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- [[File:Half-Life Absolute Zero - Screenshot 1.jpg|thumb]] Half-Life: Absolute Zero is currently available for early access. The source code is publicly availa1 KB (151 words) - 13:53, 30 November 2024
- From: Half-Life Absolute Zero SDK // ABSOLUTE ZERO FGD (FORGE GAME DATA) //68 KB (7,028 words) - 13:07, 29 July 2023
- 11 KB (1,555 words) - 08:42, 13 March 2024
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- [[File:Half-Life Absolute Zero - Screenshot 1.jpg|thumb]] Half-Life: Absolute Zero is currently available for early access. The source code is publicly availa1 KB (151 words) - 13:53, 30 November 2024
- This guide is about configuring Hammer++ for Half-life: Source 1. Install Hammer++ Source SDK Base 2013 Singleplayer to your Half-Life 2/bin directory AND DONT OPEN IT, IT WOULD LEAD TO BAD CONFIG IF YOU CONFIG987 bytes (133 words) - 08:33, 8 January 2024
- After the SteamPipe update in 2013, {{HLDMS}} [[Half-Life Deathmatch: Source]] ships independently of any other Source game. Hammer i ...om <code>common\Half-Life 1 Source Deathmatch\hl1mp</code> to <code>common\Half-Life 1 Source Deathmatch\hl2</code> to fix the gameinfo.txt missing error.'''5 KB (717 words) - 02:11, 6 January 2024
- {{this is a|point entity|engine=Source 2|name=env_cubemap_fog|game=Half-Life: Alyx|game1=SteamVR Home|game2=Counter-Strike 2|sprite=Env cubemap fog (Sou In addition to view distance blending, absolute height based blending in the world space is also supported. This effect is3 KB (480 words) - 03:45, 4 February 2025
- [[Half-Life Source.fgd]] is required for this process. ...ammer will be installed with Half-Life 2, and can be found at <code>common\Half-Life 2\bin\hammer.exe</code>. Click on '''Tools''', '''Options...''' to open the5 KB (822 words) - 03:24, 29 July 2025
- ...ble of creating [[WAD]] and LMP files. It is included in Half-Life SDK and Half-Life Texture SDK. All paths except $SINGLEDEST and $DEST are absolute.3 KB (450 words) - 09:31, 28 July 2024
- ...on the way they were created. You can have a bad OpenLowerLip, but if an 'absolute' corrector with OpenLowerLip is 'good' then you'll get a 'good' face every ...wo different 'flavors': the relative (or 'delta' shapes) and the absolute. Absolute shapes wholly define how the face looks like when sub-shapes are all active4 KB (589 words) - 10:01, 16 June 2019
- ...0 click here to download]. In order for the Hammer Editor to make maps for Half-Life, it needs access to certain files and programs, such as compile tools, game * Have Steam, Half-Life, or SDK files installed on a drive that is not <code>C:\</code>8 KB (1,397 words) - 11:38, 15 November 2024
- {{distinguish|Black Mesa|desc1=Third-party remake of [[Half-Life]]}} ...ne with Autodesk Maya. This is the short name for Maya Exporter for Source Absolute.4 KB (504 words) - 10:27, 15 November 2023
- ...0 click here to download]. In order for the Hammer Editor to make maps for Half-Life, it needs access to certain files and programs, such as compile tools, game * Have Steam, Half-Life, or SDK files installed on a drive that is not <code>C:\</code>8 KB (1,289 words) - 07:20, 20 May 2025
- * Use {{jack|2}}, not Hammer. Also, the "Half-Life SDK" on Steam comes with Hammer 3.4 instead of Hammer 3.5, so it won't show ...0 click here to download]. In order for the Hammer Editor to make maps for Half-Life, it needs access to certain files and programs, such as compile tools, game8 KB (1,368 words) - 07:20, 20 May 2025
- ...s starting with a slash or drive letter are assumed by compile tools to be absolute paths, with all other paths being relative. [[VHLT]] and forks automaticall :{{bug|Some compile tools will fail to load from absolute paths on {{windows|2}} if forward slashes are used and the drive letter is4 KB (616 words) - 15:05, 4 August 2025
- ...es can often be frustrating. Also, beware of making jumps that require the absolute maximum speed of the airboat, as accelerating to that speed could potential In Half-Life 2, The Hunter-Chopper was used as a pursuit vehicle, chasing Gordon and dro5 KB (773 words) - 21:55, 17 March 2025
- The [[SteamPipe]] update and subsequent Half-Life SDK release on Github came with a modified version of the [[IFileSystem]] i ...de>_hd</code> and localization directories as well. For example, Condition Zero defines its fallback directory to be "cstrike".10 KB (1,461 words) - 10:09, 8 January 2024
- ...where the executable of the game is located), relative to GameInfo.txt or absolute. A example of each one respectively would be this: Game "C:\MyFolderOfContent\content" // Mount this absolute directory, useful for mounting content temporarily.17 KB (1,897 words) - 12:28, 6 April 2025
- ...tion on this Wiki may still have some useful information for people making Half-Life: Alyx addons to utilize. == Starting the Half-Life: Alyx Workshop tools ==15 KB (2,535 words) - 00:34, 13 May 2025
- ...scene. $loadType is one of "absolute" or "relative". If not specified, "absolute" is assumed. ...e file. $saveType is one of "absolute" or "relative". If not specified, "absolute" is assumed. If $delta is passed and the save type is OBJ, then only a sing13 KB (1,828 words) - 06:46, 4 December 2023
- ...der miteinander vermischt und manipuliert werden (''Gestures'''') oder die absolute Kontrolle übernehmen ('''Sequences'''). {{note|Faceposer kann keine Skelet ...eihen. {{tip|{{L|Dr. Breen|Dr. Been}}s Lachanimation aus dem Höhepunkt von Half-Life 2, <code>b_bg_laugh</code>, ist eine Mischgeste. In {{L|HLMV}} betrachtet i9 KB (1,229 words) - 07:19, 20 May 2025
- === Half-Life MDL === ...in animation frames may store vertex positions as 8-bit offsets instead of absolute 16-bit positions. Frames which are compressed this way use indexed normals,9 KB (1,327 words) - 07:20, 20 May 2025
- ...y either can be blended together and manipulated ('''Gestures'''), or take absolute control ('''Sequences'''). {{note|Faceposer cannot ''create'' skeletal anim ...animations. {{tip|[[Dr. Breen]]'s laughing animation from the climax of ''Half-Life 2'', {{code|b_bg_laugh}}, is a blend gesture. Viewed in [[HLMV]], it can be9 KB (1,318 words) - 05:13, 15 June 2025