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- | {{ent|$GRAY_POWER}} || 1.0 || Raises the gray scale result to this value. | {{ent|$COLORBAR}} || "" || Specifies a 1D Texture. The resultant gray scale is used as a texture coordinate into this image to get the final colo4 KB (504 words) - 23:49, 23 January 2024
- ...have been able to detect player pings. However, it appears as a non-solid gray square in the final game and has no known functionality.660 bytes (95 words) - 23:08, 20 April 2025
- ...the right (for the highlights). Note that this texture only goes to a 50% gray. 50% gray in the warp texture leaves the lighting unmodified. The reason 50% is used5 KB (758 words) - 14:26, 18 June 2024
- ...Spend some time zooming around your level. Ignore the different shades of gray--they are not important. The white lines are the important part. You can co3 KB (438 words) - 09:49, 20 September 2024
- ...在 Source 1 游戏中使用 [http://www.blastcode.com/ Blast Code] 来创建复杂的物理模拟,其中大部分由 Gray Horsfield 完成。Blast Code 已不再可用,但存在替代方案。<br3 KB (147 words) - 23:43, 3 October 2025
- ...k}}<br>{{code|cz_turncrank2}}<br>{{code|cz_turncrank3}} || SWAT || Richard Gray || Initial release ...Alamo || {{code|cz_alamo}}<br>{{code|cz_alamo2}} || SEAL Team 6 || Richard Gray || Initial release5 KB (727 words) - 15:52, 9 May 2025
- ...blend mode){{note|Mode 2 expects sRGB input, not linear. This means ~0.73 gray acts as the mid point, instead of 0.5}}<li>3 - Additive</ol>2 KB (257 words) - 11:49, 23 August 2025
- ...cation plant. Due to its alpine theme, its surroundings are lush greens on gray rocks, compared to the sandy yellow rocks of Hydro. Moving up to the first2 KB (343 words) - 06:47, 14 July 2024
- ...nbsp;--min-resolution INTEGER Minimum mipmap resolution {{font color|gray|[x>=1]}} ...nbsp;--max-resolution INTEGER Maximum mipmap resolution {{font color|gray|[x>=1]}}11 KB (1,640 words) - 13:58, 14 June 2025
- ...complex physics simulations in Source 1 games, most of which were done by Gray Horsfield. Blast Code is no longer available, however, there are alternativ2 KB (362 words) - 23:42, 3 October 2025
- ...special case when a {{ent|team_control_point}} does not have an owner (is gray), the <code>func_respawnroomvisualizer</code> will be visible, but not soli2 KB (373 words) - 13:55, 7 October 2025
- ...his will switch between the standard white panel and the non-portable dark gray panel.2 KB (381 words) - 00:22, 7 January 2024
- ...kens any destination pixels for every source pixel that is below mid-range gray. This effect can be used to give the impression of depth when applied to a ...y're drawn over, while dark values will darken the destination pixels. Mid-gray values will be treated as translucent.10 KB (1,602 words) - 16:36, 3 September 2025
- ...hts into that vertex paint. Black is full compress. White is full stretch. Gray is no stretch or compress.3 KB (514 words) - 11:45, 23 August 2025
- ...m an existing face, simply '''left-click''' on the floor where you see the gray developer texture. '''Right-click''' on the top of the ledge you created to give it the same gray texture as the floor.10 KB (1,653 words) - 15:02, 19 March 2025
- ...'; yellow sky, brown and reddish are replaced with predominantly cold blue-gray hues.3 KB (550 words) - 04:49, 26 March 2024
- ...o appears when the map has [[Leak|leaks]]. In {{hpp|3.1}} it shows up as a gray void if the skybox is missing, or as a black-and-magenta checkerboard if th4 KB (598 words) - 23:17, 8 September 2025
- ...on what team it is for. The sides of the brush are usually textured with a gray material, but fancy framing can be done if the mapper wants to do that. The4 KB (719 words) - 07:22, 31 October 2023
- ...te wall is shot in game, one would expect that things like a bullet decal, gray smoke would be emitted, chips of concrete would fall out of the wall, Among5 KB (800 words) - 18:08, 23 November 2024
- ...ss, wherein Alyx is subtly illuminated by gray-blue light bouncing off the gray-blue walls.]]11 KB (1,759 words) - 10:52, 7 November 2024