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- {{LanguageBar|Games Supported By The Source SDK|title=Giochi supportati dal Source SDK}} Gli strumenti sviluppatore del Source supportano modifiche dei giochi seguenti:1 KB (168 words) - 17:25, 18 July 2025
- # Avvia il {{L|Source SDK}} e scegli "Create Mod". Guarda {{L|Create a Mod|Creare una mod}} per p ...i avvia quando giochi il tuo gioco/mod es. <code>C:\Steam\SteamApps\common\source sdk base 2007\hl2.exe</code>).2 KB (340 words) - 03:33, 22 August 2024
- 42 bytes (4 words) - 14:47, 21 January 2024
Page text matches
- {{ent not in fgd|nolink=1|because=it's not useful}} ...s is a|point entity|name=te_tester}} It was an entity made for testing out Source's original [[particle]] effect system.233 bytes (37 words) - 10:10, 8 August 2024
- {{Source topicon}} {{LanguageBar}} ...ools/toolsblack_noportal_skybox]]}}. It is only affected by fog, therefore it does not take any parameters.573 bytes (83 words) - 10:32, 10 June 2025
- == Setting up Source == ...nd Source SDK. Install it, the first time you run it, you have to wait for it to finish configuring files.868 bytes (153 words) - 12:50, 8 January 2024
- == 2012年10月30日 Source SDK 更新 == ...前发布版本的信息。 <!-- Added so users can write the latest SDK 2013 patch notes on it -->453 bytes (35 words) - 11:12, 12 July 2024
- {{ModStatus|engine=Source|game=Half-Life 2|mode=sp|status=released|image=D_danbix_cube_source0000.jpg ...: Source''' is not a traditional FPS mod, but sort of a puzzle mod: It's a Source made [[Wikipedia:Rubik's Cube|Rubik's Cube]].1 KB (171 words) - 10:20, 5 January 2024
- == Exporting From Source 1 == Find the material you want to port to Source 2 (will be in source 1's .Vtf format).688 bytes (105 words) - 23:27, 27 June 2025
- ...any [[Source]] engine game. Many well-known server plugins are powered by it, such as Roll The Dice (RTD). ...stem that needs to run alongside it, called '''[[Metamod (Source)|MetaMod: Source]]'''.1 KB (162 words) - 08:52, 11 April 2025
- {{Tabs|source=1|source2=1|main=source|sky_camera}} ...irm|Confirm if some of the Source 1 stuff works the same or differently in Source 2.}}740 bytes (120 words) - 06:05, 9 February 2025
- ...ConVar]], the [[Source]] engine will notify all players when it's changed. It is also included in [[Server queries]].288 bytes (41 words) - 04:31, 4 January 2024
- ...Src|engine1=Source|engine2=Source 2}} It indicates what the type of object it the entity is. {{ent|npc_zombie}}, {{ent|point_spotlight}} and {{ent|func_t410 bytes (60 words) - 08:00, 1 May 2025
- {{this is a|model entity|name=weapon_basebomb|game=Day of Defeat: Source}} Used only in detonation maps. It's given to a player via the {{ent|dod_bomb_dispenser}} [[brush entity]].336 bytes (53 words) - 06:15, 19 May 2025
- {{tabs|func_trackautochange|goldsrc=1|source=1|main=source}} ...e train within these dimensions in order to operate when the train is near it.555 bytes (85 words) - 10:57, 21 April 2025
- ...es you invincible, which means that you will not taking any damage at all. It requires {{code|[[sv_cheats]] 1}} to work. ...saying "{{code|godmode ON}}". To disable it, type <code>god</code> again. It should say "{{code|godmode OFF}}" in the console.867 bytes (144 words) - 07:06, 27 August 2025
- ...ource 2 Filmmaker when an asset is ported from Source 1, there is a chance it loses its rigging. Before you start, open the [[ModelDoc Editor]] and check ...n 30 seconds may cause graphical glitches. It best that instead you export it as an image slideshow and put them together via [[Blender]] or a separate v545 bytes (91 words) - 03:52, 9 May 2025
- ...s not included in [[Half-Life 2]]'s [[Valve Project Creator|VPC]] file, so it is unavailable in the vanilla game.329 bytes (53 words) - 03:18, 7 September 2024
- {{this is a|console command|name=showconsole|engine=Source|engine1=Source 2}} It is ''not'' available in GoldSrc.157 bytes (21 words) - 06:09, 13 February 2025
- {{this is a|mesh entity|name=func_brush|engine=Source 2}} Despite it's name, it is a generic mesh entity with various features.151 bytes (24 words) - 01:22, 15 June 2025
- ...[OpenGL]]. It decompiles [[HLSL]] shaders and recompiles them as [[GLSL]]. It supports Shader Model 2, but only has partial Shader Model 3 support. * [https://github.com/ValveSoftware/ToGL Source code on GitHub] (reference only, does not compile)405 bytes (55 words) - 07:49, 6 December 2024
- {{LanguageBar}}{{this is a|point entity|name=light_rect|engine=Source 2|game=Counter-Strike 2}} It is a rectangular or disk shaped light that is useful for simulating area li990 bytes (133 words) - 16:12, 9 August 2025
- {{this is a|model entity|name=weapon_bazooka|game=Day of Defeat: Source}} ...ooka}} is a rocket launcher used by the Allied [[Rocket class|Rocketeer]]. It's Axis counterpart is the [[weapon_pschreck|Panzerschreck]].404 bytes (60 words) - 06:15, 19 May 2025