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- {{For|the invisible tools texture|[[Tool_textures_(Source)#General_.E2.80.94_Common|General - C [[File:Invisible_texture_problem.JPG|thumbnail|This is an example of invisible textures.]]722 bytes (111 words) - 22:45, 21 January 2024
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- {{For|the invisible tools texture|[[Tool_textures_(Source)#General_.E2.80.94_Common|General - C [[File:Invisible_texture_problem.JPG|thumbnail|This is an example of invisible textures.]]722 bytes (111 words) - 22:45, 21 January 2024
- ...} The func_wall_toggle is a [[func_wall (GoldSrc)|func_wall]] that is made invisible when triggered. {{fl|1|Starts Invisible}}481 bytes (68 words) - 21:08, 17 May 2024
- This invisible [[entity]] represents body armor in both [[Counter-Strike: Source]] and [[C {{csgo}} When placed in the map, one [[player]] can pick this invisible entity up by touching it.517 bytes (65 words) - 16:28, 17 May 2024
- This invisible [[entity]] represents body armor and helmet in both [[Counter-Strike: Sourc {{csgo}} When placed in the map, one [[player]] can pick this invisible entity up by touching it.535 bytes (67 words) - 16:28, 17 May 2024
- ...}} de todo un material según el valor dado. 1 es completamente opaco, 0 es invisible. ...puede usar con <code>{{L|$alphatest}}</code>. Si se usa, el material será invisible.1 KB (161 words) - 02:21, 12 July 2024
- ...ty]] that can be toggled on/off. When off, the brush will be non-solid and invisible. {{fl|1|Starts Invisible}}1 KB (172 words) - 07:48, 4 May 2025
- ...ity]] of an entire material by the given value. 1 is entirely opaque, 0 is invisible. ...ot be used with <code>[[$alphatest]]</code>. If used, the material will be invisible. (Does not apply to [[L4D2]])1,018 bytes (143 words) - 07:13, 20 May 2025
- *[[Clip textures]], invisible [[tool textures]] that limit movement.215 bytes (27 words) - 05:04, 29 June 2025
- It is an invisible ammunition entity for {{ent|weapon_awp}}.237 bytes (36 words) - 14:06, 19 May 2025
- It is an invisible ammunition entity for {{ent|weapon_m249}}.245 bytes (38 words) - 04:28, 19 May 2025
- It is an invisible ammunition entity for {{ent|weapon_m3}} and {{ent|weapon_xm1014}}.267 bytes (39 words) - 04:28, 19 May 2025
- It is an invisible amunition entity for {{ent|weapon_p228}}.246 bytes (39 words) - 15:56, 19 May 2025
- This entity is an invisible ammunition entity for {{ent|weapon_fiveseven}} and {{ent|weapon_p90}}.272 bytes (41 words) - 04:28, 19 May 2025
- It is an invisible ammunition entity for {{ent|weapon_usp}}, {{ent|weapon_mac10}}, and {{ent|w284 bytes (43 words) - 04:28, 19 May 2025
- This entity is an invisible ammunition entity for {{ent|weapon_ak47}}, {{ent|weapon_g3sg1}}, and {{ent|294 bytes (45 words) - 04:28, 19 May 2025
- ...s ''scale'', and the ''alpha'' input appears to be a boolean, rendering it invisible for values less than 1.}} {{I|HideSprite|Makes the sprite invisible.|nofgd=1}}2 KB (236 words) - 23:20, 29 March 2025
- It is an invisible ammunition entity for {{ent|weapon_galil}}, {{ent|weapon_famas}}, {{ent|wea345 bytes (51 words) - 04:28, 19 May 2025
- This entity is an invisible ammunition entity for [[weapon_elite]], [[weapon_glock]], [[weapon_mp5navy]355 bytes (51 words) - 18:33, 5 June 2025
- It is an invisible ammunition entity for {{ent|weapon_deagle}}.315 bytes (43 words) - 04:28, 19 May 2025
- ...veloper.valvesoftware.com/wiki/Source Source Engine] Main Menu buttons are invisible due to not having a color but the UI still functions.497 bytes (76 words) - 13:21, 2 February 2025