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- It is used to make NPCs patrol between {{ent|info_node_hint}}s or make them wander around the map. :*2: Wander Around1 KB (200 words) - 18:51, 14 May 2025
- ...t witches sit and rock themselves only at night. If there's sunlight, they wander. You can control this in your map from the '''Map > Map Properties...''' me ...ode>", and "<code>Afternoon</code>", witches spawned by the Director will wander.2 KB (331 words) - 06:33, 13 July 2024
- ...facility by the G-Man, without any instructions or weapons, he is left to wander through the corridors of what seems to be a completely abandoned research f756 bytes (110 words) - 06:31, 8 January 2024
- ...des then the zombie will either stand idle awaiting enemy contact, or will wander mindlessly.2 KB (250 words) - 00:16, 7 January 2024
- ...orial, set its ''name'' to ''sound_source''. You can make the Blind Zombie wander to that specific point with a '''[[logic_relay]]''' or similar entity with2 KB (394 words) - 01:27, 21 July 2020
- {{KV|Max Range|intn=max_range|float|How far away a fish can wander, in units. Maximum is 255 units.}}3 KB (586 words) - 08:10, 3 March 2025
- ;<code>WANDER <int|min_dist * 10000 + int|max_dist></code>5 KB (808 words) - 07:13, 20 May 2025
- {{KV|Time of day|intn=timeofday|choices|Witches will wander if set to "afternoon" otherwise this has no purpose. {{note|Doesn't influen5 KB (626 words) - 01:25, 24 March 2025
- ...intervenes and seals Shephard off from the departing Osprey. Now forced to wander the facility alone, Shephard soon learns of another extraction point near t6 KB (958 words) - 00:01, 14 October 2024
- *TASK_WANDER: Wander to a random location X units away from the current position, where X = MIN_9 KB (1,636 words) - 10:12, 21 January 2024
- ..." and will sit or lie down if set to "Midnight" or "Evening". Witches will wander if set to "Afternoon". {{note|Doesn't influence lighting or environment in8 KB (1,132 words) - 18:02, 29 July 2025
- ...cluding "Dawn", "Morning" and "Afternoon", will spawn daytime Witches that wander.)10 KB (1,707 words) - 16:06, 17 November 2022
- ...cluding "Dawn", "Morning" and "Afternoon", will spawn daytime Witches that wander.)11 KB (1,717 words) - 08:01, 11 July 2024
- ...ation. Note this is a Source 1 tutorial so links and specifics will often wander off into topics not applicable to Half-Life: Alyx but the core concepts are15 KB (2,535 words) - 00:34, 13 May 2025
- ...o note that this is a Source 1 tutorial, so links and specifics will often wander off into topics not applicable to SteamVR Home.20 KB (3,293 words) - 02:19, 6 January 2024
- 2 : "Wander Around" WanderRadius(float) : "Radius for wander state" : 400148 KB (19,004 words) - 01:46, 11 September 2024
- 2 : "Wander Around" WanderRadius(float) : "Radius for wander state" : 400210 KB (26,966 words) - 05:52, 25 July 2024
- ...ss base(Trigger) = trigger_blind_zombie_wander_area: "Trigger Blind Zombie Wander" ...ion) : "Companion Trigger" : "" : "If a blind zombie ends up inside of us, wander into the companion trigger instead"131 KB (17,028 words) - 12:07, 26 March 2025
- // - Fixed BaseClass 'Monster' keyvalues 'Pumped/Wander/etc' choices. wander(choices) : "Wander" : "" : "Makes the NPC move randomly around the area. Just wandering around286 KB (40,663 words) - 01:39, 11 September 2024
- // Wander around a bit so we don't look like a dingus.71 KB (9,056 words) - 12:08, 20 May 2023