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  • |genre = [[WP:zh:First-person shooter|第一人称射击]], 技术展示 |mode = [[WP:zh:Single-player video game|单人]]
    8 KB (731 words) - 23:49, 23 February 2025
  • | genre = {{w|icon=0|zh:第一人称射击游戏|第一人称射击(FPS)}} | mode = {{w|icon=0|zh:单人电子游戏|单人}}, {{w|icon=0|zh:多人电子游戏|多人}}
    8 KB (694 words) - 12:30, 28 October 2024
  • ...,它接受已编译的BSP映射并将光照数据嵌入其中。VRAD的静态和预烘焙的光照通过[[Wikipedia:Radiosity (3D computer graphics)|辐射度算法]]在世界空间内进行反弹计算。 ;{{EP2 add:zh-cn|<code>-StaticPropPolys</code>}}
    10 KB (536 words) - 18:49, 14 June 2025
  • |genre = {{w|icon=0|zh:第一人称射击游戏|第一人称射击(FPS)}} |mode = {{w|icon=0|zh:单人电子游戏|单人}}
    16 KB (1,101 words) - 11:16, 19 March 2025
  • |genre = {{w|icon=0|zh:第一人称射击游戏|第一人称射击(FPS)}} |mode = {{w|icon=0|zh:单人电子游戏|单人}}
    8 KB (1,139 words) - 00:25, 22 March 2025
  • |genre = [[WP:zh:First-person shooter|第一人称射击]] |mode = [[WP:zh:Single-player video game|单人]]
    6 KB (353 words) - 03:31, 23 March 2025
  • 着色器是在 ''图形处理器(Graphics Processing Unit, GPU)'' 上运行的一套程序,用于确定应如何� 目前有三种主要的着色器语言:高阶着色语言({{L|HLSL}}),C for Graphics ({{L|CG|Cg}}) 和 OpenGL 着色语言(GLSL)。Source 使用基于 HLSL
    9 KB (411 words) - 04:20, 22 August 2024
  • | zh = 不再支持 {{mac|4}} 以及更老的 32位/仅支持/DX9 的系统。{{ ...layed to September 27, 2023. The game is a remaster of {{csgo|4}} with new graphics, new contents and technical improvements. It is developed in Valve’s own
    8 KB (993 words) - 02:17, 21 August 2024
  • | zh = 不再支持 {{mac|4}} 以及更老的 32位/仅支持/DX9 的系统。{{ ...layed to September 27, 2023. The game is a remaster of {{csgo|1}} with new graphics, new contents and technical improvements, including the [[Tickrate|sub-tick
    19 KB (2,621 words) - 01:43, 7 September 2025