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- {{LanguageBar|title = 3D Skybox}} {{subpage|[[Skybox Basics]]}}{{translate}}9 KB (1,634 words) - 03:54, 12 July 2024
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- ...x is visible or not. When set to 0, skybox is hidden, non-zero values show skybox.166 bytes (30 words) - 06:17, 5 September 2024
- Splitskybox is a command line utility that splits a composite .PFM Skybox into separate .PFM images. Your Composite Skybox MUST be arranged like this;2 KB (244 words) - 13:12, 8 January 2024
- ...usion of a bigger world out side of the map. According to mapper "Castle", it could also be a quick vis fix for FPS. ...ion|The model tied to the targeted entity will be rendered in front of the skybox.}}610 bytes (105 words) - 10:28, 16 September 2024
- # Make a {{L|3D Skybox|3D skybox}} # Put the prop_dynamic by the center of your {{L|sky_camera}} in the skybox.798 bytes (128 words) - 04:12, 22 August 2024
- # Make a [[3D_Skybox|3D skybox]]. # Put the prop_dynamic by the center of your [[sky_camera]] in the skybox.796 bytes (129 words) - 04:00, 4 January 2024
- ...distant mountains or buildings. Even though it is called a '''sky'''-box, it does not need to represent a sky in the usual sense. ...D skybox and the 3D skybox on top, whereas the latter displays only the 2D skybox.3 KB (575 words) - 22:06, 13 June 2025
- ...de the [[3D Skybox]]. As your position changes relative to the maps origin it will be scaled and applied relative to the <code>sky_camera</code>. By default, only one <code>sky_camera</code> may be active at a time and it cannot move.740 bytes (120 words) - 06:05, 9 February 2025
- ...{cs2|2}} import script doesn't like {{code|$hdrcompressedtexture}}; change it to {{code|$basetexture}}, then decompress to {{w|OpenEXR|EXR}} with {{no_vt === With an uncompressed HDR skybox texture ===3 KB (443 words) - 07:39, 13 February 2025
- ...t=1|sv_skyname <sky_name>}}. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one. ...xture to stretch. (''So, if your sky name was sky_day01_01, you would make it sky_day01_01_'''hdr''''').}}1 KB (196 words) - 13:22, 16 February 2025
- ...ode|sv_skyname <sky_name>}}. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one. [[Category:Skybox]]850 bytes (126 words) - 10:59, 8 January 2024
- ...], it defines that we can only use these models "if available;" therefore, it must be done via [[Mounting_Other_Content|mounting the GCF/VPK]]. If you do # Create a cloud [[Material_Creation|material]] and don't forget to make it transparent.2 KB (318 words) - 07:16, 30 October 2024
- [[File:XBLAH's Modding Tool - Skybox Editor v1.17.png|thumb|800px|Skybox Editor]] ...s seamless, and supports the regular square skyboxes and the clamped ones. It will also give you the ideal settings for {{ent|light_environment}}, {{ent|2 KB (263 words) - 12:28, 12 July 2024
- ...prevents [[fog]] from overdrawing a [[material]]. It is commonly used on [[Skybox (2D)|2D skyboxes]]. <code>$nofog</code> is not linked to any particular shader, so it can be used at any time.298 bytes (48 words) - 10:01, 15 August 2023
- ...cmd|sv_skyname|<sky_name>}}. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one. [[Category:Skybox]]923 bytes (139 words) - 08:13, 29 May 2025
- [[File:Sky_hr_aztec_02_lighting.png|thumb|right|640px|Example of Source 2 skybox. {{code|sky_hr_aztec_02_lighting}} from {{cs2|1}}.]] ...hader in {{src2|4}}. Unlike Source, skies in Source 2 do not use a 6-sided skybox, but instead a single panoramic image, such as an HDRI map.588 bytes (88 words) - 07:37, 13 February 2025
- {{note|To get painted skybox to work, you need {{ent|env_skypaint}} entity.}} {{note|Painted is a template sky, it can use any texture.}}546 bytes (77 words) - 16:01, 18 July 2025
- ...make sure to have a light_environment both inside the level AND inside the skybox. This is very critical. *The <code>color</code> keyvalue is <code>0 0 0</code> for the entity it is used in.1 KB (200 words) - 07:11, 8 January 2024
- [[File:Fogtute01.jpg|thumb|150px|right|Note how the fog doesn't impact the skybox]] ..., while the geometry and models get affected by the fog, the [[Skybox (2D)|skybox]] will not. You have several ways of fixing this.4 KB (599 words) - 17:52, 18 July 2025
- ...ts the color and angle of the light from the sun and sky. When used with a skybox. ...ht will not illuminate the <code>tools/toolsblack</code> side of the room, it will remain pitch black.3 KB (454 words) - 07:21, 15 April 2024
- {{subpage|[[Skybox Basics]]}} {{for|information about Skyboxes in {{gldsrc|4}}, see [[Skybox (GoldSrc)]]}}5 KB (750 words) - 10:08, 19 July 2024