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  • {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    6 KB (952 words) - 11:04, 28 May 2025
  • Official [[FGD]] for {{css|4}}. Contains some errors; see [[Counter-Strike: Source (fixed).fgd]] for fixed version. // Purpose: Counter-Strike: Source game definition file (.fgd)
    12 KB (1,494 words) - 18:25, 20 March 2025
  • ...]], and adding the missing {{code|ammo}} KV to weapons. ([[Counter-Strike: Source.fgd|click here to see original]]) // Purpose: Counter-Strike: Source game definition file (.fgd)
    13 KB (1,692 words) - 08:32, 3 April 2025
  • {{TabsBar|main=s2|base=Prop_static}} {{toc-right}} {{CD|CStaticProp|base=IClientUnknown|file1=staticpropmgr.cpp}}
    18 KB (3,015 words) - 11:09, 28 May 2025
  • {{LanguageBar|title = Red multijugador Source}} ...mundo creado por el servidor y genera, en consecuencia, vídeo y sonido en base a esas actualizaciones constantes de paquetes de datos. A su vez el cliente
    22 KB (3,598 words) - 11:10, 12 July 2024
  • ...me Data''') is a plain-text file format used to define all of the [[entity|entities]] of a game for a map editor, allowing mappers can select them from within ...gd"</code> at the top of a Source 1 or 2 FGD and it is loaded before <code>base.fgd</code>, you will encounter errors.
    65 KB (9,406 words) - 11:42, 29 October 2025
  • ...) é um formato de arquivo de texto simples usado para definir todas as {{L|entities|entidades}} de um jogo para um editor de mapas, permitindo que os mapeadore ...o sob o nome de The Forge (daí o nome ''Forge'' Game Data). Devido a questões de marca registrada, entretanto, o nome Forge não pôde ser usado na vers�
    43 KB (6,392 words) - 07:21, 20 May 2025
  • ...s://www.youtube.com/watch?v=ZH6s1hbwoQQ Parallax Corrected Cubemaps in the Source Engine] Que vous mettrez dans '''{{Path|<[https://github.com/ValveSoftware/source-sdk-2013 répertoire du code src]>/src/utils/vbsp/}}'''
    29 KB (4,056 words) - 08:49, 9 October 2025
  • {{LanguageBar|title=Porting GoldSrc content to Source}} {{Gldsrc topicon}}{{Xash3D topicon}}{{Source topicon}}
    79 KB (12,042 words) - 18:23, 10 July 2025
  • {{see also|[[base.fgd/Zombie Panic! Source]], which this FGD inherits}} // Zombie Panic! Source game definition file (.fgd)
    132 KB (17,236 words) - 13:45, 3 May 2025
  • This article is an archival copy of [[Talk:Source SDK Known Issues]] and [[Source SDK Bugs/Hammer bugs]]. Check those pages for the latest copies. * Comments appended to entities, where able, don't like ctrl-enter for a carriage return. FIX: I had to man
    80 KB (13,465 words) - 00:16, 7 January 2024
  • ...is [http://en.wikipedia.org/wiki/Dynamically_typed dynamically typed], the Source 2 engine is written primarily in C++, which is [http://en.wikipedia.org/wik | Generate an entity I/O event on all entities matching the specified target name. The script scope of the calling entity
    157 KB (18,808 words) - 07:16, 20 May 2025
  • From: <code>\common\SinEpisodesSDK\bin\base.fgd</code> // Base Classes
    252 KB (34,486 words) - 08:49, 21 January 2024
  • ...n externas y no tienen usos cotidianos. Para estas funcoines, la respuesta es desconocida y pueden no ser del todo correctas.}} |<code>Entities</code>
    138 KB (18,284 words) - 14:53, 27 August 2024
  • // Base Classes ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin."
    275 KB (37,519 words) - 01:36, 15 August 2023
  • ...se.fgd . Its an optimised version which only contains entities (Only point entities tested) that can be used by Dark Messiah. // Base Classes
    296 KB (40,054 words) - 08:51, 21 January 2024
  • ...fgd</code> and <code>\common\Dark Messiah Might and Magic Multi-Player\cfg\base.fgd</code> // Base Classes
    299 KB (40,362 words) - 20:47, 14 June 2025
  • {{LanguageBar|title={{mono|base.fgd}} (Source 2006)}} The FGD file can be located here: {{path|...\common\SourceSDK\bin\ep1\bin\base|fgd|icon=file}}
    319 KB (43,548 words) - 06:21, 11 September 2024
  • {{LanguageBar|title={{mono|base.fgd}} (Source 2007)}} ...D file can be located here: {{path|...\common\SourceSDK\bin\source2007\bin\base|fgd|icon=file}}
    320 KB (43,624 words) - 06:21, 11 September 2024
  • From: <code>\common\Counter-Strike: Source\bin\base.fgd</code> // Base Classes
    327 KB (44,643 words) - 17:16, 24 April 2025
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