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- Les halos d'excursion sont des élément de ''Portal 2''. Les objets (dans le genre d ...es {{L|bridge (Portal 2)|ponts}} et les {{L|laser (Portal 2)|lasers}}, les halos d'excursion peuvent par les {{L|portals|portails}}.2 KB (331 words) - 07:15, 20 May 2025
- ...ts]] - can be seen when the fog particles reflect light toward the viewer. Halos and light beams become more visible as fog gets thicker.10 KB (1,587 words) - 22:55, 7 June 2025
- ...s with no alpha channel and very fine gradients (i.e. normal maps or light halos). ...s with an alpha channel and very fine gradients (i.e. normal maps or light halos). It can also be used to produce Very High quality textures.37 KB (5,335 words) - 06:54, 20 October 2025
- ...ssion on this texture. Useful for textures with fine gradation (like light halos).20 KB (3,020 words) - 02:54, 14 July 2025
- ...ood at identifying its shortfalls when seen in full 3D - graininess, dark 'halos', view-dependent effects and so on.}}31 KB (5,069 words) - 13:35, 8 January 2024
- ...|| 1 || , "cheat", "cl" || Brightness of player halos343 KB (30,092 words) - 08:04, 12 July 2024
- ...|| cl, cheat || Brightness of player halos470 KB (37,109 words) - 14:44, 19 September 2025
- ...|| cl, cheat || Brightness of player halos476 KB (37,328 words) - 07:59, 12 July 2024
- ...|| 1 || , "cheat", "cl" || Brightness of player halos481 KB (48,182 words) - 19:48, 25 July 2025
- ...|| 1 || "cheat", "cl" || Brightness of player halos549 KB (56,579 words) - 05:22, 21 October 2025
- ...|| 1 || , "cheat", "cl" || Brightness of player halos576 KB (57,634 words) - 05:38, 28 February 2024
- | cl_glow_brightness || 1 || client, cheat || || Brightness of player halos587 KB (81,109 words) - 16:34, 11 August 2024