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  • ..., is a style of game-play where opposing teams each have a flag which they seek to protect. At the same time, they also are expected to attempt to "capture
    236 bytes (40 words) - 07:54, 14 November 2007
  • {{KV|Radius|intn=radius|float|The radius of where the Gonarch can seek this node to go to it.}}
    1 KB (201 words) - 17:25, 18 July 2025
  • ...ing from their graves. As a tourist recovering from a tragic accident, you seek shelter in an ancient monastery overrun by bloodthirsty zombies, and become
    1 KB (226 words) - 02:06, 9 January 2024
  • ** '''Move when seek cover:''' 次の遮蔽物を見つける必要があるときに移動し�
    9 KB (291 words) - 03:35, 22 August 2024
  • unsigned short vdatSize; // follows seek table
    2 KB (213 words) - 04:32, 1 April 2024
  • ...r-by players to encourage group game-play. In addition, the monk class may seek out the “resurrection shrine” found on each map to resurrect fallen com
    3 KB (399 words) - 13:46, 20 June 2024
  • If you seek a guide on how to use this entity to create an intro just like Valve does,
    2 KB (411 words) - 11:13, 21 April 2025
  • :*1: Move when seek cover - Move when cover is necessary.
    3 KB (428 words) - 08:46, 21 April 2025
  • ...t time. You should now see them group and attack together if they need to, seek cover, throw grenades at far more suitable times, try to get around you and
    3 KB (544 words) - 07:54, 4 May 2025
  • ...<code>-scripting</code> launch parameter. When this is enabled, VBSP will seek out a <code><mapname>_vbsp.nut</code> file in the same directory as the VMF
    5 KB (856 words) - 07:48, 17 April 2025
  • ...m.txt''' again and start modifying values to suit your needs. Make sure to seek inspiration and information from other mods both in your '''dota_addons'''
    7 KB (815 words) - 15:00, 31 January 2021
  • ...g it easier for a zombie to track their prey. To prevent games of hide and seek a survivor who just sits still will also start to glow red through sheer te
    6 KB (1,018 words) - 21:08, 14 March 2025
  • m_iIterator = g_MapEntityRefs.Next( m_iIterator ); // Seek to the next entity.<br>
    10 KB (1,317 words) - 06:29, 20 February 2011
  • // Grab the light lump and seek to it g_pFullFileSystem->Seek( hFile, lightLump.fileofs, FILESYSTEM_SEEK_HEAD );
    25 KB (2,766 words) - 04:17, 30 May 2025
  • ...hly 100,000 clusters at 8192 B per cluster) would require, on average, one seek operation for every 80 KB of data read. You can view the fragmentation of
    9 KB (1,392 words) - 04:51, 20 October 2025
  • ** '''Move when seek cover:''' Move when you next need to find cover.
    10 KB (1,610 words) - 10:58, 23 September 2025
  • ...ved female characters"... I gotta write that one down. I cannot say that I seek out gaming work per se, though I do enjoy it. It's a great challenge to bel
    9 KB (1,593 words) - 12:54, 8 January 2024
  • ...gine starts, which eliminates the need for consoles' slow optical media to seek around on a disk for hundreds of loose .VCD files. It helps on PC too howev
    11 KB (1,548 words) - 19:17, 6 July 2025
  • ...to automatically send it to clients. These factors mean that it is wise to seek out methods to reduce avoidable file size bloat, through the use of various
    10 KB (1,503 words) - 12:17, 15 October 2025
  • ...spawnroom; this will only make it easier for them to know when to reload, seek ammo/health, etc.
    11 KB (1,892 words) - 00:16, 7 January 2024
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