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- [[File:Camera.jpg|right|thumb|150px|Siempre viendo.]] ...entidad {{L|NPC|PNJ}} que automáticamente sigue al jugador mientras que él es en la sala. Son similares a las vistas en el primer {{portal|2}}. La cámar1,020 bytes (150 words) - 09:18, 9 October 2025
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- ...modelo del jugador (Por Ejemplo: models/humans/group01/male_01.mdl), esto es para Precachear el modelo y sus animaciones. ¡Y es todo!970 bytes (155 words) - 06:55, 11 July 2024
- ...ries, ''only one'' point_camera can be rendered at any one time. The first camera in the map will appear on all monitors.}} {{codenote:es|To enable monitors in your non-HL2 mod, you must:2 KB (286 words) - 13:21, 21 April 2025
- {{ACategory|Camera}}{{ACategory|Glossary}} ...o '''FOV''' por sus siglas en inglés, o POV, punto de vista en castellano) es el ángulo máximo entre la visión periférica de la visión del jugador o6 KB (929 words) - 07:52, 9 October 2025
- [[info es spawn]] - The main spawn point for players. These can be made subsystem and [[space camera]]1 KB (166 words) - 10:25, 5 January 2024
- ...is a freeware scenery generator which can be used to create {{L|2D skybox}}es. The freeware version has a limitation that effectively limits the texture Create your scene and save it. The camera position doesn't matter for now. Terragen can render realistic land if you5 KB (776 words) - 03:32, 22 August 2024
- {{lang|Camera}} ...reicht werden. Wenn die <tt>CInput</tt>-Klasse selbst angepasst wird, wird es schwieriger, Updates des Source SDKs zu verfolgen; Auf der anderen Seite m�3 KB (514 words) - 03:09, 22 August 2024
- {{lang|title=Hammer Camera Tool ''(Kamerawerkzeug)''|Hammer Camera Tool}} [[File:mt-camera.png|float|left]]6 KB (904 words) - 03:13, 22 August 2024
- {{Portal 2 level intro menu:es}}__TOC__ Un ''{{L|brush}}'' o boceto, es una simple forma en 3D creada con Hammer's '''Block'''. Los Brushes son usa25 KB (4,184 words) - 03:23, 22 August 2024
- ...en willst, kannst du das {{L|Hammer Camera Tool|Kamerawerkzeug}} [[File:mt-camera.png|20px]] in der {{L|Hammer Map Tools Toolbar|Werkzeugleiste}} aktivieren. ...er 2D-Sichtfenster und bewegt die Maus bei gedrückter {{key|LMB}}, wie man es rechts sieht. Der Ausschnitt der 3D-Sichtfenster wird nach dem Loslassen so4 KB (617 words) - 12:16, 12 July 2024
- ...ble templates should be placed to the main page. -->{{back|Sound and Music/es|Música y sonido}} '''Soundscape''' es un tipo de script de sonido usado para dar ambiente a los mapas. Se puede u19 KB (2,809 words) - 03:29, 22 August 2024
- # Es gibt hier noch weitere Einstellungen, aber fürs Erste müssen wir nur ein * Schneller geht es, wenn Du die {{key|Space}}-Taste gedrückt hältst und die Maus klickst und24 KB (3,734 words) - 03:14, 22 August 2024
- Qualquer imagem pode ser usada como textura, até que as suas dimensões( altura e largura) estão no potência do dois: 2,4,8,16,32,64,128,256,512, Diferentes classes do objeto tem diferentes resoluções padrão(ex: modelos de personagens são de alta qualidade). Olhe as escolha8 KB (1,255 words) - 16:53, 12 July 2024
- De aquí en adelante ya es la decisión del usuario, pero puede resultar de ayuda recurrir a los model ...nimated outdoor camera is highly detailed. Bolts, cables, and the rotating camera-holder are small details with lots of polys. The chassis of the motor is ro21 KB (3,172 words) - 07:20, 20 May 2025
- @PointClass base(Appearflags) = info_intermission : "Intermission camera" mangle(string) : "Camera angle (Pitch Yaw Roll)"43 KB (5,619 words) - 07:52, 8 May 2025
- ...) Hammer will be unable to find a normally available .mdl file (like for a camera-window preview of a shotgun). When it doesn't find the .mdl file, it will d ...emoved. You'll have to make another camera, using [[Hammer_Camera_Tool|the Camera tool]]. --[[User:Andreasen|Andreasen]] 16:07, 2 Sep 2006 (PDT)80 KB (13,465 words) - 00:16, 7 January 2024
- 2: "Teleport" : 0 //STEO Gibt es schon, aber mach nochmal das Objekte zum n„chsten Punkt teleportiert werd @PointClass base(Targetx, Targetname) = trigger_camera : "Trigger Camera"49 KB (5,051 words) - 01:34, 11 September 2024
- // Camera/monitor entities ...rentname, Angles) studioprop("models/editor/camera.mdl") = point_camera : "Camera"132 KB (17,236 words) - 13:45, 3 May 2025
- ...ayer, functionName, [param1], [param2], [param3], ... ) ParameterMask:[.es]</code> ...ayer, functionName, [param1], [param2], [param3], ... ) ParameterMask:[.es]</code>316 KB (40,078 words) - 05:52, 14 June 2025
- target(target_destination) : "Target Brush(es)." 8: "Physics" : 0 // shakes physically as well as the camera252 KB (34,486 words) - 08:49, 21 January 2024
- target(target_destination) : "Target Brush(es)." ..."A vector (given by three space-separated numbers X Y Z) which the viewer camera is checked against to figure out the blend between the primary and secondar367 KB (50,518 words) - 06:07, 10 October 2025