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- {{Source topicon}} {{lang|Env blood|$title=env_blood}} {{this is a|point entity|name=env_blood|engine=Source}} Создаёт визуальный эффект крови. Станда2 KB (85 words) - 02:46, 22 August 2024
- ...px|right|link=|thumb|Модель, начиная с '''[[Episode One]]''', включая '''[[Source 2013]]'''.]] {{CD|CNPC_Mossman|base=CAI_PlayerAlly|file1=npc_mossman.cpp}}1 KB (83 words) - 02:54, 22 August 2024
- {{tabs|Cycler|goldsrc=1|source=1|main=source}} {{IO:ru|SetSequence|Устанавливает порядок проигрыван�1 KB (67 words) - 05:05, 12 July 2024
- {{this is a|point entity|name=color_correction|engine=Source}} ...энтити будет вести себя как color_correction в предыдущих играх на движке Source, если есть хотя бы один энтити {{L|fog_volume}} и�4 KB (180 words) - 09:47, 23 September 2024
- {{Source topicon}} | source = 112 KB (1,749 words) - 05:08, 30 November 2025
- ...oon as it starts, and all Valve engines ({{GoldSrc|1}}, {{Source|1}} and {{Source 2|1}}) inherit this syntax. ...ll work with any Source engine games ({{Half-Life 2|2}}, {{Counter-Strike: Source|2}}, etc.).46 KB (6,834 words) - 13:14, 26 November 2025
- ...have to follow? I couldn't find anything in the wiki about what format(s) Source understands. Thanks. ...myrainfallsound_loop.wav). For more information about the Sound System in Source I'll refer you to the [[Sound]] page, especially to the first external link209 KB (34,960 words) - 02:00, 7 January 2024