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  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    4 KB (637 words) - 17:24, 12 July 2024
  • ...y cualquier persona que trabaje con {{MLx|es|Source|motor Source}} y {{MLx|es|SDK Installation|Source SDK}} puede hacerlo. | HLSDK = GoldSrc y el Half-Life SDK
    7 KB (1,023 words) - 16:34, 24 July 2024
  • ...von Materials innerhalb einer {{L|Source}} Engine oder {{L|GoldSrc}} Map. Es listet alle Materials welche in einer .vmf oder .map benutzt wurden. Geschr * [http://therazzerapp.de/tools/material_enumerator.html Material Enumerator 1.2] Download @ TheRaZZeRApp
    1 KB (166 words) - 03:16, 22 August 2024
  • {{tabs|StudioMDL|goldsrc=1|source=1}} ...{{en}} exportado por los paquetes de modelado al formato binario .mdl que es leído por el motor Source.
    4 KB (614 words) - 03:29, 22 August 2024
  • Esta es la lista de texturas del cielo disponible en juegos con motor {{source|4}} ...ue la textura del cielo se estire. Si el nombre del cielo que vas a cargar es sky_day01_01, deberás nombrarlo como sky_day01_01_''hdr'').}}
    5 KB (669 words) - 16:38, 6 August 2024
  • Un ''skybox 2D'' es un {{L|skybox}} que no tiene profundidad geométrica, consistiendo solo de ...4}}. Para informacion sobre los Skyboxes en {{gldsrc|4}}, mira {{L|Skybox (GoldSrc)}}}}
    4 KB (693 words) - 10:09, 19 July 2024
  • ...adicional de {{L|Valve Hammer Editor_(GoldSrc)|Hammer 3.x}} del motor {{L|GoldSrc}}. Muchos de sus conceptos fundamentales, características y elementos de l ...alizaciones de Hammer hechas por la comunidad (desafortunadamente, ninguna es de código abierto, ya que el código fuente de Hammer nunca ha sido lanzad
    11 KB (1,807 words) - 11:07, 28 May 2025
  • GoldSrc will play '''{{path|media/gamestartup|mp3}}''' or Redbook CD track 29 when ...for free from RAD on their site at [http://www.radgametools.com/ RAD Game Tools]
    7 KB (1,127 words) - 07:21, 20 May 2025
  • ...zado por [[Valve]], [[#Third-Party|empresas de terceros]], y (al igual que GoldSrc) innumerables [[mods]] comunitarios por personas de todo el mundo, con al m ** {{src|nombre}} es el primer motor de Valve en soportar anti-aliasing, antes de que se añadie
    24 KB (3,743 words) - 07:19, 20 May 2025
  • ...tion|Mods}} von Menschen auf der ganzen Welt verwendet Globus. Heute wurde es seit 2015 weitgehend durch die {{source2|4}}-Engine für die Erstnutzung er == {{LCategory|Tools|Werkzeuge}} ==
    11 KB (1,483 words) - 03:17, 22 August 2024
  • {{LanguageBar|title=Porting GoldSrc content to Source}} Game developers who have worked with the {{Goldsrc|4.1}} engine may find it challenging to port their content to the updated {
    79 KB (12,042 words) - 18:23, 10 July 2025
  • ...<code>@sSteamCmdForcePlatformType</code> variable. (Yes, those are two "s"es at the beginning of the variable name.) For example, to download the Window Faster than most available tools.
    22 KB (3,374 words) - 04:37, 9 May 2025
  • ...Custom FGD files to work in Hammer or Jack, they must be added through '''Tools > Options'''. In {{trenchbroom|4}}, only one FGD (or DEF or ENT) can be loaded at a time. GoldSrc mappers who use Trenchbroom should add <code>@include "zhlt.fgd"</code> to
    64 KB (9,366 words) - 10:46, 4 August 2025
  • ...in Source BSP files that makes decompiling them a much easier job than for GoldSrc files, which lacked this info. The lump is an array of 12-byte <code>dbrush ...Void-facing sides do however have their texinfo entry changed to the <code>tools/[[Tool textures#nodraw|toolsnodraw]]</code> texture during the compile proc
    79 KB (12,045 words) - 17:20, 1 March 2025