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- 3 KB (139 words) - 10:45, 25 May 2025
- {{todo|suf=:ko|Replace with category}} {{L|List of base entities}}을 보십시요.11 KB (1,472 words) - 17:29, 12 July 2024
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- __NOTOC__{{Portal 2 level intro menu:ko}} ...는대 간단한 기하학은 사용되지 않습니다. ''brushes''는 레벨의 기본 블록으로 빌드되며, '''Object''' 바에 있는 ''entities''는 다른 기능을 하고 있습니다. 당신은 '''Object''' 바를 �4 KB (131 words) - 03:36, 22 August 2024
- {{Merge|Ko/TF2/Creating Respawning Dispensers}} ...emplate1' 값이 "spawned1"와 같은 값을 가지게 됩니다. 'Flags' 탭에서 "Don't remove template entities"를 디스펜서들이 생성될때 시작되는지 확인하세요.2 KB (131 words) - 10:41, 19 May 2025
- ...adding new functionality or logic to {{L|Entity|<span style=color:#E1E0DF>entities</span>}}.</td></tr> <p align=center>'''{{L|partnership_Translation|VDC:KO}}'''</p>5 KB (613 words) - 13:10, 11 April 2025
- {{todo|suf=:ko|Replace with category}} {{L|List of base entities}}을 보십시요.11 KB (1,472 words) - 17:29, 12 July 2024
- ...tml website] and you can '''[https://ko-fi.com/ficool2 support ficool2 via Ko-fi]''' ...hanged to an classname in the FGD or a world brush. This does not apply to entities that are changed to a non-FGD classname from one in the FGD.7 KB (1,055 words) - 20:24, 9 August 2025
- {{cleanup:ko}} ...c Capture the Flag and Control Point games, just by putting the right goal entities on the map. Custom ones can be done, but how? It is not possible to do so v5 KB (353 words) - 03:37, 22 August 2024
- {{TF2 topicon|suf=:ko}} {{lang|Team Fortress 2/Creating a Payload Map|title=Creating a Payload Ma {{ABSGametypeLib:ko}}32 KB (1,789 words) - 03:37, 22 August 2024
- SecobMod has a few custom entities that mappers can use, should they wish to. "info_player_assaulter entities may be placed in a map."25 KB (3,856 words) - 08:50, 21 January 2024