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  • {{lang|title=Team Fortress 2 Classic - List of Entities}} {{back|Team Fortress 2 Classic Level Creation}}
    724 bytes (87 words) - 15:17, 18 April 2024
  • * [https://wiki.tf2classic.com/wiki/Installation Installing Team Fortress 2 Classic] ...2classic.com/wiki/Setting_up_Hammer Configuring Hammer for Team Fortress 2 Classic]
    2 KB (261 words) - 13:51, 8 January 2024
  • ...=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3=Team Fortress Classic}} [[Category:Entities]]
    436 bytes (67 words) - 21:12, 17 May 2024
  • ...=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3=Team Fortress Classic}} [[Category:Entities]]
    434 bytes (67 words) - 21:12, 17 May 2024
  • ...=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3=Team Fortress Classic}} [[Category:Entities]]
    437 bytes (67 words) - 21:12, 17 May 2024
  • {{Back|Team Fortress Classic Level Creation}} Spawn rooms are the areas where the player is spawned upon selecting team. It's also here where he respawns after death.
    1 KB (177 words) - 15:37, 5 April 2015
  • ...rush entity|name=func_recharge|game=Half-Life 1 series|game1=Team Fortress Classic|game2=Ricochet}} This entity creates a solid object entity that when {{ent| [[Category:Entities]]
    756 bytes (113 words) - 14:00, 6 May 2025
  • ...=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3=Team Fortress Classic}} [[Category:Entities]]
    573 bytes (90 words) - 15:14, 24 October 2024
  • * {{tf2}} [[Base.fgd/Team Fortress 2|Team Fortress 2]] * {{tf2c}} [[Base.fgd/Team_Fortress_2_Classic|Team Fortress 2 Classic]]
    2 KB (246 words) - 20:14, 14 June 2025
  • ...n unofficial updated version of {{entspy|4.1}}. It allows to view and edit entities in a compiled [[BSP]] map file. * '''Importing and exporting''' entities
    2 KB (237 words) - 13:46, 11 August 2025
  • ...=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3=Team Fortress Classic}} [[Category:Entities]]
    668 bytes (104 words) - 21:12, 17 May 2024
  • ...=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3=Team Fortress Classic}} [[Category:Entities]]
    819 bytes (125 words) - 21:12, 17 May 2024
  • {{expand|title=[[Team Fortress Classic|TFC]]-only keyvalues| [[Category:Half-Life Entities]]
    913 bytes (141 words) - 05:12, 29 May 2025
  • ...}{{TF2 topicon}}{{source topicon}}[[Category:Level Design]][[Category:Team Fortress 2|Basic]] ...ll for a unique set of map elements, including an intricate system of goal entities that are used to create several different game types. This article attempts
    7 KB (1,125 words) - 15:40, 19 January 2025
  • {{back|Team Fortress Classic Level Creation}} ==Configuring Hammer for Team Fortress Classic==
    13 KB (2,259 words) - 05:26, 6 January 2024
  • ...=Half-Life: Opposing Force|game2=Half-Life: Blue Shift|game3=Team Fortress Classic}} [[Category:Half-Life Entities]]
    1 KB (215 words) - 09:41, 16 September 2024
  • ...y, alien spit, and more scorch marks.<br>[[infodecal (GoldSrc)|infodecal]] entities ''must'' use this WAD (either by game code or placed by map).}} {{wad|GEARBOX\OP4CTF| Green and orange team-color-coded variants of textures, as well as textures for arctic and jungle
    10 KB (1,576 words) - 08:45, 11 May 2025
  • ...network messages, log events, commands, client commands, set cvars, modify entities, and more. AMX Mod X also has a system for extending native scripting thro ***Team Fortress Classic
    6 KB (816 words) - 13:21, 4 January 2024
  • ...er the Defenders. The Attacking team must eventually capture the Defending team's HQ by first securing other command points. Examples of this style of map == Game Setup Entities ==
    42 KB (6,319 words) - 19:29, 16 November 2024
  • ** <code>cl_old_scoreboard</code> - enables the classic scoreboard. * Added Hex from Deathmatch Classic.
    31 KB (4,416 words) - 18:00, 29 September 2025
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