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- {{bug|suf=:ru|В играх на {{src07|2}} использование <code>$envmapmask {{warning|suf=:ru|В большинстве случаев, <code>$envmapmask</code> не б�11 KB (555 words) - 11:50, 23 August 2025
- {{see also|[[:Category:Shaders]]}} '''Оттенение (Shader)''' - это набор команд, исполняемый на [https://ru.wikipedia.org/wiki/Графический_процессор графиче12 KB (673 words) - 04:05, 22 August 2024
- {{td| Написание {{w|ru:Lua}}-скриптов для {{svrh|name}}. }} ...n=center|font-size=14px|bgcolor=#26282f|text = '''{{L|SteamVR/Environments/Shaders|2= Шейдеры }}''' }}16 KB (1,769 words) - 12:07, 6 September 2025
- *Support for custom lightmappedgeneric shaders * {{ru}} [https://www.youtube.com/watch?v=kwcPZ-X7UrY '''YouTube''']11 KB (1,614 words) - 22:30, 11 June 2025
- ...ей по редактированию UV-координат обратитесь к документации XSI (разделы ''Shaders''', '''Lights and Cameras'''. '''Section: Texturing Basics). Один из * [[Category:Modeling:ru|Категории:Моделирование]] -- for all articles on crea30 KB (444 words) - 07:33, 11 July 2024
- ...r graphical workarounds, such as avoiding an Intel crash in L4D2 when both Shaders and Memory Pool are set to high, aswell as forcing the "High" shadows setti | '''-limitvsconst''' || Limits the number of vertex shaders to a maximum of 256.45 KB (6,783 words) - 04:09, 1 September 2025
- ...215 games, which may actually be bad (for example HDR on certain specular shaders is bad) This only makes sense if the codebase updates routinely, between ga ...h does things with the dx9 shaders and when in wireframe mode their are no shaders to draw. So thats my problem these are my computers specs209 KB (34,960 words) - 03:00, 7 January 2024