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- == Optimal node pattern == [[File:Door nodepattern.png|center|Optimal node pattern for a doorway]]2 KB (245 words) - 14:39, 9 May 2025
- ...the other two tools, [[CSTBSP]] and [[CSTVIS]], is highly recommended for optimal results.830 bytes (120 words) - 12:27, 4 December 2023
- ...the other two tools, [[CSTBSP]] and [[CSTRAD]], is highly recommended for optimal results.881 bytes (129 words) - 12:27, 4 December 2023
- A framerate of '''60FPS''' is considered "optimal", and 30FPS is the lowest acceptable figure, but the higher the better. A v2 KB (259 words) - 01:51, 27 January 2025
- ...e of other two tools, [[CSTVIS]] and [[CSTRAD]], is highly recommended for optimal results.2 KB (267 words) - 12:28, 4 December 2023
- *At 60 FPS, the optimal and recommended figure, each frame must be drawn in '''16.6 milliseconds'''2 KB (319 words) - 07:15, 28 May 2025
- ...mbining the features of a {{ent|light}} and a {{ent|light_spot}}. For most optimal light placing use the game's built-in [[Light editor]].2 KB (333 words) - 14:38, 30 June 2025
- :{{note|Finding the optimal length between two points can be a frustrating task. Cables can go from sup3 KB (384 words) - 18:02, 3 August 2025
- ...g a system down to the closest multiple of four will make it slightly more optimal. This isn't a huge gain, but it's something to be aware of.3 KB (434 words) - 09:11, 25 November 2022
- -Ironsights - Crosshairs are not from the real world. To ensure optimal realism you'll aim not with a crosshair, but with the ironsight on your wea2 KB (399 words) - 01:02, 25 June 2024
- * Optimal from a visibility standpoint, it uses the convex hull of the object. * Optimal from a visibility standpoint, it uses the convex hull of the object.11 KB (1,746 words) - 22:18, 21 March 2025
- ===Optimal node pattern for doors=== [[File:Door nodepattern.png|center|Optimal node pattern for a doorway]]12 KB (2,092 words) - 11:27, 9 May 2025
- === Optimal node pattern for doors === [[File:Door nodepattern.png|center|Optimal node pattern for a doorway]]12 KB (1,887 words) - 03:53, 22 August 2024
- ...can lead to dynamic tactics changes--often to sub-optimal ones. It is not optimal (or feel good) to kill an '''[[npc_antlion (hlvr)|antlion]]''' with only a11 KB (1,761 words) - 22:40, 8 February 2025
- ...have negligble benefits). The vertical resolution can be whatever; 1px is optimal, but higher resolutions may help with being able to see the texture thumbna5 KB (733 words) - 05:03, 1 May 2025
- "zoom" "1.3" // optimal zoom factor if map is shown in full size11 KB (670 words) - 04:13, 22 August 2024
- zoom 1.3 // (optional) optimal zoom factor if map is shown in full size6 KB (1,035 words) - 17:43, 3 May 2025
- ...be achieved by manually replacing all shaders used in every [[VMT]] file (optimal solution), reloading all materials at runtime (slow) or overriding the actu10 KB (1,381 words) - 07:15, 20 May 2025
- ...[NPC]]s. And the rest are used for any non-player reflective entities. The optimal placement of <code>env_cubemap</code> entities corresponds with each of the9 KB (1,349 words) - 21:07, 19 June 2025
- ...configuration the server will fetch the copy using HTTP at boot time. For optimal performance you can periodically (e.g. once an hour) download the latest co11 KB (1,752 words) - 15:02, 7 January 2024