heap check at end of every frame
mem_test_every_n_seconds 0 Run heap check at a specified interval
mem_vcollide cmd Dumps the memory used by vcollides
memory cmd Print memory stats.
menuselect cmd menuselect
minisave cmd Saves game (for current level only!)
mm_add_item cmd Add a stats item
mm_add_player cmd Add a player
mm_max_spectators 4 Max players allowed on the spectator team
mm_message cmd Send a message to all remote clients
mm_minplayers 2 Number of players required to start an unranked game
mm_select_session cmd Select a session
mm_session_info cmd Dump session information
mm_stats cmd
mod_forcedata 1 Forces all model file data into cache on model load.
mod_forcetouchdata 1 Forces all model file data into cache on model load.
mod_load_anims_async 0
mod_load_fakestall 0 Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 0
mod_load_showstall 0 1 - show hitches 2 - show stalls
mod_load_vcollide_async 0
mod_lock_mdls_on_load 0
mod_test_mesh_not_available 0
mod_test_not_available 0
mod_test_verts_not_available 0
mod_touchalldata 1 Touch model data during level startup
mod_trace_load 0
motdfile 0 x The MOTD file to load.
'+movedown' cmd
'-movedown' cmd
'+moveleft' cmd
'-moveleft' cmd
'+moveright' cmd
'-moveright' cmd
'+moveup' cmd
'-moveup' cmd
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie etc.
mp_allowNPCs 1 x x
mp_allowspectators 1 x x toggles whether the server allows spectator mode or not
mp_autocrosshair 1 x x
mp_autoteambalance 1 x x
mp_bonusroundtime 15 x x Time after round win until round restarts
mp_chattime 10 x x amount of time players can chat after the game is over
mp_clan_ready_signal 0 x Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 x If non-zero game will restart once someone from each team gives the ready signal
mp_decals 200 x
mp_defaultteam 0 x
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_disable_respawn_times 0 x x x
mp_enableroundwaittime 1 x x Enable timers to wait between rounds.
mp_fadetoblack 0 x x x fade a player's screen to black when he dies
mp_falldamage 0 x x
mp_flashlight 0 x x
mp_footsteps 1 x x
mp_forcecamera 1 x x Restricts spectator modes for dead players
mp_forcerespawn 1 x x
mp_forcerespawnplayers cmd Force all players to respawn.
mp_forcewin cmd Forces team to win
mp_fraglimit 0 x x
mp_friendlyfire 0 x x x Allows team members to injure other members of their team
mp_idledealmethod 1 x Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle 2 = Kicks them out of the ga
mp_idlemaxtime 3 x Maximum time a player is allowed to be idle (in minutes)
mp_match_end_at_timelimit 0 x x Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_maxrounds 0 x x x max number of rounds to play before server changes maps
mp_respawnwavetime 10 x x x Time between respawn waves.
mp_restartgame 0 x If non-zero game will restart in the specified number of seconds
mp_restartround 0 x If non-zero the current round will restart in the specified number of seconds
mp_scrambleteams cmd Scramble the teams and restart the game
mp_showrespawntimes cmd Show the min respawn times for the teams
mp_simulatemultiplecappers 1 x x
mp_stalemate_enable 0 x x Enable/Disable stalemate mode.
mp_stalemate_timelimit 240 x x Timelimit (in seconds) of the stalemate round.
mp_switchteams cmd Switch teams and restart the game
mp_teamlist 0 x x
mp_teamoverride 1 x
mp_teamplay 0 x x
mp_teams_unbalance_limit 1 x x x Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring 30 x Delay between scoring of owned capture points.
mp_timelimit 0 x x x game time per map in minutes
mp_tournament 0 x x x
mp_tournament_allow_non_admin_restart 1 x Allow mp_tournament_restart command to be issued by players other than admin.
mp_tournament_restart cmd Restart Tournament Mode on the current level.
mp_tournament_stopwatch 1 x x x
mp_usehwmmodels 0 x Enable the use of the hw morph models. (-1 = never 1 = always 0 = based upon GPU)
mp_usehwmvcds 0 x Enable the use of the hw morph vcd(s). (-1 = never 1 = always 0 = based upon GPU)
mp_waitingforplayers_cancel 0 x Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0 x Set to 1 to start or restart the WaitingForPlayers period.
mp_weaponstay 0 x x
mp_winlimit 0 x x x Max score one team can reach before server changes maps
multvar cmd Multiply specified convar value.
muzzleflash_light 1 x x
name 0 x x x x Current user name
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 0 x xcolor to draw as the background color for nav areas while editing.
nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder drag the opposite corner to the desired location and
nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency cmd Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd Updates the blocked/unblocked status for every nav area.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_compress_id cmd Re-orders area and ladder ID's so they are continuous.
nav_connect cmd To connect two Areas mark the first Area highlight the second Area then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 0 x
nav_corner_adjust_adjacent 18 x radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_place_on_ground 0 x If true nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete cmd Deletes the currently highlighted Area.
nav_delete_marked cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas mark an Area highlight a second Area then invoke the disconnect command. This will remove all connec
nav_dont_hide cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_edit 0 x x Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd Flips the selected ladder's direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_make_sniper_spots cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_merge cmd To merge two Areas into one mark the first Area highlight the second by pointing your cursor at it and invoke the merge comm
nav_no_hostages cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list cmd Lists all place names used in the map.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd Replaces all instances of the first place with the second place.
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 0 x x Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_remove_unused_jump_areas cmd Removes jump areas with at most 1 connection to a ladder or non-jump area.
nav_restart_after_analysis 1 x When nav nav_restart_after_analysis finishes restart the server. Turning this off can cause crashes but is useful for increm
nav_run cmd Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points 0 x x Show Approach Points in the Navigation Mesh.
nav_show_area_info 0 x Duration in seconds to show nav area ID and attributes while editing
nav_show_danger 0 x x Show current 'danger' levels.
nav_show_ladder_bounds cmd Draws the bounding boxes of all func_ladders in the map.
nav_show_nodes 0 x
nav_show_player_counts 0 x x Show current player counts in each area.
nav_slope_limit 0 x The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid 0 x Snap to the nav generation grid when creating new nav areas
nav_splice cmd To splice mark an area highlight a second area then invoke the splice command to create a new connected area between them.
nav_split cmd To split an Area into two align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 x If true nav areas will be placed flush with the ground when split.
nav_stand cmd Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd Toggles the 'must stop when entering this area' flag used by the AI system.
nav_strip cmd Strips all Hiding Spots Approach Points and Encounter Spots from the current Area.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting pointing at an Area will 'paint' it with the current Place.
nav_transient cmd Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd Clears the marked Area or Ladder.
nav_update_blocked cmd Updates the blocked/unblocked status for every nav area.
nav_use_place cmd If used without arguments all available Places will be listed. If a Place argument is given the current Place is set.
nav_walk cmd Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd Warps the player to the marked area.
net_blockmsg 0 x Discards incoming message: <0|1|name>
net_channels cmd Shows net channel info
net_chokeloop 0 Apply bandwidth choke to loopback packets
net_compresspackets 1 Use lz compression on game packets.
net_compresspackets_minsize 128 Don't bother compressing packets below this size.
net_compressvoice 0 Attempt to compress out of band voice payloads (360 only).
net_drawslider 0 Draw completion slider during signon
net_droppackets 0 x Drops next n packets on client
net_fakejitter 0 x Jitter fakelag packet time
net_fakelag 0 x Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 x Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 x x Draw the network usage graph = 2 draws data on payload = 3 draws payload legend.
net_graphheight 64 x x Height of netgraph panel
net_graphmsecs 400 x x The latency graph represents this many milliseconds.
net_graphpos 1 x x
net_graphproportionalfont 1 x x Determines whether netgraph font is proportional or not
net_graphshowinterp 1 x x Draw the interpolation graph.
net_graphshowlatency 1 x x Draw the ping/packet loss graph.
net_graphsolid 1 x x
net_graphtext 1 x x Draw text fields
net_maxcleartime 4 Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 16 Maximum allowed file size for uploading in MB
net_maxfragments 1260 Max fragment bytes per packet
net_maxroutable 1260 x x Requested max packet size before packets are 'split'.
net_queue_trace 0
net_queued_packet_thread 1 Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 5 x x
net_showdrop 0 Show dropped packets in console
net_showevents 0 Dump game events to console (1=client only 2=all).
net_showfragments 0 Show netchannel fragments
net_showmsg 0 Show incoming message: <0|1|name>
net_showpeaks 0 Show messages for large packets only: <size>
net_showsplits 0 Show info about packet splits
net_showtcp 0 Dump TCP stream summary to console
net_showudp 0 Dump UDP packets summary to console
net_splitpacket_maxrate 15000 Max bytes per second when queueing splitpacket chunks
net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status
net_usesocketsforloopback 0 Use network sockets layer even for listen server local player's packets (multiplayer only).
next 0 x Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
nextlevel 0 x x If set to a valid map name will trigger a changelevel to the specified map at the end of the round
noclip cmd Toggle. Player becomes non-solid and flies.
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 1 x x
npc_height_adjust 1 x x Enable test mode for ik height adjustment
npc_sentences 0 x
npc_speakall cmd Force the npc to try and speak all their responses
npc_vphysics 0 x
obj_capture_damage 0 x Captures all damage taken by objects for dumping later.
obj_dump_damage cmd
obj_sapper_amount 25 x Amount of health inflicted by a Sapper object per second
obj_sapper_health 100 x Sapper health
obj_show_damage 0 x Show all damage taken by objects.
object_deterioration_time 30 x Time it takes for a fully-healed object to deteriorate.
old_radiusdamage 0 x x
open_charinfo cmd Open the character info panel
open_charinfo_backpack cmd Open the character info panel directly to backpack.
open_charinfo_direct cmd Open the character info panel directly to the class you're currently playing.
opt_EnumerateLeavesFastAlgorithm 1 Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method 1 x x x
option_duck_method_default 1 x
overview_alpha 1 x x x Overview map translucency.
overview_health 1 x x x Show player's health in map overview.
overview_locked 1 x x x Locks map angle doesn't follow view angle.
overview_mode cmd Sets overview map mode offsmalllarge: <0|1|2>
overview_names 1 x x x Show player's names in map overview.
overview_tracks 1 x x x Show player's tracks in map overview.
overview_zoom cmd Sets overview map zoom: <zoom> [<time>] [rel]
particle_sim_alt_cores 2 x
particle_simulateoverflow 0 x x Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 0 x x Attachment index for attachment mode
particle_test_attach_mode 0 x x Possible Values: 'start_at_attachment' 'follow_attachment' 'start_at_origin' 'follow_origin'
particle_test_file 0 x x Name of the particle system to dynamically spawn
particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file
particle_test_attach_mode and particl
particle_test_stop cmd Stops all particle systems on the selected entities.
Arguments: {entity_name} / {class_name} / no argument picks what playe
password 0 x x Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perfui cmd Show/hide the level performance tools UI.
perfvisualbenchmark cmd
perfvisualbenchmark_abort cmd
phonemedelay 0 x Phoneme delay to account for sound system latency.
phonemefilter 0 x Time duration of box filter to pass over phonemes.
phonemesnap 2 x Lod at level at which visemes stops always considering two phonemes regardless of duration.
phys_impactforcescale 1 x
phys_penetration_error_time 10 x Controls the duration of vphysics penetration error boxes.
phys_pushscale 1 x x
phys_speeds 0 x
phys_stressbodyweights 5 x
phys_timescale 1 x Scale time for physics
phys_upimpactforcescale 0 x
physics_budget cmd Times the cost of each active object
physics_constraints cmd Highlights constraint system graph for an entity
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects
physics_report_active cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
physicsshadowupdate_render 0 x
picker cmd Toggles 'picker' mode. When picker is on the bounding box pivot and debugging text is displayed for whatever entity the play
ping cmd Display ping to server.
pipeline_static_props 1
pixelvis_debug cmd Dump debug info
play cmd Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
player_debug_print_damage 0 x x When true print amount and type of all damage received by player to console.
player_old_armor 0 x
playflush cmd Play a sound reloading from disk in case of changes.
playgamesound cmd Play a sound from the game sounds txt file
playsoundscape cmd Forces a soundscape to play
playvideo cmd Plays a video: <filename> [width height]
playvideo_exitcommand cmd Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvol cmd Play a sound at a specified volume.
plugin_load cmd plugin_load <filename> : loads a plugin
plugin_pause cmd plugin_pause <index> : pauses a loaded plugin
plugin_pause_all cmd pauses all loaded plugins
plugin_print cmd Prints details about loaded plugins
plugin_unload cmd plugin_unload <index> : unloads a plugin
plugin_unpause cmd plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all cmd unpauses all disabled plugins
'+posedebug' cmd Turn on pose debugger or add ents to pose debugger UI
'-posedebug' cmd Turn off pose debugger or hide ents from pose debugger UI
print_colorcorrection cmd Display the color correction layer information.
progress_enable cmd
prop_active_gib_limit 999999 x
prop_active_gib_max_fade_time 999999 x
prop_crosshair cmd Shows name for prop looking at
prop_debug cmd Toggle prop debug mode. If on props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create cmd Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
prop_physics_create cmd Creates a physics prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
props_break_max_pieces -1 Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe -1 x x Maximum prop breakable piece count per frame (-1 = model default)
pwatchent -1 x x Entity to watch for prediction system changes.
pwatchvar 0 x x Entity variable to watch in prediction system for changes.
quit cmd Exit the engine.
r_3dnow cmd Enable/disable 3DNow code
r_3dsky 1 x Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp 1 x x x x
r_AirboatViewDampenFreq 7 x x x x
r_AirboatViewZHeight 0 x x x x
r_ambientboost 1 x Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 5 x Boost ambient cube by no more than this factor
r_ambientfraction 0 x Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly 0 x Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 0 x Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 0 x
r_avglight 1 x
r_avglightmap 0 x
r_bloomtintb 0
r_bloomtintexponent 2
r_bloomtintg 0
r_bloomtintr 0
r_cheapwaterend cmd
r_cheapwaterstart cmd
r_cleardecals cmd Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1 x
r_colorstaticprops 0 x
r_debugcheapwater 0 x x
r_debugrandomstaticlighting 0 x Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 4
r_decal_cullsize 1
r_decal_overlap_area 0
r_decal_overlap_count 3
r_decals 2048
r_decalstaticprops 1 Decal static props test
r_depthoverlay 0 x x Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 0 x
r_DispDrawAxes 0
r_DispWalkable 0 x
r_dopixelvisibility 1 x
r_drawbatchdecals 1 Render decals batched.
r_DrawBeams 1 x 0=Off 1=Normal 2=Wireframe
r_drawbrushmodels 1 x Render brush models. 0=Off 1=Normal 2=Wireframe
r_drawclipbrushes 0 x Draw clip brushes (red=NPC+player pink=player purple=NPC)
r_drawdecals 1 x Render decals.
r_drawdetailprops 1 0=Off 1=Normal 2=Wireframe
r_DrawDisp 1 x Toggles rendering of displacment maps
r_drawentities 1 x
r_drawflecks 1
r_drawfuncdetail 1 x Render func_detail
r_drawleaf -1 x Draw the specified leaf.
r_drawlightcache 0 x 0: off
1: draw light cache entries
2: draw rays
r_drawlightinfo 0 x
r_drawlights 0 x
r_drawmodeldecals 1
r_DrawModelLightOrigin 0 x
r_drawmodelstatsoverlay 0 x
r_drawmodelstatsoverlaydistance 500 x
r_drawmodelstatsoverlaymax 1 x time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 x time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1 x x
r_drawopaquestaticpropslast 0 x Whether opaque static props are rendered after non-npcs
r_drawopaqueworld 1 x x
r_drawothermodels 1 x x 0=Off 1=Normal 2=Wireframe
r_drawparticles 1 x x Enable/disable particle rendering
r_drawpixelvisibility 0 x Show the occlusion proxies
r_DrawPortals 0 x
r_DrawRain 1 x x Enable/disable rain rendering.
r_drawrenderboxes 0 x x
r_drawropes 1 x x
r_drawskybox 1 x
r_DrawSpecificStaticProp -1
r_drawsprites 1 x x
r_drawstaticprops 1 x 0=Off 1=Normal 2=Wireframe
r_drawtranslucentrenderables 1 x x
r_drawtranslucentworld 1 x
r_drawvgui 1 x Enable the rendering of vgui panels
r_drawviewmodel 1 x x
r_drawworld 1 x Render the world.
r_dscale_basefov 90 x
r_dscale_fardist 2000 x
r_dscale_farscale 4 x
r_dscale_neardist 100 x
r_dscale_nearscale 1 x
r_dynamic 1
r_dynamiclighting 1 x
r_entityclips 1 x
r_eyeglintlodpixels 20 The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 1 x x
r_eyemove 1 x
r_eyes 1
r_eyeshift_x 0 x
r_eyeshift_y 0 x
r_eyeshift_z 0 x
r_eyesize 0 x
r_eyewaterepsilon 7 x x
r_farz -1 x x Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 1 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp 0 Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_version2 0
r_flashlightambient 0 x x
r_flashlightclip 0 x
r_flashlightconstant 0 x x
r_flashlightculldepth 1
r_flashlightdepthres 512 x
r_flashlightdepthtexture 1
r_flashlightdrawclip 0 x
r_flashlightdrawdepth 0
r_flashlightdrawfrustum 0 x
r_flashlightdrawfrustumbbox 0
r_flashlightdrawsweptbbox 0
r_flashlightfar 750 x x
r_flashlightfov 45 x x
r_flashlightladderdist 40 x x
r_flashlightlinear 100 x x
r_flashlightlockposition 0 x x
r_flashlightmodels 1 x
r_flashlightnear 4 x x
r_flashlightnodraw 0
r_flashlightoffsetx 10 x x
r_flashlightoffsety -20 x x
r_flashlightoffsetz 24 x x
r_flashlightquadratic 0 x x
r_flashlightrender 1
r_flashlightrendermodels 1
r_flashlightrenderworld 1
r_flashlightscissor 1 x
r_flashlightshadowatten 0 x x
r_flashlightupdatedepth 1
r_flashlightvisualizetrace 0 x x
r_flex 1
r_flushlod cmd Flush and reload LODs.
r_ForceRestore 0
r_ForceWaterLeaf 1 x Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 1
r_glint_alwaysdraw 0
r_glint_procedural 0
r_hunkalloclightmaps 1
r_hwmorph 1 x
r_itemblinkmax 0 x
r_itemblinkrate 4 x
r_JeepFOV 90 x x x
r_JeepViewBlendTo 1 x x
r_JeepViewBlendToScale 0 x x
r_JeepViewBlendToTime 1 x x
r_JeepViewDampenDamp 1 x x x x
r_JeepViewDampenFreq 7 x x x x
r_JeepViewZHeight 10 x x x x
r_lightaverage 1 Activates/deactivate light averaging
r_lightcache_numambientsamples 162 x number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache 0
r_lightcachecenter 1 x
r_lightcachemodel -1 x
r_lightinterp 5 x Controls the speed of light interpolation 0 turns off interpolation
r_lightmap -1 x
r_lightstyle -1 x
r_lightwarpidentity 0 x
r_lockpvs 0 x Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1
r_mapextents 16384 x x Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 32
r_maxmodeldecal 50
r_maxnewsamples 6
r_maxsampledist 128
r_minnewsamples 3
r_modelwireframedecal 0 x
r_newflashlight 1 x x
r_nohw 0 x
r_norefresh 0
r_nosw 0 x
r_novis 0 x Turn off the PVS.
r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0 At least this many occluders will be used no matter how big they are.
r_occlusion 1 Activate/deactivate the occlusion system.
r_occlusionspew 0 x Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0 x Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 0
r_overlayfademax 2000
r_overlayfademin 1750
r_overlaywireframe 0
r_particle_sim_spike_threshold_ms 5 x
r_partition_level -1 x Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 1 x
r_pix_recordframes 0
r_pix_start 0
r_pixelfog 1
r_pixelvisibility_partial 1 x
r_pixelvisibility_spew 0 x
r_portalscloseall 0
r_portalsopenall 0 x Open all portals
r_PortalTestEnts 1 x x Clip entities against portal frustums.
r_printdecalinfo cmd
r_proplightingfromdisk 1 0=Off 1=On 2=Show Errors
r_proplightingpooling -1 x 0 - off 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist 1200 x Maximum visible distance
r_queued_decals 0 Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 0 x
r_queued_ropes 1 x
r_radiosity 4 x 0: no radiosity
1: radiosity with ambient cube (6 samples)
2: radiosity with 162 samples
3: 162 samples for static props 6 sam
r_rainalpha 0 x x
r_rainalphapow 0 x x
r_raindensity 0 x x
r_RainHack 0 x x
r_rainlength 0 x x
r_RainProfile 0 x x Enable/disable rain profiling.
r_RainRadius 1500 x x
r_RainSideVel 130 x x How much sideways velocity rain gets.
r_RainSimulate 1 x x Enable/disable rain simulation.
r_rainspeed 600 x x
r_RainSplashPercentage 20 x x
r_rainwidth 0 x x
r_randomflex 0 x
r_renderoverlayfragment 1
r_rimlight 1 x
r_rootlod 0 Root LOD
r_ropetranslucent 1 x
r_screenfademaxsize 0 x
r_screenfademinsize 0 x
r_screenoverlay cmd Draw specified material as an overlay
r_sequence_debug 0 x
r_shader_srgb 0 -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadowangles cmd Set shadow angles
r_shadowblobbycutoff cmd some shadow stuff
r_shadowcolor cmd Set shadow color
r_shadowdir cmd Set shadow direction
r_shadowdist cmd Set shadow distance
r_shadowids 0 x
r_shadowmaxrendered 32 x
r_shadowrendertotexture 1
r_shadows 1
r_shadows_gamecontrol -1 x
r_shadowwireframe 0 x
r_showenvcubemap 0 x
r_ShowViewerArea 0
r_showz_power 1 x
r_skin 0 x
r_skybox 1 x x Enable the rendering of sky boxes
r_snapportal -1
r_SnowColorBlue 200 x x Snow.
r_SnowColorGreen 175 x x Snow.
r_SnowColorRed 150 x x Snow.
r_SnowDebugBox 0 x x Snow Debug Boxes.
r_SnowEnable 1 x x Snow Enable
r_SnowEndAlpha 255 x x Snow.
r_SnowEndSize 0 x x Snow.
r_SnowFallSpeed 1 x x Snow fall speed scale.
r_SnowInsideRadius 256 x x Snow.
r_SnowOutsideRadius 1024 x x Snow.
r_SnowParticles 500 x x Snow.
r_SnowPosScale 1 x x Snow.
r_SnowRayEnable 1 x x Snow.
r_SnowRayLength 8192 x x Snow.
r_SnowRayRadius 256 x x Snow.
r_SnowSpeedScale 1 x x Snow.
r_SnowStartAlpha 25 x x Snow.
r_SnowStartSize 1 x x Snow.
r_SnowWindScale 0 x x Snow.
r_SnowZoomOffset 384 x x Snow.
r_SnowZoomRadius 512 x x Snow.
r_spray_lifetime 2 Number of rounds player sprays are visible
r_sse2 cmd Enable/disable SSE2 code
r_sse_s 1 x sse ins for particle sphere create
r_staticprop_lod -1
r_staticpropinfo 0
r_swingflashlight 1 x x
r_teeth 1
r_threaded_client_shadow_manager 0 x
r_threaded_particles 1 x
r_threaded_renderables 0 x
r_unloadlightmaps 0
r_updaterefracttexture 1 x x
r_vehicleBrakeRate 1 x x
r_VehicleViewClamp 1 x x
r_VehicleViewDampen 1 x x x x
r_visambient 0 Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 0 x Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 x
r_visualizelighttracesshowfulltrace 0 x
r_visualizeproplightcaching 0 x
r_visualizetraces 0 x
r_WaterDrawReflection 1 x Enable water reflection
r_WaterDrawRefraction 1 x Enable water refraction
r_waterforceexpensive 1
r_waterforcereflectentities 1
r_worldlightmin 0
r_worldlights 4 number of world lights to use per vertex
r_worldlistcache 1 x
ragdoll_sleepaftertime 5 x After this many seconds of being basically stationary the ragdoll will go to sleep.
randommap cmd Changelevel to a random map in the mapcycle file
rate 20000 x Max bytes/sec the host can receive data
rcon cmd Issue an rcon command.
rcon_address 0 x Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 x remote console password.
recompute_speed cmd Recomputes clock speed (for debugging purposes).
record cmd Record a demo.
'+reload' cmd
'-reload' cmd
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials 0
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
report_entities cmd Lists all entities
report_simthinklist cmd Lists all simulating/thinking entities
report_soundpatch cmd reports sound patch count
report_soundpatch cmd reports sound patch count
report_touchlinks cmd Lists all touchlinks
resetplayerstats cmd
respawn_entities cmd Respawn all the entities in the map.
restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd Retry connection to last server.
'+right' cmd
'-right' cmd
room_type 0 x
rope_averagelight 1 x Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 x Collide rope with the world
rope_rendersolid 1 x
rope_shake 0 x
rope_smooth 1 x Do an antialiasing effect on ropes
rope_smooth_enlarge 1 x How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0 x Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1 x
rope_smooth_minalpha 0 x Alpha for rope antialiasing effect
rope_smooth_minwidth 0 x When using smoothing this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 1 x
rope_solid_maxwidth 1 x
rope_solid_minalpha 0 x
rope_solid_minwidth 0 x
rope_subdiv 2 x Rope subdivision amount
rope_wind_dist 1000 x Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa 0 x Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses 0 x Show verbose matching output (1 for simple 2 for rule scoring). If set to 3 it will only show response success/failure for np
rr_debugrule 0 x If set to the name of the rule that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 0 x Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems cmd Reload all response system scripts.
save cmd Saves current game.
save_async 1
save_asyncdelay 0 For testing adds this many milliseconds of delay to the save operation.
save_console 0 Autosave on the PC behaves like it does on the consoles.
save_disable 0
save_finish_async cmd
save_history_count 1 Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 1 Number of frames to defer for drawing the Saving message.
save_in_memory 0 Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 0
save_screenshot 1 0 = none 1 = non-autosave 2 = always
save_spew 0
say cmd Display player message
say_team cmd Display player message to team
scene_async_prefetch_spew 0 x Display async .ani file loading info.
scene_clamplookat 1 x Clamp head turns to a max of 20 degrees per think.
scene_clientflex 1 x x Do client side flex animation.
scene_flatturn 1 x
scene_flush cmd Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 x When playing back force use of combined .wav files even in english.
scene_maxcaptionradius 1200 x Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 0 x x When playing back a scene print timing and event info to console.
scene_showfaceto 0 x x When playing back show the directions of faceto events.
scene_showlook 0 x x When playing back show the directions of look events.
scene_showmoveto 0 x x When moving show the end location.
scene_showunlock 0 x x Show when a vcd is playing but normal AI is running.
'+score' cmd
'-score' cmd
scr_centertime 5 x
screenshot cmd Take a screenshot.
sensitivity 5 x x Mouse sensitivity.
server_game_time cmd Gives the game time in seconds (server's curtime)
servercfgfile 0 x
setang cmd Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact cmd Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo cmd Adds a new user info value
setmaster cmd add/remove/enable/disable master servers
setmodel cmd Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd Move player to specified origin (must have sv_cheats).
setpos_exact cmd Move player to an exact specified origin (must have sv_cheats).
shake cmd Shake the screen.
shake_show 0 x Displays a list of the active screen shakes.
shake_stop cmd Stops all active screen shakes.
'+showbudget' cmd
'-showbudget' cmd
showbudget_texture 0 x Enable the texture budget panel.
'+showbudget_texture' cmd
'-showbudget_texture' cmd
'+showbudget_texture_global' cmd
'-showbudget_texture_global' cmd
showbudget_texture_global_dumpstats cmd Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 128
showconsole cmd Show the console.
showhitlocation 0 x
showinfo cmd Shows a info panel: <type> <title> <message> [<command>]
showmapinfo cmd Show map info panel
showpanel cmd Shows a viewport panel <name>
showparticlecounts 0 x Display number of particles drawn per frame
'+showscores' cmd
'-showscores' cmd
showstatsdlg cmd Shows the player stats dialog
showtriggers 0 x x Shows trigger brushes
showtriggers_toggle cmd Toggle show triggers
'+showvprof' cmd
'-showvprof' cmd
singlestep 0 x Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time 0 x Time taken for an ally to regenerate a point of health.
sk_autoaim_mode 1 x x x
sk_npc_arm 1 x
sk_npc_chest 1 x
sk_npc_head 2 x
sk_npc_leg 1 x
sk_npc_stomach 1 x
sk_player_arm 1 x
sk_player_chest 1 x
sk_player_head 2 x
sk_player_leg 1 x
sk_player_stomach 1 x
sk_plr_dmg_grenade 0 x
skill 1 x Game skill level (1-3).
slot0 cmd
slot1 cmd
slot10 cmd
slot2 cmd
slot3 cmd
slot4 cmd
slot5 cmd
slot6 cmd
slot7 cmd
slot8 cmd
slot9 cmd
smoothstairs 1 x x Smooth player eye z coordinate when traversing stairs.
snapto cmd
snd_async_flush cmd Flush all unlocked async audio data
snd_async_fullyasync 0 All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 262144
snd_async_showmem cmd Show async memory stats
snd_async_spew_blocking 0 Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_spew 0 Spew streaming info ( 0=Off 1=streams 2=buffers
snd_cull_duplicates 0 If nonzero aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_defer_trace 1
snd_delay_sound_shift 0
snd_disable_mixer_duck 0
snd_duckerattacktime 0 x
snd_duckerreleasetime 2 x
snd_duckerthreshold 0 x
snd_ducktovolume 0 x
snd_dumpclientsounds cmd Dump sounds to VXConsole
snd_foliage_db_loss 4 x
snd_gain 1 x
snd_gain_max 1 x
snd_gain_min 0 x
snd_legacy_surround 0 x
snd_lockpartial 1
snd_mix_async 0
snd_mix_minframetime 0
snd_mixahead 0 x
snd_musicvolume 0 x Music volume
snd_noextraupdate 0
snd_obscured_gain_dB -2 x
snd_pitchquality 1 x
snd_profile 0 x
snd_rebuildaudiocache cmd Rebuilds all audio caches (_other _other_rebuild _sharedprecache level caches) from reslists
snd_refdb 60 x
snd_refdist 36 x
snd_restart cmd Restart sound system.
snd_show 0 Show sounds info
snd_showclassname 0
snd_showmixer 0
snd_showstart 0 x
snd_ShowThreadFrameTime 0
snd_soundmixer 0
snd_spatialize_roundrobin 0 Lowend optimization: if nonzero spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_surround_speakers 2
snd_visualize 0 x Show sounds location in world
snd_vox_captiontrace 0 Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300
snd_vox_sectimetout 300
snd_vox_seqtimetout 300
snd_writemanifest cmd If running a game outputs the precache manifest for the current level
sndplaydelay cmd
soundfade cmd Fade client volume.
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength 2 x x How long looping soundpatch captions should display for.
soundscape_debug 0 x x When on draws lines to all env_soundscape entities. Green lines show the active soundscape red lines show soundscapes that ar
soundscape_dumpclient cmd Dumps the client's soundscape data.
soundscape_fadetime 3 x x Time to crossfade sound effects between soundscapes
soundscape_flush cmd Flushes the server & client side soundscapes
speak cmd Play a constructed sentence.
spec_autodirector 1 x x Auto-director chooses best view modes while spectating
spec_freeze_distance_max 200 x x Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 96 x x Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 4 x x x Time spend frozen in observer freeze cam.
spec_freeze_traveltime 0 x x x Time taken to zoom in to frame a target in observer freeze cam.
spec_mode cmd Set spectator mode
spec_next cmd Spectate next player
spec_player cmd Spectate player by name
spec_pos cmd dump position and angles to the console
spec_prev cmd Spectate previous player
spec_scoreboard 0 x x
spec_track 0 x Tracks an entity in spec mode
'+speed' cmd
'-speed' cmd
spike cmd generates a fake spike
star_memory cmd Dump memory stats
startdemos cmd Play demos in demo sequence.
startmovie cmd Start recording movie frames.
startupmenu cmd Opens initial menu screen and loads the background bsp but only if no other level is being loaded and we're not in developer
stats cmd Prints server performance variables
status cmd Display map and connection status.
step_spline 0 x
stop cmd Finish recording demo.
stopdemo cmd Stop playing back a demo.
stopsound cmd
stopsoundscape cmd Stops all soundscape processing and fades current looping sounds
'+strafe' cmd
'-strafe' cmd
studio_queue_mode 1
stuffcmds cmd Parses and stuffs command line + commands to command buffer.
suitvolume 0 x x
surfaceprop cmd Reports the surface properties at the cursor
sv_allow_color_correction 1 x Allow or disallow clients to use color correction on this server.
sv_allow_voice_from_file 1 x Allow or disallow clients from using voice_inputfromfile on this server.
sv_allow_wait_command 1 x Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 Allow clients to download files
sv_allowupload 1 Allow clients to upload customizations files
sv_alltalk 0 x x Players can hear all other players no team restrictions
sv_alternateticks 0 x If set server only simulates entities on even numbered ticks.
sv_autosave 1 Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord 0 x If running a benchmark and this is set it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start cmd Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_freeroam 0 x Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will
sv_benchmark_numticks 3300 x If > 0 then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 0 x x Set to values other than 0 to select a bonus map challenge type.
sv_bonus_map_challenge_update cmd Updates a bonus map challenge score.
sv_bonus_map_complete cmd Completes a bonus map.
sv_bonus_map_unlock cmd Locks a bonus map.
sv_cacheencodedents 1 If set to 1 does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 x x Allow cheats on server
sv_clearhinthistory cmd Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 20 x cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio 5 x This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio 1 x This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
-1
sv_client_predict -1 x This can be used to force the value of cl_predict for connected clients (only while they are connected).
-1 = let clients se
sv_clockcorrection_msecs 60 x The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 1 x Whether the server enforces file consistency for critical files
sv_contact 0 x Contact email for server sysop
sv_debug_player_use 0 x x Visualizes +use logic. Green cross=trace success Red cross=trace too far Green box=radius success
sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 0 Show temp entity bandwidth usage.
sv_deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0 Enable profiling of CalcDelta calls
sv_downloadurl 0 x Location from which clients can download missing files
sv_dumpstringtables 0 x
sv_enableoldqueries 0 Enable support for old style (HL1) server queries
sv_filterban 1 Set packet filtering by IP mode
sv_forcepreload 0 x Force server side preloading.
sv_gravity 800 x x x World gravity.
sv_lan 0 Server is a lan server ( no heartbeat no authentication no non-class C addresses )
sv_log_onefile 0 x Log server information to only one file.
sv_logbans 0 x Log server bans in the server logs.
sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
sv_logecho 1 x Echo log information to the console.
sv_logfile 1 x Log server information in the log file.
sv_logflush 0 x Flush the log file to disk on each write (slow).
sv_logsdir 0 x Folder in the game directory where server logs will be stored.
sv_massreport 0 x
sv_master_legacy_mode 1 Use old (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 1 Use the game's socket to communicate to the master server. If this is 0 then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec 3 Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 60 Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 Window over which to average queries per second averages.
sv_maxcmdrate 40 x (If sv_mincmdrate is > 0) this sets the maximum value for cl_cmdrate.
sv_maxrate 0 x Max bandwidth rate allowed on server 0 == unlimited
sv_maxreplay 0 Maximum replay time in seconds
sv_maxroutable 1260 Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate 60 x Maximum updates per second that the server will allow
sv_mincmdrate 0 x This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 3500 x Min bandwidth rate allowed on server 0 == unlimited
sv_minupdaterate 10 x Minimum updates per second that the server will allow
sv_noclipaccelerate 5 x x x x
sv_noclipduringpause 0 x x x If cheats are enabled then you can noclip with the game paused (for doing screenshots etc.).
sv_noclipspeed 5 x x x x
sv_npc_talker_maxdist 1024 x xs over this distance from the player won't attempt to speak.
sv_parallel_packentities 1
sv_parallel_sendsnapshot 1
sv_password 0 x x x Server password for entry into multiplayer games
sv_pausable 0 x Is the server pausable.
sv_playerperfhistorycount 20 x Number of samples to maintain in player perf history
sv_precacheinfo cmd Show precache info.
sv_pure cmd Show user data.
sv_pure_kick_clients 1 If set to 1 the server will kick clients with mismatching files. Otherwise it will issue a warning to the client.
sv_pure_trace 0 If set to 1 the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation 1 x x Skips SetupBones when npc's are outside the PVS
sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 Enable/disable rcon logging.
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
sv_region -1 The region of the world to report this server in.
sv_showhitboxes -1 x x Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth use on listen server only).
sv_showladders 0 x Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 0 x x Show lag compensated hitboxes whenever a player is lag compensated.
sv_skyname 0 x x x Current name of the skybox texture
sv_soundemitter_trace 0 x x Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_specaccelerate 5 x x x x
sv_specnoclip 1 x x x x
sv_specspeed 3 x x x x
sv_stats 1 Collect CPU usage stats
sv_stickysprint_default 0 x
sv_strict_notarget 0 x If set notarget will cause entities to never think they are in the pvs
sv_tags 0 x Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 0 x Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation 1 x
sv_thinktimecheck 0 x Check for thinktimes all on same timestamp.
sv_timeout 65 After this many seconds without a message from a client the client is dropped
sv_turbophysics 0 x x Turns on turbo physics
sv_unlockedchapters 99 x Highest unlocked game chapter.
sv_vehicle_autoaim_scale 8 x
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1 x x
systemlinkport 27030 System Link port
template_debug 0 x
Test_CreateEntity cmd
test_dispatcheffect cmd Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defau
Test_EHandle cmd
test_entity_blocker cmd Test command that drops an entity blocker out in front of the player.
test_freezeframe cmd Test the freeze frame code.
test_giveawayitem cmd Debugging tool to test the item giveaway panel. Usage: test_giveawayitem <weapon name>
<weapon id>: 0 = primary 1 = seconda
Test_InitRandomEntitySpawner cmd
test_itemdiscardpanel cmd Debugging tool to test the item discard panel. Usage: test_itemdiscardpanel <weapon name>
<weapon id>: 0 = primary 1 = seco
test_itempickuppanel cmd Debugging tool to test the item pickup panel. Usage: test_itempickuppanel
Test_Loop cmd Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount cmd Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds cmd Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
Test_ProxyToggle_EnableProxy cmd
Test_ProxyToggle_EnsureValue cmd Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue cmd
Test_RandomChance cmd Test_RandomChance <percent chance 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS cmd
Test_RandomPlayerPosition cmd
Test_RemoveAllRandomEntities cmd
Test_RunFrame cmd
Test_SendKey cmd
Test_SpawnRandomEntities cmd
Test_StartLoop cmd Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript cmd Start a test script running..
Test_Wait cmd
Test_WaitForCheckPoint cmd
testhudanim cmd Test a hud element animation.
Arguments: <anim name>
testscript_debug 0 Debug test scripts.
texture_budget_background_alpha 128 x how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 x number between 0 and 1
texture_budget_panel_global 0 Show global times in the texture budget panel.
texture_budget_panel_height 284 x height in pixels of the budget panel
texture_budget_panel_width 512 x width in pixels of the budget panel
texture_budget_panel_x 0 x number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 x number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 3 x x x Teams will be scrambled if one team reaches this streak
tf_arena_override_cap_enable_time -1 x x x Overrides the time (in seconds) it takes for the capture point to become enable -1 uses the level designer specified time.
tf_arena_preround_time 10 x x x Length of the Pre-Round time
tf_arena_round_time 0 x x x
tf_arena_use_queue 1 x x x Enables the spectator queue system for Arena.
tf_birthday 0 x x x
tf_build_menu_controller_mode 0 x x Use console controller build menus. 1 = ON 0 = OFF.
tf_chargedfriends 41922832 x x
tf_clamp_airducks 1 x x
tf_combat_cloak_mode 2 x
tf_damage_disablespread 0 x x x Toggles the random damage spread applied to all player damage.
tf_debug_damage 0 x x
tf_debug_flamethrower 0 x x Visualize the flamethrower damage.
tf_disguise_menu_controller_mode 0 x x Use console controller disguise menus. 1 = ON 0 = OFF.
tf_escort_recede_time 30 x
tf_escort_recede_time_overtime 5 x
tf_escort_score_rate 1 x x Score for escorting the train in points per second
tf_flag_caps_per_round 3 x x Number of flag captures per round on CTF maps. Set to 0 to disable.
tf_flamethrower_boxsize 12 x x Size of flame damage entities.
tf_hud_notification_duration 3 x How long to display hud notification panels before fading them
tf_hud_num_building_alert_beeps 2 x x Number of times to play warning sound when a new alert displays on building hud objects
tf_impactwatertime 1 x x Draw impact debris effects.
tf_impactwatertimeenable 0 x x Draw impact debris effects.
tf_medigun_autoheal 1 x x x Setting this to 1 will cause the Medigun's primary attack to be a toggle instead of needing to be held down.
tf_playergib 1 x x Allow player gibbing.
tf_remember_lastswitched 0 x x x Setting this to 1 will make last weapon used persist between lives.
tf_stats_nogameplaycheck 0 x Disable normal check for valid gameplay send stats regardless.
tf_stats_track 1 x Turn on//off tf stats tracking.
tf_stats_verbose 0 x Turn on//off verbose logging of stats.
tf_testrr cmd Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept> or tf_testrr <player nam
tf_testvcd cmd Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd'
tf_tournament_classlimit_demoman -1 x x Tournament mode per-team class limit for Demomenz.
tf_tournament_classlimit_engineer -1 x x Tournament mode per-team class limit for Engineers.
tf_tournament_classlimit_heavy -1 x x Tournament mode per-team class limit for Heavies.
tf_tournament_classlimit_medic -1 x x Tournamenet mode per-team class limit for Medics.
tf_tournament_classlimit_pyro -1 x x Tournament mode per-team class limit for Pyros.
tf_tournament_classlimit_scout -1 x x Tournament mode per-team class limit for Scouts.
tf_tournament_classlimit_sniper -1 x x Tournament mode per-team class limit for Snipers.
tf_tournament_classlimit_soldier -1 x x Tournament mode per-team class limit for Soldiers.
tf_tournament_classlimit_spy -1 x x Tournament mode per-team class limit for Spies.
tf_tournament_hide_domination_icons 0 x x Tournament mode server convar that forces clients to not display the domination icons above players dominating them.
tf_weapon_criticals 1 x x x
tf_weapon_select_demo_start_delay 1 x x Delay after spawning to start the weapon bucket demo.
tf_weapon_select_demo_time 0 x x Time to pulse each weapon bucket upon spawning as a new class. 0 to turn off.
think_limit 10 x x Maximum think time in milliseconds warning is printed if this is exceeded.
thirdperson cmd Switch to thirdperson camera.
thirdperson_mayamode cmd Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 0 x Player will aim in the direction they are moving.
thirdperson_screenspace 0 x Movement will be relative to the camera eg: left means screen-left
thread_test_tslist cmd
thread_test_tsqueue cmd
threadpool_affinity 1 Enable setting affinity
threadpool_cycle_reserve cmd Cycles threadpool reservation by powers of 2
threadpool_reserve 0 Consume the specified number of threads in the thread pool
threadpool_run_tests cmd
timedemo cmd Play a demo and report performance info.
timedemoquit cmd Play a demo report performance info and then exit
timerefresh cmd Profile the renderer.
toggle cmd Toggles a convar on or off or cycles through a set of values.
toggle_duck cmd
toggleconsole cmd Show/hide the console.
togglescores cmd Toggles score panel
trace_report 0 x
tracer_extra 1 x
TrackerAnim cmd Test animation of the achievement tracker. Parameter is achievement number on HUD to flash
tv_allow_camera_man 1 x Auto director allows spectators to become camera man
tv_allow_static_shots 1 x Auto director uses fixed level cameras for shots
tv_autorecord 0 Automatically records all games as SourceTV demos.
tv_autoretry 1 Relay proxies retry connection after network timeout
tv_chatgroupsize 0 Set the default chat group size
tv_chattimelimit 8 Limits spectators to chat only every n seconds
tv_clients cmd Shows list of connected SourceTV clients.
tv_debug 0 SourceTV debug info.
tv_delay 30 x SourceTV broadcast delay in seconds
tv_delaymapchange 0 x Delays map change until broadcast is complete
tv_deltacache 2 Enable delta entity bit stream cache
tv_dispatchmode 1 Dispatch clients to relay proxies: 0=never 1=if appropriate 2=always
tv_enable 0 x Activates SourceTV on server.
tv_maxclients 128 Maximum client number on SourceTV server.
tv_maxrate 8000 Max SourceTV spectator bandwidth rate allowed 0 == unlimited
tv_msg cmd Send a screen message to all clients.
tv_name 0 SourceTV host name
tv_nochat 0 x x Don't receive chat messages from other SourceTV spectators
tv_overridemaster 0 Overrides the SourceTV master root address.
tv_password 0 x x x SourceTV password for all clients
tv_port 27020 Host SourceTV port
tv_record cmd Starts SourceTV demo recording.
tv_relay cmd Connect to SourceTV server and relay broadcast.
tv_relaypassword 0 x x x SourceTV password for relay proxies
tv_relayvoice 1 Relay voice data: 0=off 1=on
tv_retry cmd Reconnects the SourceTV relay proxy.
tv_snapshotrate 16 Snapshots broadcasted per second
tv_status cmd Show SourceTV server status.
tv_stop cmd Stops the SourceTV broadcast.
tv_stoprecord cmd Stops SourceTV demo recording.
tv_timeout 30 SourceTV connection timeout in seconds.
tv_title 0 Set title for SourceTV spectator UI
tv_transmitall 0 x Transmit all entities (not only director view)
ui_posedebug_fade_in_time 0 x x x Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 0 x x x Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
unbind cmd Unbind a key.
unbindall cmd Unbind all keys.
unpause cmd Unpause the game.
'+use' cmd
'-use' cmd
use cmd Use a particular weapon
Arguments: <weapon_name>
user cmd Show user data.
user_context cmd Set a Rich Presence Context: user_context <context id> <context value>
user_context cmd Set a Rich Presence Context: user_context <context id> <context value>
user_property cmd Set a Rich Presence Property: user_property <property id>
user_property cmd Set a Rich Presence Property: user_property <property id>
users cmd Show user info for players on server.
v_centermove 0 x
v_centerspeed 500 x
vcollide_wireframe 0 x x Render physics collision models in wireframe
vcr_verbose 0 Write extra information into .vcr file.
vehicle_flushscript cmd Flush and reload all vehicle scripts
version cmd Print version info string.
vgui_drawfocus 0 Report which panel is under the mouse.
vgui_drawtree 0 x Draws the vgui panel hiearchy to the specified depth level.
'+vgui_drawtree' cmd
'-vgui_drawtree' cmd
vgui_drawtree_bounds 0 Show panel bounds.
vgui_drawtree_clear cmd
vgui_drawtree_draw_selected 0 Highlight the selected panel
vgui_drawtree_freeze 0 Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 Draw the hidden panels.
vgui_drawtree_panelalpha 0 Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 List the vgui_drawtree panels in render order.
vgui_drawtree_visible 1 Draw the visible panels.
vgui_message_dialog_modal 1 x x
vgui_togglepanel cmd show/hide vgui panel by name.
viewanim_addkeyframe cmd
viewanim_create cmd viewanim_create
viewanim_load cmd load animation from file
viewanim_reset cmd reset view angles!
viewanim_save cmd Save current animation to file
viewanim_test cmd test view animation
viewmodel_fov 54 x x
violence_ablood 1 Draw alien blood
violence_agibs 1 Show alien gib entities
violence_hblood 1 Draw human blood
violence_hgibs 1 Show human gib entities
voice_avggain 0
voice_clientdebug 0 x
voice_debugfeedback 0
voice_debugfeedbackfrom 0
voice_dsound 0
voice_enable 1 x
voice_fadeouttime 0
voice_forcemicrecord 1 x
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 0 x
voice_maxgain 10
voice_menu_1 cmd Opens voice menu 1
voice_menu_2 cmd Opens voice menu 2
voice_menu_3 cmd Opens voice menu 3
voice_modenable 1 x x x Enable/disable voice in this mod.
voice_overdrive 2
voice_overdrivefadetime 0
voice_printtalkers cmd voice debug.
voice_profile 0
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 1 x
voice_serverdebug 0 x
voice_showchannels 0
voice_showincoming 0
voice_steal 2
voice_writevoices 0 Saves each speaker's voice data into separate .wav files
'+voicerecord' cmd
'-voicerecord' cmd
volume 0 x Sound volume
vox_reload cmd Reload sentences.txt file
voxeltree_box cmd View entities in the voxel-tree inside box <Vector(min) Vector(max)>.
voxeltree_playerview cmd View entities in the voxel-tree at the player position.
voxeltree_sphere cmd View entities in the voxel-tree inside sphere <Vector(center) float(radius)>.
voxeltree_view cmd View entities in the voxel-tree.
vprof cmd Toggle VProf profiler
vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
vprof_cachemiss cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprof_cachemiss_on cmd Turn on VProf cache miss checking
vprof_child cmd
vprof_collapse_all cmd Collapse the whole vprof tree
vprof_counters 0
vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 0 Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 0 Framerate at which vprof will begin to dump spikes to the console. 0 = disabled negative to reset after dump
vprof_dump_spikes_budget_group 0 Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node 0 Node to start report from when doing a dump spikes
vprof_expand_all cmd Expand the whole vprof tree
vprof_expand_group cmd Expand a budget group in the vprof tree by name
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_report_AI_only cmd Generate a report to the console.
vprof_generate_report_budget cmd Generate a report to the console based on budget group.
vprof_generate_report_hierarchy cmd Generate a report to the console.
vprof_generate_report_map_load cmd Generate a report to the console.
vprof_graph 0 Draw the vprof graph.
vprof_graphheight 256 x
vprof_graphwidth 512 x
vprof_nextsibling cmd
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_parent cmd
vprof_playback_average cmd Average the next N frames.
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file step to the next tick.
vprof_playback_stepback cmd While playing back a .vprof file step to the previous tick.
vprof_playback_stop cmd Stop playing back a recorded .vprof file.
vprof_prevsibling cmd
vprof_record_start cmd Start recording vprof data for playback later.
vprof_record_stop cmd Stop recording vprof data
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd Stop an existing remote VProf data request
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset just the peak time in VProf profiler
vprof_scope 0 Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 0 x
vprof_scope_entity_thinks 0 x
vprof_unaccounted_limit 0 x number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 x Set to one to show average and peak times
vprof_vtune_group cmd enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 10 x Above this many milliseconds render the label red to indicate slow code.
vtune cmd Controls VTune's sampling.
'+walk' cmd
'-walk' cmd
wc_air_edit_further cmd When in WC edit mode and editing air nodes moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer cmd When in WC edit mode and editing air nodes moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd When in WC edit mode toggles laying down or air nodes instead of ground nodes
wc_create cmd When in WC edit mode creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy cmd When in WC edit mode destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo cmd When in WC edit mode restores the last deleted node
wc_link_edit cmd
weapon_showproficiency 0 x
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.
x360_audio_english 0 x Keeps track of whether we're forcing english in a localized language.
x360_resolution_height 480 x This is only used for reference. Changing this value does nothing
x360_resolution_interlaced 0 x This is only used for reference. Changing this value does nothing
x360_resolution_widescreen_mode 0 x This is only used for reference. Changing this value does nothing
x360_resolution_width 640 x This is only used for reference. Changing this value does nothing
xbox_autothrottle 1 x x
xbox_steering_deadzone 0 x
xbox_throttlebias 100 x x
xbox_throttlespoof 200 x x
xc_crouch_debounce 0 x
xload cmd Load a saved game from a 360 storage device.
xlook cmd
xmove cmd
xsave cmd Saves current game to a 360 storage device.
'+zoom' cmd
'-zoom' cmd
zoom_sensitivity_ratio 1 x Additional mouse sensitivity scale factor applied when FOV is zoomed in.
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