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- {{back | Half-Life 2 Deathmatch Level Creation}} == [[Base.fgd/Half-Life 2 | base.fgd]] ==628 bytes (72 words) - 02:54, 14 June 2023
- {{obsolete|entity=1}} {{ent not in game|in sdk=1}}511 bytes (63 words) - 12:38, 4 June 2025
- {{LanguageBar|title = Half-Life: Alyx创意工坊工具集/导入起源1的地图}} 将起源1的地图导入到起源2的方法有点复杂,在您转换完{{L|Half-Life: Alyx Workshop Tools/Importing Source 1 Models|材质和模型}}之后,本教程可以帮助您将老地图导入5 KB (216 words) - 11:02, 12 July 2024
- {{lang|title=Half-Life - List of Skies}} [[Category:Half-Life]] [[Category:Half-Life Level Design]] [[Category:Skybox]] {{note|Some maps have multiple {{ent|light_environment}} entities. If so, every light setting will be listed.}}833 bytes (116 words) - 00:41, 4 January 2024
- ...adcrab|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} ...s into fiendish [[monster zombie|zombies]]. See [[npc headcrab]] for the [[Half-Life 2]] equivalent.710 bytes (92 words) - 14:25, 3 September 2024
- ..._grunt|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} {{npcnote|goldsrc=1}}979 bytes (128 words) - 06:55, 31 August 2024
- {{CD|CRoach|base=CBaseMonster|goldsrc=1}} {{this is a|point entity|name=monster_cockroach|engine=GoldSrc|game=Half-Life}}447 bytes (59 words) - 15:05, 26 July 2024
- {{CD|CGlock|goldsrc=1}} ...ity|name=weapon_glock|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}1 KB (168 words) - 09:58, 16 September 2024
- ...ight|250px|Alien Controllers are one of the few flying monster entities in Half-Life.]] ...roller|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}1 KB (170 words) - 06:55, 31 August 2024
- {{DISPLAYTITLE: Half-Life: Alyx - Level Creation}} {{hlalyx}} This article focuses on the Half-Life: Alyx series level design. For general mapping tutorials, see [[:Category:L2 KB (181 words) - 05:07, 14 June 2023
- ..._repel|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} Spawns a human grunt that drops down a rope to the nearest su {{fl|1|Wait Till Seen}}613 bytes (87 words) - 19:09, 17 May 2024
- == {{Half-Life 2: Episode Two|4}} == ...) through Steam > Tools (or {{code|-game ep2}}) will produce 603 available entities (same as Episode One).}}371 bytes (47 words) - 13:31, 12 June 2025
- ...bycrab|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} It's the baby form of a [[headcrab]], which comes out of the {{npcnote|goldsrc=1}}524 bytes (71 words) - 07:01, 31 August 2024
- ...rnacle|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} It is a stationary, ceiling-mounted 'fishing' monster that tr {{npcnote|goldsrc=1}}823 bytes (115 words) - 06:10, 16 May 2025
- {{CD|CCrowbar|goldsrc=1}} {{this is a|point entity|name=weapon_crowbar|game=Half-Life 1 series}}740 bytes (104 words) - 13:13, 11 September 2024
- ...ntacle|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | -1 || None670 bytes (89 words) - 21:16, 17 May 2024
- ...s|monster_furniture|custom1=npc_furniture|custom1alt=Source Engine|goldsrc=1}} ...niture|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} Used in scripted sequences ([[scripted_sequence (GoldSrc)|scr739 bytes (94 words) - 23:14, 2 September 2024
- {{CD|CTripmine|goldsrc=1}} ...|name=weapon_tripmine|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}1 KB (152 words) - 01:10, 26 July 2024
- {{CD|CISlave|goldsrc=1}} ..._slave|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}1 KB (189 words) - 07:05, 4 September 2024
- {{CD|CCrossbow|goldsrc=1}} ...|name=weapon_crossbow|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}973 bytes (139 words) - 00:13, 10 June 2025