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- #REDIRECT [[Light omni (Source 2)]]35 bytes (4 words) - 16:30, 16 September 2024
- 1 KB (149 words) - 04:54, 9 February 2025
Page text matches
- #REDIRECT [[Light omni (Source 2)]]35 bytes (4 words) - 09:04, 3 September 2024
- #REDIRECT [[Light omni (Source 2)]]35 bytes (4 words) - 16:30, 16 September 2024
- ===[[light omni]]=== [[File:SteamVR lighting light omni exmp.png|300px|thumb|left|All light]]21 KB (3,376 words) - 06:17, 20 May 2025
- ;{{ent|light}}:A static, omni-directional point light source. (e.g. a naked light bulb or flame.) :*{{ent|env_sprite}} - entity used to create omni-directional glow or flare effects.14 KB (2,127 words) - 16:30, 6 December 2025
- Lights in view (unshadowed+shadowed): 0+0 omni, 0+0 spot, 0+0 barn 0 env9 KB (1,085 words) - 19:55, 16 April 2025
- * '''Omni Light''' - {{cs2}}[[light_omni2]] **This replaces the legacy light_omni, and is a much more flexible, capable omni-directional light type.25 KB (4,111 words) - 06:21, 20 May 2025
- A static, invisible, omni-directional light source. Able to set up with patterns given effects but ca22 KB (3,792 words) - 09:43, 7 February 2025
- * '''Omni-lights''' - point lights which cast light out equally in all directions wit42 KB (7,280 words) - 23:31, 6 January 2024